:/Apparently EETimes nuked the interview, and archive.org doesn't even have it. Sigh.
:/Apparently EETimes nuked the interview, and archive.org doesn't even have it. Sigh.
This thread is so thirsty for PS5 specs and I can't stop reading just incase a new rumour or leak happens. 2+ months is just too far away for the official announcement.
They've said that? They actually considered HBM2 which was ~250$ for 12GB in 2017? Well, I'm pretty sure ESRAM + DDR3 is pretty different access pattern than a unified pool of GDDR5 so I'm sure that if they want to change the memory setup in 2023, they will manage :)
Two pools of memory actually used for games that one of them is HBM2 (like the 8GB HBM2 + whatever amount of DDR4 proposal) will result in more die space wasted and probably lower speeds and higher developer hassle than a unified GDDR6 pool.
I agree.
They need 8GB DDR4.I'm on the other side of the fence. I think you go 16GB of HBM2 and 4GB of LPDDR4 if you're going to commit to HBM. Then, you decouple the need for shared memory space in gaming workloads. The OS can live in the LPDDR4 and when you go on low power standby, you can live entirely in the LPDDR4. Managed by some sort of off-chip Southbridge-like device as seen on the PS4 Pro.
There is a limit to costs that any company will eat.
Not wishing to defend them, but if you look at the posts that they're responding to, they're not exactly any better than his/hers. Fact is there's a bunch of obnoxious fanboys on both 'sides' that ideally would be culled as soon as they're discovered. Unfortunately that just doesn't happen.
8GB might be enough, but if it's enough then 16GB of GDDR6 is more than enough and will cost them less, give them a more standard straightforward setup and will make developer life easier. HBCC is nice in order to reduce stutters on PC because reading pages from RAM is faster than the HDD, but no console developer will make a game where he doesn't know how fast the engine can access certain data. I mean it could be on a 500GB/s+ HBM2 or on the 100GB/s DDR4, if the system manages that for them then they don't have control. It's fine on PCs, not on consoles.Again with HBCC this is fully transparent if the faster pool of RAM have enough place to not be a bottleneck.
I think 8GB is enough because it is enough for PC for the moment and when game engine will be tailored for fast SSD fast the need of fast RAM will not increase. The dangerous part is cross gen games. You need enough fast RAM to not be an handicap.
Want to point out these posts that are allegedly just as bad as signal boosting an actually-insane alt-right conspiracy theorist?
In this scenario, the CPU and GPU share the 16GB for gaming. A 4GB separate pool makes sense, and it doesn't need to be desktop grade DDR4. All you're doing there is necessitating a whole other memory controller on your precious APU silicon die area.They need 8GB DDR4.
5GB for CPU and 3GB for OS/PS store apps.. and so on.
I guess I should have added a "/s", to the end of my post. Sorry.
Just click on the Rbej posts quoted by Mr. Bluth and it'll direct you there.
8GB might be enough, but if it's enough then 16GB of GDDR6 is more than enough and will cost them less, give them a more standard straightforward setup and will make developer life easier. HBCC is nice in order to reduce stutters on PC because reading pages from RAM is faster than the HDD, but no console developer will make a game where he doesn't know how fast the engine can access certain data. I mean it could be on a 500GB/s+ HBM2 or on the 100GB/s DDR4, if the system manages that for them then they don't have control. It's fine on PCs, not on consoles.
All I'm saying is that we are going through crazy hoops in order to build a weird setup that wasn't even created for gaming GPUs just so we can use the cool buzz word "HBM" which doesn't even benefit gaming machines much in the age of GDDR6.
Do we have any information about the cost of manufacturing HBM2E??? Sony had great deals with RAM manufacturers for PS4.8GB might be enough, but if it's enough then 16GB of GDDR6 is more than enough and will cost them less, give them a more standard straightforward setup and will make developer life easier.
See my last post. I did not talk about thermal problems but about that it makes it more challenging for cooling and in result more challenging to get sustainable high clocks.Is it true that stacking HBM on an APU could cause thernal problems?
How about if you stack it on a separate I/O die? Still too near?See my last post. I did not talk about thermal problems but about that it makes it more challenging for cooling and in result sustainable high clocks.
MCM? I honestly don't know if this is even a possibility.How about if you stack it on a separate I/O die? Still too near?
Is it true that stacking HBM on an APU could cause thernal problems?
The downside of the dense integration of memory die in HBM is that they can overheat, and so the devices contain a catastrophic temperature sensor output, which trips to stop permanent damage.
See my last post. I did not talk about thermal problems but about that it makes it more challenging for cooling and in result more challenging to get sustainable high clocks.
The simplest for both the console maker and developers and the cheapest setup today is X amount of unified GDDR6 memory. What will be the case in 2023? Who knows.Again I doubt it is difficult to separate the data needed by the GPU or the CPU in HBCC it is done by the controller.
And it is not a crazy setup, the goal is to have a fast bandwidth and be cost effective. Depending of the speed of GDDR6 I think the setup I imagined is cheapest at launch and the gap will increase after 2 to 3 yeast. The simplest things will be to take 16 GB of HBM2 4 stacks a bit more expensive than 16 GB of GDDR6
I honestly have no idea how to tackle the challenge of HBM and a high clocked SOC in a small form factor with just air cooling, all what I wanted was to introduce the challenge such an approach would come with into the discussion. In a server environment you would just liquid cool that thing. Challenge solved.This is maybe the reason they will cool on the two sides of the die like it looks like is the case on Prospero devkit.
on which, MCM or HBM on I/O die?
HBM on I/O die is a MCM approach like the Zen 2 CPUs. the Communication takes place via Infinity Fabric or a similar technology and I think you would lose some advantages of HBM if you have something like Infinity Fabric between memory and the cores as a bottleneck.on which, MCM or HBM on I/O die?
I think it's possible for the first, and yeah, no idea on the latter.
Thanks! I've been wondering about that.HBM on I/O die is a MCM approach like the Zen 2 CPUs. the Communication takes place via Infinity Fabric or a similar technology and I think you would lose many advantages of HBM if you have something like Infinity Fabric between memory and the cores as a bottleneck.
HBM and I/O die on the bottom. APU on the top with straight through vias to I/O die. That's the concept taken to the extreme, IMO.How about if you stack it on a separate I/O die? Still too near?
Lol. Cerny Be like
That's one of the patents I was referring to. I honestly don't think we will see consoles as the front runner for 3D stacking.Thanks! I've been wondering about that.
I've read this one on cooling stacked memory at least, but maybe this is only for server based CPUs.
This is 2.5D stacking. Isn't the patent you talking about based on 3D stacking? I can't remember.If they are using HBM I assume it will be implemented like with Vega?
I agree about a further increase of heat from this vs GDDR6, Colbert. It would add ~20W to an already 150-200W APU. The Sony heatsink patent then might come in handy.
Cerny about to get that high-bandwidth ass-whooping from Jimmy RyanLol. Cerny Be like
He clearly has no idea how to solve the challenge of stacking hbm2 on a die. What a fool designing his entire console around it. Now that hbm2 is finally affordable he's got his hbm2 and 700 gbps bandwidth but is stuck with an 8 tflops gpu because cooling is not his forte.
Lol good detective work. Sometimes people need to stay quiet and they can keep their trolling fanboy account unexposed, the Cardinal rule for these guys, but sometimes people just need to put targets on themselvesBut people like MisterXmedia or whatever might be right...
Honestly, with posts like these:
How are you still around?
You all realise that even an 8TF PS5 when combined with a modern CPU and SSD will still be a more than capable console yeah?
As in it will still be capable of 4K60?
This is 2.5D stacking. Isn't the patent you talking about based on 3D stacking? I can't remember.
Cerny is too busy playing Knack 3 on his devkit to read this thread anywayImagine thinking Cerny would go anywhere near this cesspool of a thread
We had discussions before about how anything above 8-10TF wasn't feasible because of heat and things of that nature....and here we are with consoles in the 12-13TF range.
We just lack way too much information on how the consoles are being constructed to completely rule anything out. We don't know about patents, deals with manufacturers, how parts of the console impact other parts, how the tech that has already been announced will be refined by launch next year, etc.. This is another reason why I'm ardent about HBM. It would just fall in line with all the other "impossible" happenings up to this point.
This is 2.5D stacking. Isn't the patent you talking about based on 3D stacking? I can't remember.
Edit: it is not 3D stacking based but after have seen the patent it remains to be a challenge.
I could see it being as early as January and as late as April (around the time of the first Wired article). I hope it's earlier.Imagine if Sony will not do reveal a PS5 reveal early in the year. I think that's a possibility.
GPU has full 16GB HBM2E and 5GB DDR4 for CPU.In this scenario, the CPU and GPU share the 16GB for gaming. A 4GB separate pool makes sense, and it doesn't need to be desktop grade DDR4. All you're doing there is necessitating a whole other memory controller on your precious APU silicon die area.
not gaming related. The other keyword in the google search is 'infiniband'Nvidia has GPUDirect, but this is probably for something else than gaming?
GPUDirect
developer.nvidia.com
alright, thanks.not gaming related. The other keyword in the google search is 'infiniband'
He's just asking about his current PS4 games, I'd say there's a chance but that depends on how BC works. For PS5 games, nuhuh.
One way to justify the oddly low clock for the Navi 12 GFX10 would be to have "Package on Package" with HBM2 stacked on the die?
We are developing it! It seems that it is not impossible, but I do not understand very well