DS5 looking nice. I still think their could be a light bar up top, but without a visible cutout. The light on the touchpad of newer DS4s is hidden when the controller is off so maybe they have similar translucency on top with the DS5.
Great comparison.
Based on other patents, I believe the controller can be tracked via other means, removing the need for the light bar.
I was thinking this too.With the bigger battery, the haptic rumble and resistance triggers, no wonder the whole thing is a bit bigger than DS4.
I doubt it's a touchscreen. Probably just a touchpad and the slit is an RGB LED light.
Touchscreens on controllers are virtually useless.
DS5 looking nice. I still think their could be a light bar up top, but without a visible cutout. The light on the touchpad of newer DS4s is hidden when the controller is off so maybe they have similar translucency on top with the DS5.
Yes. I too want a larger battery that honks at you when you need to recharge.God I hope they put a big honking battery in those things. I hate the DS4 battery life soooo much.
Here's a better attempt at scaling the new design, assuming the analog sticks are the same size:
If you lay them flat on top of each other, the new one is indeed a little bit bigger, and the face buttons are slightly more spread out. My shitty attempt to layer the new over the old, pivoted around the left analog stick (new is more transparent):
How do you think the controllers will indicate which player they belong to?Unless that slit is a separate LED part that is constructed by digging a rectangular hole in the trackpad instead of making a part of it transparent like in DS4 like for example DS1 and DS2 analogue light Then is ABSOLUTELY NOT A LIGHTBAR. Then why bother integrating an inner lightbar, digging the trackpad to gather dus, just to show that inner lightbar instead of makign it transparent, while beign even smaller than the transparent top lightbar from DS4 V2, while removing the back lightbar (or masking it) which is crucial to PS VR games and PS Camera? You see? This is not relevent at all...
There is no lightbar in thi design. Period.
Took the liberty of using your reference scaled images to line them up using a colored version of the "DS5", for ease of reading:
How do you think the controllers will indicate which player they belong to?
Took the liberty of using your reference scaled images to line them up using a colored version of the "DS5", for ease of reading:
Eh, we'll see. I still think there will be a light bar up top (not the front on the touch area). I definitely don't believe the touchpad has been replaced with a touchscreen either. Unless it's going to be an OLED and a make use of a predominantly black UI, it'd consume too much power.Unless that slit is a separate LED part that is constructed by digging a rectangular hole in the trackpad instead of making a part of it transparent like in DS4 like for example DS1 and DS2 analogue light Then is ABSOLUTELY NOT A LIGHTBAR. Then why bother integrating an inner lightbar, digging the trackpad to gather dus, just to show that inner lightbar instead of makign it transparent, while beign even smaller than the transparent top lightbar from DS4 V2, while removing the back lightbar (or masking it) which is crucial to PS VR games and PS Camera? You see? This is not relevent at all...
There is no lightbar in thi design. Period.
Eh, we'll see. I still think there will be a light bar up top (not the front on the touch area). I definitely don't believe the touchpad has been replaced with a touchscreen either. Unless it's going to be an OLED and a make use of a predominantly black UI, it'd consume too much power.
For me DS4 is perfect.
It would be a total waste if they implement a screen to the controller in my opinion
I doubt it's a touchscreen. Probably just a touchpad and the slit is an RGB LED light. Touchscreens on controllers are virtually useless (and definitely bad UI).
Come on guys. Red is DS5 for the front and DS4 for the back ? ;-)And the bottom view...sorry, a bit rushed and rusty with photoshop;
Edit - note - red is the DS4
Hadn't refreshed the page so didn't see your above post. I think I get what you're saying. Anyway, looking forward to seeing the actual controller.Please read above, my post with the screens. I really don't want to come back to it. This purely technical and rules are applied to drawing perspectives and projections. There is no lightbar in that design neither on top nor from the back. This is not about assumptions or thinking. I explained it above.
About touchscreen, I can't confirm that. It could be anything.
Edit: the only infinitesimal chance to have a lightbar in the back like before is to have the LED lightbar being completely integrated into the skull of the back of the controller which mans the LED exists inside the controlelr but in order for it to get displayed is by making the back part transparent like V2 top lightbar instead of it being a separate part like the V1 hence it not being drawn in projections.
But now the USB port is on top which can nullify this.
Sorry I can't be more thorough about this. I explianed the possibilities within the realms of technical possibilities based on those designs.
Elite Series 2 already uses it, so you can bet they will.I hope all next-gen consoles use usb-c. I'm tired of breaking/buying micro usb cables.
Any interface on a controller that takes your vision from the main screen - where, you know, the game is happening - to a tiny screen elsewhere is a bad interface. Virtually any information you could convey through the controller screen you can convey on the main screen.
I disagree about the shape, I often get hand cramp when playing games like GT Sport where I'm gripping the controller quite tightly at all times as I'm sucked into some tense gameplay... I think this chunkier handle design will alleviate that to an extent.I'll be very disappointed if they change the shape its perfect as is.
If they do change it I hope they let you use ds4.
Yes, sounds that usually come out of the controller (like the BB in Death Stranding) will come out of the headset. The controller is silent when you use headphones.This.
Never understand why people are obsessed with fancy controller features. The speaker in the DS4 for instance. Such a bad audio quality and just usless overall imo. Can anybody tell me what happens if I use headphones ? Does the speaker automatically turn off or is it still on but no one hears it ? Never had the opportunity to test it as it is rarely implemented it seems.
From the back it looks much chunkier than DS4So that 'hole' in the Dualshock 5... is a microphone. Seems to wrap around the front and back of the controller.
Appeared today:
As you can see, the solid line is the bit around the microphone. The dotted line is a partial/incomplete/'representative' design that's not part of the registration. There are more pics at the link.
Any interface on a controller that takes your vision from the main screen - where, you know, the game is happening - to a tiny screen elsewhere is a bad interface. Virtually any information you could convey through the controller screen you can convey on the main screen.
You'd think that people would've learned this after the WiiU.
This.
Never understand why people are obsessed with fancy controller features. The speaker in the DS4 for instance. Such a bad audio quality and just usless overall imo. Can anybody tell me what happens if I use headphones ? Does the speaker automatically turn off or is it still on but no one hears it ? Never had the opportunity to test it as it is rarely implemented it seems.
Anyone else disappointed that this probably means no paddles? It seems like third party controllers will continue to be the best way to play a lot of competitive games..
Yes, sounds that usually come out of the controller (like the BB in Death Stranding) will come out of the headset. The controller is silent when you use headphones.
I disagree about the shape, I often get hand cramp when playing games like GT Sport where I'm gripping the controller quite tightly at all times as I'm sucked into some tense gameplay... I think this chunkier handle design will alleviate that to an extent.
I agree in DS4 usage next gen. Since there doesn't appear to be any new buttons it would make sense to allow old controllers for most games unless there's an explicit new feature were not aware of yet that some games will use (I'm thinking more VR games and this has a new tracking system).
Guys here is a theoryHere's a better attempt at scaling the new design, assuming the analog sticks are the same size:
If you lay them flat on top of each other, the new one is indeed a little bit bigger, and the face buttons are slightly more spread out. My shitty attempt to layer the new over the old, pivoted around the left analog stick (new is more transparent):
Guys here is a theory
The rectangle is a screen that can be lifted up for viewing angles while playing to so u don't have to look too DOWN? It looks like that to me at least
Yea the angle will be like that but not that size . It looks like from drawing it can be lifted and not embedded
Yea the angle will be like that but not that size . It looks like from drawing it can be lifted and not embedded
So DS5 is baby of Ds4 ,x1 controller and wii u controller plus some joycon funtionality ?
I m down lol
Any interface on a controller that takes your vision from the main screen - where, you know, the game is happening - to a tiny screen elsewhere is a bad interface. Virtually any information you could convey through the controller screen you can convey on the main screen.
You'd think that people would've learned this after the WiiU.
It does, but at the same time reminds me of those wired Xbox 360 controller without a cradle for batteries from last gen.
To be honest that thing can be 2 things only:Dude wth, don't play with my mind ok? Now I am imagine that slit being a joint that allows the screen to get foled and when unfolded you get a double screen, something similar to DS and 3DS....
Now, I can't sleep if this is the truth. @_@
Edit: Or a top screen that gets revaled and under it a touchpad.
Ok, I need to stop, I just need to settle for that slit not being a lightbar, that is all, and not fall in imagination. XD
If it's only for UI stuff u don't have to look at it when playing games at all. It is for you to invite a friend to your game or send a quick response and stuff like that related UII guess I am in the minority here, but I hate having to stop what I am doing to look down at the controller. I really disliked the WiiU controller for that reason. Immersion breaking.