An interesting thought: what if PS5 has 9TF but faster ray tracing than 2080/2080ti? Is it good for developers?
Nvidia has dedicated RT cores on their GPUs. AMDs solution is different in the sense that they are gonna utilize the computing power which means adding more CUs. Thing is, all of those will take space on a die which increases their form factor. Which in addition requires better cooling to dissipate the heat. The 9.2TF leak has just 36CUs, but additionally it doesn't mention RT at all. Which contradicts Cernys statement in October, it's bit of a mess. Some things add up, yet others don't.
There has been plenty of talk in last 24 hours of Sony going with a different RT tech, but that again is up in the air. We don't know how that's gonna compare to other RT technology at launch in 1 years time. A smaller silicon isn't gonna magically have better RT capabilities compared to more powerful/bigger ones. If Sony are down in power, then there is a likelihood their RT tech isn't gonna match up to the competition either.
because going with 36 cus when ms is going with big navi makes no sense other than to save costs.
because panello called a $399 8 tflops console years ago.
because the reddit leak in jan that called lockhart and anaconda also called a $399 8 tflops ps5
This is hard to rebut because of contradictory information out there but I'm only speculating what if Cerny/team prioritized other tech over GPU such as SSD/VRS/RT which pushes the cost up. Hence, the talk of PS5 being a premium product and missing the $399 launch price.
ignore all that. redgamingtech had it wrong. the oberon hes talking about is still 36 cu at 2.0ghz. 9 tflops.
yep. simply doesnt make sense why they would stop at 36 cus all of a sudden. hell, they couldve done that with the pro. make an 18 cu gpu with 1.6 ghz and have double the tflops. save on apu size and cost. but they didnt. so why change now?
maybe their cooling solution isnt as expensive as vapor chamber cooling, and they are only upping the clocks late in the gen as a hail mary attempt to cut the gap between series x and ps5. they have found themselves in a pickle and its too late for any major hardware revisions so boosting clocks to 2.0 ghz is their only option. its not that they wanted to go narrow and fast, its just they have no other choice now that ms has forced their hand.
edit: it seems oberon is the gpu part. that means the 300 mm2 figure includes ray traced hardware like cerny said. this would be bigger than the gpu in the ps4 or the pro. it seems ms is simply going with something massive and extremely expensive. their apu might very well be over 400mm2. where as sony would also come around 350mm2.
so they both went wide and slow. its just that ms went with a more expensive chip.
Its all a big mess, to me it doesn't make sense. PS4 Pro was likely being designed somewhere around 2014/2015, who in the world thought it was a great idea to stick with same amount of CUs as mid-gen refresh of a previous gen console? Besides, Pro had a die size of 325mm2 compared to 350mm2 of PS4. Why go even smaller when there is bunch of new shit to be added in form of RT hardware? And your main competition already went large with their mid-gen refresh and would likely go big again?
Even then, we should've heard rumors about disparity between the two like we did back in 2013. Instead, its been polar opposite with everyone telling us how its basically a wash between the two.
Some are running with a chip even though it clearly doesn't have onboard RT.
I get that but this is the first instance we've heard about native CU count on PS5, and its been rumored to be in 36-40 CUs territory according to rumored benchmarks. [9.2-10.4 TF]