- Feb 4, 2020
I think the whole "cross-gen = compromised next gen games" thing is pretty overblown.I don't know, just because devs have access to the zen cores, more ram, ssd etc does not automatically mean they will innovate gameplay beyond what this gen has done. I hope they do otherwise it will be a dispointing gen.
At this point it's impossible to make educated speculation how launch games will fair.
- For one, if we assume around a year of support, it's going to affect a few games at most.
- The only games that would conceivably push the hardware in "new" ways would likely be "AAA" products, and those would have started development at least a few years ago, before specs were even nailed down. And of course, all of these theories of using the SSD's as de facto RAM and so on, are just pure talk at the moment.
- Xbox first-party games already were guaranteed for PC, meaning they already had to design with scaling in mind, and not a fixed console spec.
The Witcher 3 is probably the best recent example of how crazy you can get with scaling an expansive game, if you put in the work. If, say, Halo Infinite leverages the SSD for a gigantic, seamless open world - there's nothing to say the Xbox One port couldn't just have loading screens instead. It just comes down to whether they put in the work, and whether their upgraded engine tech is designed to scale well.