What makes you think MS will reveal XSX price at E3???So a more real Prediction of the unveiling:
Sony does announce things 2 OR 3 weeks prior to the event (when we account the past events like the PS Meeting 2013 or the TLOU II reveal)
Before TLOU II was delayed I always thought there is no chance for a reveal for the PS5 in February, but then they pushed it back ( I really think, this is one of the main reasons for the delay)
By GDC 2020, all ( or in other word: a lot of ) developers will have near-to-final/final devkits, so a Leak is very certain since it will be almost impossible to know where the leak did come from by then, so some dev(s) will be willing to have a fame time (which they will then use for maybe future BS that is less true xD - but hey the specs were right xD)
April: FF Remake - no Chance
May: TLOU II - no Chance
June: According to Tom Warren XSX will be unveiled before it, so maybe May? No way for a first unveil, Sony will go for a counter like in 2013 to steal the show.
So March before GDC is the only available option, to be able to gain massive attention twice like back in 2013 , so from a marketing standpoint IMHO, March before GDC must happen. Also I doubt, they want their secret sauce aka SSD to be leaked by a dev rather than by Mark Cerny himself.
So my guess: By March 1st, the event will be announced, or even earlier (since 2 weeks from March 1 is the 15th which is a Sunday, the day before GDC 2020, doesn't make sense to announce it here), but it has to be AFTER March 5th, where AMD is going to talk about their RDNA 2 architecture, which may be one reason why they push it after that event ( I mean they certainly will talk about RT etc., so I really doubt AMD will let allow them to unveil these features rather than themselfs in regards to Nvidia and its GTC 2020 which takes place 3 weeks later.)
The reveal has to happen now or in March, its the same situation like back in 2013, where the PS was revealed in February, and TLOU came out in June, to not disturb each other, and to gain the most of both)
March : First Look
May/June: Counter with Price announcement!
What do you think?
So you guys think Lockhart, if it exists, will be launched on the same day as Series X?
Wouldn't marketing and launching each one independently just lead to more confusion? Hype the games, hype the new console(s) that both play those games, and then in as simple and meaningful terms as possible explain the two price points. Launch them together and hope your message worked. They'll probably both sell out anyways given typical launch availability of new consoles.My personal guess is it won't be the same date, but will launch within 1 month of XSX. So late 2020 before Black Friday. Maybe late October for XSX and mid-Nov for Lockhart.
Why?
- Makes no sense to have a big time gap as many have pointed out, given devs need to support both.
- The longer the period between XSX and Lockhart, the more confusion across Xbox One and Xbox (Series ___). I'm guessing MS would prefer to just end the Xbox One line as fast as possible and move on, not have store shelves with a mix of XSX, XB1X, XB1S, and XB1SAD. Lockhart at $300-$400 takes over the current range of XB1 devices, with XSX as the new premium device at a hard $499 or $599. Possible exception is that they keep a $200 XB1SAD on shelves for super budget play.
- Having two launch dates gives them two media cycles / launch "events" to hype.
I know this might be off topic but has any one ever seen this video.
PHLASH SPEED PRO
I know this might be off topic but has any one ever seen this video.
I know this might be off topic but has any one ever seen this video.
I spit out water reading this lol.I think ray tracing in the PS5 is hardware encouraged.
"Go get those rays, son!"
"Aw man, you're tracing the hell out of those paths dog!"
Cerny seems all about positive reinforcement.
Wouldn't marketing and launching each one independently just lead to more confusion? Hype the games, hype the new console(s) that both play those games, and then in as simple and meaningful terms as possible explain the two price points. Launch them together and hope your message worked. They'll probably both sell out anyways given typical launch availability of new consoles.
I know this might be off topic but has any one ever seen this video.
Off topic but.. is that lulu in your profile pic?!This is the best xbox series price prediction/calculation I've seen so far.
I Do hope the XsS has a bit more GPU overhead incase devs want to do 1440p DLSS on ps5/XSX.
Someone asked before - It is!
I know this might be off topic but has any one ever seen this video.
Yes, got that bundle in France, too. It was priced at 499€.Don't know if France and the rest of Europe had the same, but the Killzone bundle in the UK included an extra controller and the camera, and was pretty decently priced and was well-stocked.
Figured this might give the thread something to discuss. There are more technical tests out there for those who need charts but the conclusion is the same.
If there is a difference in specs and power with Xbox being 12 tflops and ps5 around 9, will this make a difference on actual games?
I mean, all of MS first party games will be developed for the Xbox, but also Pc, with allot its fragmented hardware configurations.
In opposite, Sony first party games will only be developed and tailored to the hardware the ps5 will have.
So I am wondering if the rumored 12 tflops of the Xbox will only be used to bruteforce games and not actually be used to full effect.
Do you think MS strategy of first party games for both PC and Xbox can hurt their games potential?
I know this might be off topic but has any one ever seen this video.
It's true that console is not a PC, but that actually works against consoles. Hard disks on console are fully encrypted, whereas on PC, (unless you enable BitLocker) things are stored stored as is. And encryption affects performance negatively.Again a console is not a PC, you can tailor the full software stack from game file format filesystem, I/O API to games engine for devs and the platform holder can tailor the SSD hardware for gaming purpose.
The PS5 and Xbox SSD wil go faster than a PC NVMe SSD in gaming.
Consoles have crypto ASIC for accelerating encrypted disk I/O, the reason that hooking up faster external SSD on current gen console does not necessarily yield better speed is very likely this: it's bottlenecked by the crypto processor.With my T7300 2.0GHz and Kingston V100 64gb SSD the results are
Bitlocker off → on
Sequential read 243 MB/s → 140 MB/s
Sequential write 74.5 MB/s → 51 MB/s
Random read 176 MB/s → 100 MB/s
Random write, and the 4KB speeds are almost identical.
It's true that console is not a PC, but that actually works against consoles. Hard disks on console are fully encrypted, whereas on PC, (unless you enable BitLocker) things are stored stored as is. And encryption affects performance negatively.
Take BitLocker as an example, from this StackOverflow answer:
Consoles have crypto ASIC for accelerating encrypted disk I/O, the reason that hooking up faster external SSD on current gen console does not necessarily yield better speed is very likely this: it's bottlenecked by the crypto processor.
On why Mark Cerny stated PS5 would have faster SSD than anything we had seen on PC, he's most likely referring to it being PCI-E gen 4 SSD, where at the time of his statement, PCI-E gen 4 SSDs were not available on PC.
So yeah, if consoles want to have faster than PC I/O, they gotta be faster than themselves first.
Hmm that's interesting, can you link me the paper/patent on Sony's compression solution? Or any quote from Mark Cerny's talk?Lol he said faster than anything else because of f hardware ASIC decompressor same for encryption it is in hardware. If the texture and other assets are compressed further on SSD with lossless compression using PNG for example and other compression for other type of assets and the hardware decompressors are able to decompress the data in real-time if the compression ratio is 4 to 1 it means a 2 GB/s SSD will be able to goes up to 8 GB/s a 3.5 GB/s SSD goes up to 14 GB/s.
And for this two types of SSD they don't need a PCIE 4 bus.
Maybe I would have prefered Knack...As much as i dislike killzone shadowfail, it could've been worse... They could've bundled knack.
Thankfully the mp wasn't that bad. But as a massive fan of kz2 and kz3s campaigns, i was left baffled by the bizarre level design of the shadowfall campaign. I have no idea what they were going for with those empty levels.
IMO, GamersNexus is one of the best tech channels on youtube. I really respect their work, and usually take what they say as gospel. The only time I've ever disagreed with their view was when Steve once made fun of next-gen consoles having nvme drives, saying something along the likes of PC gamers having had them for years. It's not the same thing.Again a console is not a PC, you can tailor the full software stack from game file format filesystem, I/O API to games engine for devs and the platform holder can tailor the SSD hardware for gaming purpose.
The PS5 and Xbox SSD wil go faster than a PC NVMe SSD in gaming.
My personal guess is it won't be the same date, but will launch within 1 month of XSX. So late 2020 before Black Friday. Maybe late October for XSX and mid-Nov for Lockhart.
Why?
- Makes no sense to have a big time gap as many have pointed out, given devs need to support both.
- The longer the period between XSX and Lockhart, the more confusion across Xbox One and Xbox (Series ___). I'm guessing MS would prefer to just end the Xbox One line as fast as possible and move on, not have store shelves with a mix of XSX, XB1X, XB1S, and XB1SAD. Lockhart at $300-$400 takes over the current range of XB1 devices, with XSX as the new premium device at a hard $499 or $599. Possible exception is that they keep a $200 XB1SAD on shelves for super budget play.
- Having two launch dates gives them two media cycles / launch "events" to hype.
I know this might be off topic but has any one ever seen this video.
Again a console is not a PC, you can tailor the full software stack from game file format filesystem, I/O API to games engine for devs and the platform holder can tailor the SSD hardware for gaming purpose.
The PS5 and Xbox SSD wil go faster than a PC NVMe SSD in gaming.
Lol he said faster than anything else because of f hardware ASIC decompressor same for encryption it is in hardware. If the texture and other assets are compressed further on SSD with lossless compression using PNG for example and other compression for other type of assets and the hardware decompressors are able to decompress the data in real-time if the compression ratio is 4 to 1 it means a 2 GB/s SSD will be able to goes up to 8 GB/s a 3.5 GB/s SSD goes up to 14 GB/s.
And for this two types of SSD they don't need a PCIE 4 bus.
I agree ☝️Again a console is not a PC, you can tailor the full software stack from game file format filesystem, I/O API to games engine for devs and the platform holder can tailor the SSD hardware for gaming purpose.
The PS5 and Xbox SSD wil go faster than a PC NVMe SSD in gaming.
To me the timeline will be like this :So you guys think Lockhart, if it exists, will be launched on the same day as Series X?
Not just SATA, because they're still painfully slow even when connected via USB 3.0 (where they'd be a multitude faster on PC). The CPU is also a major bottleneck of course.Pretty sure that the reason for SSDs to have a limited impact in current gen consoles was because of a SATA bottleneck.
To me the timeline will be like this :
Late 2020 :
- Xbox Series X launch
- Transition of xCloud to Scarlett hardware using the work on lockhart
- The Xbox One is still being sold
Late 2021 :
- End of support for Xbox One
- Xbox Series S launch to replace the Xbox One
Figured this might give the thread something to discuss. There are more technical tests out there for those who need charts but the conclusion is the same.
Good luck explaining the difference to....... yeah just good luck.Again a console is not a PC, you can tailor the full software stack from game file format filesystem, I/O API to games engine for devs and the platform holder can tailor the SSD hardware for gaming purpose.
The PS5 and Xbox SSD wil go faster than a PC NVMe SSD in gaming.
To me the timeline will be like this :
Late 2020 :
- Xbox Series X launch
- Transition of xCloud to Scarlett hardware using the work on lockhart
- The Xbox One is still being sold
Late 2021 :
- End of support for Xbox One
- Xbox Series S launch to replace the Xbox One
I agree and the time line makes a lot of sense. I also think that the Lockhart will be the console on the Xcloud.
IMO, GamersNexus is one of the best tech channels on youtube. I really respect their work, and usually take what they say as gospel. The only time I've ever disagreed with their view was when Steve once made fun of next-gen consoles having nvme drives, saying something along the likes of PC gamers having had them for years. It's not the same thing.
To me the timeline will be like this :
Late 2020 :
- Xbox Series X launch
- Transition of xCloud to Scarlett hardware using the work on lockhart
- The Xbox One is still being sold
Late 2021 :
- End of support for Xbox One
- Xbox Series S launch to replace the Xbox One
I agree and the time line makes a lot of sense. I also think that the Lockhart will be the console on the Xcloud.
Agreed with both of these predictions, except I think the Xbox One S gets phased out starting this fall, and the One X takes it's place as the new "budget model" until fall 2021, where it gets phased out for Lockhart.
I know this might be off topic but has any one ever seen this video.
I wont be surprised if those XSX cases are used for their devkits too.
So, for you guys it's like we're gonna live in-between two gens for first time? I don't recall if in previous generations you had the same with, say, PS3/PS4 where you had the new PS4 console but you could also play the very same games on the cheap PS3 slim during first year. Maybe it's just a trick on the names (PS3 versus PS4) that makes it look like there's a discontinuity in generations.
Nah it has always been like this. Older gen console are still being sold for at least a year or two while the new thing is here. Remeber Just Dance 2020 still coming out on Wii ? Microsoft already announced the Xbox One will keep being supported with new first party games for at least a year. I think this is so they don't have to release the Series S right away : if you don't have the money to buy the Series X, you can keep playing on One / One X just fine for a year, then they will have a budget console for you to transition.So, for you guys it's like we're gonna live in-between two gens for first time? I don't recall if in previous generations you had the same with, say, PS3/PS4 where you had the new PS4 console but you could also play the very same games on the cheap PS3 slim during first year. Maybe it's just a trick on the names (PS3 versus PS4) that makes it look like there's a discontinuity in generations.
The prototype we saw a few weeks ago is the dev kit I believe (in Series X case, dev kit look like the retail box)
So, for you guys it's like we're gonna live in-between two gens for first time? I don't recall if in previous generations you had the same with, say, PS3/PS4 where you had the new PS4 console but you could also play the very same games on the cheap PS3 slim during first year. Maybe it's just a trick on the names (PS3 versus PS4) that makes it look like there's a discontinuity in generations.
I'd be interested to see the differences in speed between an HFS+ volume with no encryption, vs an APFS volume with FileVault enabled. I'm curious as to how much performance you can claw back with a file system that's designed from the ground up with SSDs and encryption in mind (APFS in this case), because obviously the consoles can use their own custom file system too.It's true that console is not a PC, but that actually works against consoles. Hard disks on console are fully encrypted, whereas on PC, (unless you enable BitLocker) things are stored stored as is. And encryption affects performance negatively.
Take BitLocker as an example, from this StackOverflow answer:
Consoles have crypto ASIC for accelerating encrypted disk I/O, the reason that hooking up faster external SSD on current gen console does not necessarily yield better speed is very likely this: it's bottlenecked by the crypto processor.
On why Mark Cerny stated PS5 would have faster SSD than anything we had seen on PC, he's most likely referring to it being PCI-E gen 4 SSD, where at the time of his statement, PCI-E gen 4 SSDs were not available on PC.
So yeah, if consoles want to have faster than PC I/O, they gotta be faster than themselves first.
Learn from the audio designers of Borderlands 3 and Gears of War 5 around how a collaboration between Microsoft, Dolby, and our middleware partners kicked off a revolution with spatial sound that turns any pair of headphones into a multi-dimensional gateway to another world. Attendees will dive deep into the audio design pipeline (Project Acoustics) and the relationship to dedicated hardware-acceleration on newer generation Xbox consoles.