OsirisBlack is a self-proclaimed Nintendo fanboy. He probably gets a kick out of setting expectations super high.
>= 16GBWhat's the consensus on the right amount of RAM for next gen? 16 GB? 24 GB?
I'd say at least 16GB. Anything higher is gravy.What's the consensus on the right amount of RAM for next gen? 16 GB? 24 GB?
So in other forum that I frequent, someone was arguing with total confidence that the PS4 will be able to run PS5 games because they both share the same architecture.
what's your opinion about this?
I think the RAM coupled with the SDD will get the job done. A big increase over current gen isn't really necessary although it'd be nice, of course.
16gb is fine.What's the consensus on the right amount of RAM for next gen? 16 GB? 24 GB?
imagine nintendo fanboys in this thread. the universe would implode.OsirisBlack is a self-proclaimed Nintendo fanboy. He probably gets a kick out of setting expectations super high.
Minimum 16GB usableWhat's the consensus on the right amount of RAM for next gen? 16 GB? 24 GB?
Agree. It only needs to be $100 less and clear of ps5 and it's doing a job.
ooooh, so that's what it is.3x3.19 i s
5x3.21.20 o u t
10-1.14 i n
5x4.8.5 t h e
4x6-1.9.12.4 w i l d
I suppose it means the info we looking for is already in front of us. I wouldn't be surprised if we already have the details from a pastebin, rumor, or whatever and don't realize it yet.
It didn't. Someone on the old forum was doing some cboat showboating and posted a simple coded message. People did what you might expect they'd do, played with numbers and found magic answers to questions they liked the look of and ran with them. Apparently it revealed clock speeds, cpu core counts, number of compute units, gpu flops, masses of ram, announcement dates, dutch IP addresses, all kinds of fun! Except it didn't, it was just 5 words in a simple number-to-letter-cypher, and the code didn't tell us anything we already didn't know (that Scarlett is out in the wild - Phil told us they got sent out and that he has one under his TV at home).
16gb is fine.
as long as we get 128gb of reram that loads the entire game on launch and then sends data into the vram at 50 gbps. aww yeah.
imagine nintendo fanboys in this thread. the universe would implode.
I thought In the wild means that Anaconda was in the wild... That is Phil Spencer has one at home, as per his tweet?
See:
So PS5 has ReRam again? I thought that was too expensive for a $399-$499 console.
No way this is happening.So the memory architecture is looking something like this (possibly)?
24GB GDDR6 + 128 GB RERAM (full game storage in fast access memory) + 2TB SSD (multigame storage)?
Is this the secret sauce? Is it plausible that Microsoft won't also have this?
So the memory architecture is looking something like this (possibly)?
24GB GDDR6 + 128 GB RERAM (full game storage in fast access memory) + 2TB SSD (multigame storage)?
Is this the secret sauce? Is it plausible that Microsoft won't also have this?
However, since 5700XT does't have hardware ray-tracing, the ray-tracing performance may probably be worse than.final silicon. How can developers simulate ray-tracing performance ?They don't. Just ship devkits with an OC 5700XT and a Zen 2 CPU until you have final silicon for the final devkits. Non-final devkits are more about development environment and overall power envelope than specifics.
Also, I should add, this memory hierarchy is not necessarily a linearly dependent relationship. Meaning, the RERAM would not be funneling data to GDDR6, but would have a direct interface independently with the GPU/CPU, so you could actually conserve a lot of your VRAM.
They don't. Just ship devkits with an OC 5700XT and a Zen 2 CPU until you have final silicon for the final devkits. Non-final devkits are more about development environment and overall power envelope than specifics.
So the memory architecture is looking something like this (possibly)?
24GB GDDR6 + 128 GB RERAM (full game storage in fast access memory) + 2TB SSD (multigame storage)?
Is this the secret sauce? Is it plausible that Microsoft won't also have this?
This.Custom cases + APU codenames means that silicon is final. Things that can be adjusted are APU clocks, memory densities and memory speed.
Some rumors state that PS5 APU is 300 mm2, how many CU will it have?The devkits with those components would be standard PC towers, not the leaked devkit photos.
They also won't have code names like Ariel, Gonzalo and Flute.
Custom cases + APU codenames means that silicon is final. Things that can be adjusted are APU clocks, memory densities and memory speed.
One of these two need to finally put us out of our misery. Seeing games in action will cleanse our souls. Arguing about which exclusive looks best will be a welcome change. Can't wait to hear some of you try to invoke 3D audio intangibles.
The devkits with those components would be standard PC towers, not the leaked devkit photos.
They also won't have code names like Ariel, Gonzalo and Flute.
Custom cases + APU codenames means that silicon is final. Things that can be adjusted are APU clocks, memory densities and memory speed.
Is this really true? I know in the past, prototype dev kits have been sent out in custom cases with code names, etc and there have been several iterations on those where you'd have to send it back to get the next prototype and this is well before you get the final.I'm specifically remembering this to be true with PS3 and PS4. Are you saying the only thing that changed were clock speeds and memory densities? It's been too long for me to remember what changed between iterations.
I think the problem is that how do you let users believe lockhart is a true next-gen console rather than a xbox1x 2020 version.That's the rumor. Makes sense if they're trying to make it as cheap as possible while trying to lock people into GP
Some rumors state that PS5 APU is 300 mm2, how many CU will it have?
Also xbox APU is 350 mm2. It's very strange why xbox is weaker with 50mm2 larger? What components are inside the APU?
Oh I'll agree with that, but I was questioning if the silicon is actually final when you do have a custom case because there are multiple prototype versions of devkits with custom cases. I didn't think the silicon was final in that with at least the first prototype version.Specifically talking about devkit that would have off shelf Zen 2 and 5700 XT. They're not going to have custom cases nor code names for off shelf components.
I think the problem is that how do you let users believe lockhart is a true next-gen console rather than a xbox1x 2020 version.
Oh I'll agree with that, but I was questioning if the silicon is actually final when you do have a custom case because there are multiple prototype versions of devkits with custom cases. I didn't think the silicon was final in that with at least the first prototype version.
Do we confirm that there is an APU in the V-shape devkits?Specifically talking about devkit that would have off shelf Zen 2 and 5700 XT. They're not going to have custom cases nor code names for off shelf components.
It's fine for GP, but it's going to bomb hard without a disc-drive.That's the rumor. Makes sense if they're trying to make it as cheap as possible while trying to lock people into GP
Do we confirm that there is an APU in the V-shape devkits?
Why can't devkits with off-shelf components have a special case (V-shape)?
It's fine for GP, but it's going to bomb hard without a disc-drive.
People buying cheap consoles, especially in territories when MS needs to do better, mainly buy discs
What if the 300mm2 SOC is in 7nm+?