You can explain the multi-bounce RT ?Holy shit if PS5 is capable of multi-bounce ray tracing in native 4K at 60fps.
You can explain the multi-bounce RT ?Holy shit if PS5 is capable of multi-bounce ray tracing in native 4K at 60fps.
Nobody knows! RDNA2 does not exist in any product which has been released yet!
Yep, maybe the "rumor" about custom HW RT solution has something in it. Because this also how I see it, it is very "specific" questions.This does sound like Sony is taking a different approach, he also seems quite bullish here and sceptical about XSX ability to achieve these things, which I'm assuming PS5 is capable of. Interesting.
To me it seems like PS5 is capable of multi-bounce raytracing @4k 60fps and they have maybe solution superior to VRS
Seems to me PS5 GPU is more custom.
Maybe we've had it wrong all this time.. what if MS isn't using AMD's solution for ray-tracing and VRS, but rather AMD is using MS' implementation of the technology for their RDNA2 GPUs... just a thought.
This would mean that Sony has their own custom implementations though.
And this is what happens when sony stays quiet lol. n this day and age, no news is = bad news lol.Why does PS5 smell like RDNA1?
Bring the arguments on the table...
Variable Rate Shading.
Agree. That's how it reads to me, awfully specific questions...I wonder if he's genuinely asking questions to which he doesn't already know the answer.
I have been thinking lately, and it may have already been answered...It's just my own speculation, but I'm feeling 9-10TF for PS5
With all the information and marketing statements out there, this just feels like what we are heading to.
I know it's not super popular to say that in here, but that's my opinion.
Seems pretty clear he is flexing back to me but could be wrongGlad to see
Agree. That's how it reads to me, awfully specific questions...
that all reads like non-sense
a ray hits something and keeps going.
Hardware-accelerated DirectX Raytracing: You can expect more dynamic and realistic environments powered by hardware-accelerated DirectX Raytracing – a first for console gaming. This means true-to-life lighting, accurate reflections and realistic acoustics in real time as you explore the game world.
Poor SonyPS5 being last gen RDNA1 with some RDNA 2 stuff bolted on sort of like the PS4 Pro GPU had some Polaris bits would match a lot of rumors / twitter scuttlebutt.
Curious to see what Sony says next. MS kinda just dropped the mic spec wise and I believe they know Sony doesn't have anything to counter.
Didn't Sony demo eye tracking targeting about six years ago with an Infamous demo?you need eyetracking and that's a reallllllllly difficult thing to get right
Yep, maybe the "rumor" about custom HW RT solution has something in it. Because this also how I see it, it is very "specific" questions.
Haha, now I am even more interested.
So you're saying MS provided RT and VRS for Navi, which AMD created for Sony? :P
The cynic in me thinks that Sony was just waiting for MS to officially announce the XSX specs like they did today to announce their own soon.
I'm probably wrong, though. :p
I kind of think the opposite. I think it's possible that Microsoft could know when Sony is going to be sharing more details about the PS5 and wanted to get ahead of them on it.The cynic in me thinks that Sony was just waiting for MS to officially announce the XSX specs like they did today to announce their own soon.
I'm probably wrong, though. :p
that all reads like non-sense
a ray hits something and keeps going.
But whatever that person is saying makes no sense. I am pretty sure they are just being rhetorical and provocative. I think it is just questioning to what extent and performance RDNA 2 does RT.
Or he's cocky about something.Feels like damage control to me on his part. Him asking all those questions as principal engineer on PS5, is he scared or something ;p
Feels like damage control to me on his part. Him asking all those questions as principal engineer on PS5, is he scared or something ;p
"Navi was made just for Sony"
Maybe this means something very different.
RDNA2 was what AMD were developing. But Sony didn't want the RT hardware etc and had their own solution they were building. So AMD spun off a next gen GPU design without those components - Navi. Which they released as the 5700 series because why not take advantage to get new GPU tech out there while they cooked the one with RT.
So basically Sony requested a version of their next gen GPU CUs *without* RT because they were working on their own custom hardware for that.
Also makes things a whole lot more interesting - if the RT is dealt with a different part of the chip then I would believe that a 9.2 Navi chip not handling and RT would be very close to a 12TF RDNA2 chip which would have to use those flops to do RT.
Which would unify a lot of rumours. The rumours of the consoles being super close. The rumours of Navi being developed for Sony.
This tweet from the PS5 hardware lead sounds like he is downing the RT capabilities of RDNA2, as if he believes there is a superior solution.
So PS5 could well be Oberon, which you will note also lacks any mention of RT.
Hah.
Yup
They do not sound or seem confident at all, miles away from the confidence of the PS4 launch
Rays in ray tracing bounce off of objects in the game world. there is usually a limit on how many times they can bounce off of objects. rtx rays can usually bounce multiple times, but dont think they can bounce off of the same object multiple times. maybe thats what they are talking about.
I mean that's what everyone is doing. All speculation is based on "feelings" at this point. We all know what's out there. Any prediction is based on how a person interpretes said info.I think the only flack you'll get is that you're basing it on a feeling, and feelings don't really have any substance to them.
The only numbers data we have is the Github leak from a April 2019 chip, which goes against what every single insider has said/alluded to with current PS5 specs.
Hey they got a pretty impressive VR headset working at 2< TFs.I have been thinking lately, and it may have already been answered...
With Sony doing VR, would 9tf be good even for a next gen leap for PSVR 2?
I think they have to have good VRS just for VR. Decent frame rates, resolution too.
And like someone said earlier, with the Series X specs, would have been nice to see MS invest in VR for Series X. I get that's more of a business plan thing vs. a specs thing.
People will always be bothered by specs though, there is no way around it. You know how those digital foundry comparison threads Will turn out by year's end... Especially early on in a gen, price isn't as important as people are looking for the best experience possible and early adopters are usually willing to pay the price for it.I think it's more to do with price than specs. I think Sony may be beaten on specs and that's why price is so crucial, they want to know what MS will price the XSX at so they can price the PS5 at a point where people will not be bothered about any spec difference
? ? ? ? ? what?Rays in ray tracing bounce off of objects in the game world. there is usually a limit on how many times they can bounce off of objects. rtx rays can usually bounce multiple times, but dont think they can bounce off of the same object multiple times. maybe thats what they are talking about.
I see now, and agree after your clarification.Hah.
Well I think it is just, like, him asking rhetorical questions about the supposed performance of RDNA 2's RT implementation. 4K 60 is just a pie in the sky goal that he names. Multi bounce, just means... rays hitting things and then hitting things again after rebounding. Frustum is a bit weird as it is describing what I assume he means as "how far outside the view frustum around the player camera is RT happening in world space" and then the thing about VRS applying is ????? because VRS is something completely different than RT and there is nothing preventing them from working together.
AMD is not going to develop an entire micro-architecture for Sony."Navi was made just for Sony"
Maybe this means something very different.
RDNA2 was what AMD were developing. But Sony didn't want the RT hardware etc and had their own solution they were building. So AMD spun off a next gen GPU design without those components - Navi. Which they released as the 5700 series because why not take advantage to get new GPU tech out there while they cooked the one with RT.
So basically Sony requested a version of their next gen GPU CUs *without* RT because they were working on their own custom hardware for that.
Also makes things a whole lot more interesting - if the RT is dealt with a different part of the chip then I would believe that a 9.2 Navi chip not handling and RT would be very close to a 12TF RDNA2 chip which would have to use those flops to do RT.
Which would unify a lot of rumours. The rumours of the consoles being super close. The rumours of Navi being developed for Sony.
This tweet from the PS5 hardware lead sounds like he is downing the RT capabilities of RDNA2, as if he believes there is a superior solution.
So PS5 could well be Oberon, which you will note also lacks any mention of RT.
Sounds to me like he's flexing that PS5 can do all of that and is more capable at RT.
AMD is not going to develop an entire micro-architecture for Sony.
Sony is also unlikely to fund the research and development of a GPU class and not ask for a royalty going forward. This is not the world of tech works.
People are reaching. Honestly cannot wait for Sony to reveal their console.