Is there a video demonstrating no variable rate shading vs. variable rate shading 1 vs. variable rate shading 2?
3Dmark has a test suite that would give you the numbers. But I do not know what GPUs are already support VRS on AMD. Intel yes, Nvidia I guess yes.Is there a video demonstrating no variable rate shading vs. variable rate shading 1 vs. variable rate shading 2?
Only Gen11 iGPUs from Intel support VRS, and only supports Tier13Dmark has a test suite that would give you the numbers. But I do not know what GPUs are already support VRS on AMD. Intel yes, Nvidia I guess yes.
Is there a video demonstrating no variable rate shading vs. variable rate shading 1 vs. variable rate shading 2?
They're mostly their VR patents related to foveated rendering and other dynamic LOD techniques.
Yep, I gotcha now. I see that we were both arguing that you can't directly compare the different architectures. I gotta improve my reading comprehension. HahaI know that, I am just giving him an example why memory bandwidth alone doesn't matter, what matters is the overall arch. Memory bandwidth is tailored to serve the needs of the arch and can't be directly compared across different GPU archs.
Thanks!Only Gen11 iGPUs from Intel support VRS, and only supports Tier1
All Turing GPUs from NVIDIA support both Tier 1 and Tier 2
No AMD GPU supports VRS at the moment
They're mostly their VR patents related to foveated rendering and other dynamic LOD techniques.
Lockhart $299:
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RAM 12GB GDDR6
ROM 1TB SSD
Anaconda $499:
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GPU Navi 12 Teraflops
RAM 16GB GDDR6
ROM 1TB NVMe SSD
Xbox Scarlett
CPU: Zen 2 8C/16T @ 3.4GHz
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$499
1.21 jigga flops
He was Principal Engineer on PS5 and those words sound like somebody working on RDNA with curiosity about RDNA 2 improvements.
Gamers won!
Btw, your new avatar is kinda creepy ;)
Why is foveated rendering still far away? What are the technical issues with it?
I also don't know what to make of his comment...hmm!I wonder if he's genuinely asking questions to which he doesn't already know the answer.
I wonder if he's genuinely asking questions to which he doesn't already know the answer.
damn, you shouldve started with that. never heard of this guy.He was Principal Engineer on PS5 and those words sound like somebody working on RDNA with curiosity about RDNA 2 improvements.
damn, you shouldve started with that. never heard of this guy.
this could also be taken a different way. maybe they saw AMD's rt solution and decided to go another way because of those limitations he talked about.
I wonder if he's genuinely asking questions to which he doesn't already know the answer.
He was Principal Engineer on PS5 and those words sound like somebody working on RDNA with curiosity about RDNA 2 improvements.
damn, you shouldve started with that. never heard of this guy.
this could also be taken a different way. maybe they saw AMD's rt solution and decided to go another way because of those limitations he talked about.
Probably asking to compare those implementations on PS5. 😉I wonder if he's genuinely asking questions to which he doesn't already know the answer.
To be more explicit: he is potentially laying out an issue he sees with VRS as it stands that Sony has already solved by virtue of their work with VR, and is asking rhetorically. I.e. he's flexing here.
damn, you shouldve started with that. never heard of this guy.
this could also be taken a different way. maybe they saw AMD's rt solution and decided to go another way because of those limitations he talked about.
I asked a follow-up question if he can answer the first two questions with "yes" for PS5. He should be able to do that ...
The comment sounds slightly facetious to me, rather than a serious inquiry.
To be more explicit: he is potentially laying out an issue he sees with VRS as it stands that Sony has already solved by virtue of their work with VR, and is asking rhetorically. I.e. he's flexing here.
He wouldn't have been able to bring it up apropos of nothing otherwise.
lol, you think he's actually going to confirm anything about the PS5 that hasn't already been announced? No way.I asked a follow-up question if he can answer the first two questions with "yes" for PS5. He should be able to do that ...
What is left of GCN in RDNA1 which would change for RDNA2?So I think that only RDNA 2 architecture has RT in it and finally all the vestigial parts of GCN removed.
You can't compare FLOPS between different GPU archs, NVIDIA deliver more performance per FLOPS than AMD.
Computerbase made a test comparing the 5700 against the 2070 with a locked clock speed of 1.5 Ghz, the same bandwidth and core number.No they are NOT.
The 2070 Super is a 9TF GPU that is 15% faster than 5700XT which is 9.7TF GPU, that is more than 10% difference.
Note that Sony didn't use their own feature for original TLOU, and Uncharted. Foregive me for not holding my breathe.
It is a try ;)lol, you think he's actually going to confirm anything about the PS5 that hasn't already been announced? No way.
Gears of War Ultimate Edition wasn't free for Gears of War 360 owners, was it? Master Chief Collection wasn't free for Halo 2/3/4 owners, was it?Note that Sony didn't use their own feature for original TLOU, and Uncharted. Foregive me for not holding my breathe.
It's just my own speculation, but I'm feeling 9-10TF for PS5
With all the information and marketing statements out there, this just feels like what we are heading to.
I know it's not super popular to say that in here, but that's my opinion.