I thought klee already stated that nextgen consoles are getting something beefier than a 5700XT.So how can a console do 4k on a 5700XT when it struggles at the moment on a PC?
I thought klee already stated that nextgen consoles are getting something beefier than a 5700XT.So how can a console do 4k on a 5700XT when it struggles at the moment on a PC?
You will only see that on sports games or cross gen games at 1440p120fps (the gpu jump should suffice for this i think)I think quite a few people over the course of this thread...
Was even chat of fps going over 60....
A bit, but it's more due to settings, you can see how customised RDR2's settings are to achieve 4K on XBX.So how can a console do 4k on a 5700XT when it struggles at the moment on a PC?
Are they just that much more optimised that they can even get to 4k60fps?
Nextgen consoles will have around 2x more powerful gpu than xox, more than 4x cpu, more ram and ssd that even hard to compare, don't be worry ;)I mean, that is like one of the only games right... that is also 1st party, coming out at towards the end of a gen cycle. And still doesn't hit 4k native.
I think back of when I played Division 2 on X1. Sure it was '4k', but the settings were way low. A proper PC made it look like a different game almost.
Not sure this has been posted before but Sony has established a new organization named 'Sony AI'
Relevant portions from the PR:
Sony AI will combine world class fundamental research and development with Sony's unique technical assets, especially in Imaging & Sensing Solutions, Robotics and Entertainment (Games, Music and Movies), driving transformation across all existing business domains and contributing to the creation of new business domains.
Initially, Sony AI will launch three flagship projects in the areas of gaming, imaging & sensing, and gastronomy. The adoption of new AI technologies developed through these flagship projects will be critical to further enhancing the value of Sony's gaming and sensor businesses in coming years. This research will be pursued in close collaboration with the relevant Sony Group business units.
Those are low-end drives, Sony and Microsoft will not use slow SATA drives.More good signs for next gen-SSD prices are going down:
Samsung 860 EVO 500GB is now just $69 on Amazon:
Sony and MS can probably get these things dirt cheap.
Yeah I get that.. but people seem to forget games will become more demanding as well as the ability of hardware increases.Nextgen consoles will have around 2x more powerful gpu than xox, more than 4x cpu, more ram and ssd that even hard to compare, don't be worry ;)
Rather easy to guess. Cross gen games will be native 4k on nextgens but games with nextgen engines will probably often use some reconstructions technics.Yeah I get that.. but people seem to forget games will become more demanding as well as the ability of hardware increases.
It will be very interesting to see how it all pans out indeed, so fingers crossed. Looking forward to going back to the couch for certain single player games.
What a world we live in when a 860 EVO is considered low end. Next gen is going to be glorious!Those are low-end drives, Sony and Microsoft will not use slow SATA drives.
Those are low-end drives, Sony and Microsoft will not use slow SATA drives.
Yep. Next spider man will probably be 30 FPS with temporal injection and per object motion blur.Rather easy to guess. Cross gen games will be native 4k on nextgens but games with nextgen engines will probably often use some reconstructions technics.
Who said anything about a 5700XT?So how can a console do 4k on a 5700XT when it struggles at the moment on a PC?
Are they just that much more optimised that they can even get to 4k60fps?
They both use Navi-based GPUs and are more powerful and feature rich than a 5700xt
No GCN Teraflop conversion qualifiers needed.
"Faster than any other gaming device on the market"I wonder how they're going to market +10Tf RDNA against Stadia's +10Tf GCN?
They won't mention numbers, because then people will think it's not a huge jump because of the 6tf Xbox one X.I wonder how they're going to market +10Tf RDNA against Stadia's +10Tf GCN?
Agreed, they'll have plenty of new fancy tech buzzwords to work with."Faster than any other gaming device on the market"
I don't think they'll put lots of emphasis on flops and power.
After this disaster launch do they really need to market against Stadia? ;)I wonder how they're going to market +10Tf RDNA against Stadia's +10Tf GCN?
"Faster than any other gaming device on the market"
I don't think they'll put lots of emphasis on flops and power.
They won't mention numbers, because then people will think it's not a huge jump because of the 6tf Xbox one X.
After this disaster launch do they really need to market against Stadia? ;)
If it is comparing with middle gen refresh, it means 3.15Ghz for Pro and 3.45 for One X.
I don't think Stadia is using all 10.7 TF. For reference, I played on a wired ethernet connection (>100 Mbps) into an iMac Chrome Browser.I wonder how they're going to market +10Tf RDNA against Stadia's +10Tf GCN?
Why would TFs need to be part of the marketing?
They weren't for Pro, and it still sold really well.
The higher the resolution the bigger the gap between the 2080 & 5700xt becomes in favor of the 2080. This is logical because at higher resolutions the influence from the CPU on the average framerate becomes smaller and smaller.
AMD Radeon RX 5700 XT Review
The AMD Radeon RX 5700 XT is based on AMD's all-new Navi 10 GPU featuring the RDNA architecture. We thoroughly test the card's gaming performance and look at power, heat, noise, overclocking, and clock frequency stability, too, sometimes with surprising results.www.techpowerup.com
In some games a 5700xt does match a 2080, but then again in some games a 2060 matches a 5700xt. That's why you should always look at the average of as many games as possible if you want to compare cards.
Is your opinion a game is bad / not as great just because it also will be released into a subscription?I have been thinking about the MS stance to release everything on x1 original to Scarlett and releasing games from their studios very often on Gamepass to keep the subscription model alive . Can the studio really shine technically and impress When the competition base will be ps5 ?
Already Sony studios are known for their technical prowess . Wouldn't this become even more evident next gen?
Is that why they r choosing stylized graphics to hide that ? (Ofcourse I m talking about exclusives)
Already Sony studios are known for their technical prowess . Wouldn't this become even more evident next gen?
Rather easy to guess. Cross gen games will be native 4k on nextgens but games with nextgen engines will probably often use some reconstructions technics.
"One of the things we've really focused on with Scarlett is how games feel," he says. "It's not just feel in terms of input, though that is a big focus, but also, how long does it take me to get into a game? CPU capability is a part of that. Current gen consoles are like arm wrestlers – they have one big arm, which is the GPU, and one little arm, which is the CPU. When those things are more balanced, it will allow us to provide a better game feel through frame rate consistency and lower input latency. But I also think that can transfer through to the emotional feel we get in game. As you remove some of the 'noise' that we have to block out when we're playing a game, developers will be able to use that sense of immersion to drive ever thoughtful storytelling."
No but I would assume they wouldn't create high budget single player games that would take 5 years to make and release it there as subscribers need constant flow of games. So type of games that will be released will become different by nature to what I love . So TO ME it becomes much less interestingIs your opinion a game bad / not as great just because it also will be released into a subscription?
There are many different types of NAND (and NOR, eg. SLC, TLC, QLC, MLC etc) with different price points based on requirements and use case, so I don't think it's possible to compare directly. For instance, for best performance, Sony should choose SLC but that is also the most expensive. I assume there are speed differences and there are certainly price differences for the controller used (Phison, Samsung, etc). NVMe drives typically need a passive heatsink (or even active cooling in some cases) due to the heat generated, presumably because they are clocked much higher than many SATA SSDs.From what I've been told the actual cost of producing an NVMe SSD is about the same as making a SATA SSD. Companies just sell the former for more because they can. And if we're right about Sony having a custom aspirin where they just buy the NAND flash chips and solder them onto the board, that would apparently be even cheaper.
We are about a year away from seeing next gen consoles and there still isn't any news about if Sony would return to E3 next year :(
Engines are more determining for the Nvidia vs AMD performance discussion than the API. For example any UE4 game generally run better on Nvidia hardware, regardless of which API was used. Even on DX11 RDR2 would probably favor AMD by a significant amount. This is a Vulkan game before RDR2 for example: https://www.techpowerup.com/review/amd-radeon-rx-5700-xt/27.html. You can see that Turing dominates here.Wait next year and the year after when all the game will be Direct X12 and Vulkan only. The AMD card performance is better on this API. On software side, RDR 2 is probably the best example of how the API will be used. Vulkan will be use more often because of Stadia and DX12 because of raytracing, a new gen of consoles with some features only available in Direct X12 and Windows 10 being the defacto Windows if someone for any reason stay on Windows 7 Vulkan work there.
The point is that a "tiered XBox model" would largely rely on whether third party devs decide to stick to it.Is your opinion a game is bad / not as great just because it also will be released into a subscription?
Yeah, that is what it seems to me as well. It would align with their Game Pass initiative too.When Guerrilla Games show off HZD2 with a crazy amount of persistent AI entities (like robot packs that roam the map), anything that has to run on a Jaguar CPU and HDD will look absolutely outdated.
MS focus on talking about framerates pretty much confirms to me that their approach will be designing games for the baseline and then just using the extra GPU and CPU to crank out more frames.
Right now, game performance is better on PS5. I believe that is probably because PS5 development hardware and software are in a more advanced state. I fully expect Scarlett to close that gap once they ship more mature dev kits and software.Hi, this is probably my first post in the thread. You clearly says that PS5 has more flops than Scarlett. But what about real performance in game?
Yeah at least for first few years they seem to be wanting to go with scaling model because they don't want to loose game pass subs and start from zero on Scarlett . Hopefully they will also make our jaws drop soon. A healthy competition is needed to push graphics higher and higherWhen Guerrilla Games show off HZD2 with a crazy amount of persistent AI entities (like robot packs that roam the map), anything that has to run on a Jaguar CPU and HDD will look absolutely outdated.
MS focus on talking about framerates pretty much confirms to me that their approach will be designing games for the baseline and then just using the extra GPU and CPU to crank out more frames.
Hmm, with a 50% increase that would be:
CPU:
PlayStation 4: 1.6GHz to 2.4GHz
Xbox One: 1.75GHz to 2.625GHz
PlayStation 4 Pro: 2.13GHz to 3.195GHz
Xbox One X: 2.3GHz to 3.45GHz
Horizon is a stunning game, both graphically, and gameplay wise.When Guerrilla Games show off HZD2 with a crazy amount of persistent AI entities (like robot packs that roam the map), anything that has to run on a Jaguar CPU and HDD will look absolutely outdated.
MS focus on talking about framerates pretty much confirms to me that their approach will be designing games for the baseline and then just using the extra GPU and CPU to crank out more frames.
There are many different types of NAND (and NOR, eg. SLC, TLC, QLC, MLC etc) with different price points based on requirements and use case, so I don't think it's possible to compare directly. For instance, for best performance, Sony should choose SLC but that is also the most expensive. I assume there are speed differences and there are certainly price differences for the controller used (Phison, Samsung, etc). NVMe drives typically need a passive heatsink (or even active cooling in some cases) due to the heat generated, presumably because they are clocked much higher than many SATA SSDs.
So yeah, the actual cost of producing a low-end NVMe SSD might be comparable to a SATA SSD in some cases when both are using the same NAND type.
People DO understand that Microsoft has some of the smartest graphics programmers IN THE WORLD. We CREATED DirectX, the standard API that everyone programs against. So while people laude Sony for their HW skills, do you really think we don't know how to build a system optimized for maximizing graphics for programmers? Seriously? There is no way we're giving up a 30%+ advantage to Sony. And ANYONE who has seen both systems running could say there are great looking games on both systems. If there was really huge performance difference, it would be obvious.It must be said, since software, not hardware, is a traditional Microsoft expertise, it's very possible that they could ultimately deliver more advanced DirecX development software in the end allowing games to run better on Scarlett even if the hardware is less capable.
Yes, but in the context of my post, it was about NVMe vs SATA SSD production costs.In the patent the controller is custom, this is a Sony controller.
People DO understand that Microsoft has some of the smartest graphics programmers IN THE WORLD. We CREATED DirectX, the standard API that everyone programs against. So while people laude Sony for their HW skills, do you really think we don't know how to build a system optimized for maximizing graphics for programmers? Seriously? There is no way we're giving up a 30%+ advantage to Sony. And ANYONE who has seen both systems running could say there are great looking games on both systems. If there was really huge performance difference, it would be obvious.
Blast from the past, eh? :)
It must be said, since software, not hardware, is a traditional Microsoft expertise, it's very possible that they could ultimately deliver more advanced DirecX development software in the end allowing games to run better on Scarlett even if the hardware is less capable.
I don't know this to be the case, but the possibility can't be discounted.
Yeah and come with a power supply of 300W... guys come on!I thought klee already stated that nextgen consoles are getting something beefier than a 5700XT.
SATA3 SSD's are pretty old now when you think about it.What a world we live in when a 860 EVO is considered low end. Next gen is going to be glorious!