Yeah, I can’t imagine it ever be worth it, but having a game with grounded destructibility could be great.
I’m guessing there must be some kind of AI system to automatically design building interiors. It can do the bulk and artists can finesse it out.Okay, I know the idea of fully explorable interiors sounds like a fun, immersive idea at first. Because you’re thinking houses. You’re thinking stores. Sure. I get it. But, just for a moment, take a mental journey with me. Take a journey to the design meeting for GTA V Redux with interiors.
Today’s meeting is about a 50 storey office building in downtown Los Santos. You’re in charge.
“Alright,” you proclaim. “First floor is reception. Easy.” The designers around the table nod in agreement. “Second floor? Well, there’s definitely a security office. In fact, second floor is all security.” Again, nods around the table.
Then you get to the third floor, and you sort of plan out an office. Fourth floor, same thing. Maybe a different style of office. An open-concept office.You continue rising floor after floor. Maybe you get a few more standard office floors. You could have a joke floor where maybe the toilet is overflowing! Everyone around the table laughs at this, as it is pretty standard Rockstar humour.
You realize that you’re on floor 26. You’re out of ideas. The game is just GTA V again, the story doesn’t require any of this. No one is going to voluntarily visit floor 26 of this building because they don’t need to and there’s nothing special there. You can’t put something special on every floor and this floor did not warrant anything special. So it’s another office floor. You have 24 more floors to fill.
This was one building.
This would be dope.I would like the map to be a few cities, like Havana and Nassau and Miami. Santiaga de Cuba, Holguin. Give us some jungle and lush environments, Cartels , older cars, but in the visuals that exceed RDR2 and GTA5. Cigars, music, vibrant areas. Cops and special forces chasing you around. GTA VI
This, but add some of North Florida so we can have redneck and swamp and crocodile shenanigans.I would like the map to be a few cities, like Havana and Nassau and Miami. Santiaga de Cuba, Holguin. Give us some jungle and lush environments, Cartels , older cars, but in the visuals that exceed RDR2 and GTA5. Cigars, music, vibrant areas. Cops and special forces chasing you around. GTA VI
I'd like to see burglary side-missions, ripping off drug dealer stash houses.What does entering a building even offer to be honest? It's like Elder Scroll equivalent of being able to take any item, a cool feature but a waste of resources imo, even then ES has a lot of addition gameplay-wise. They should probably put the resources on something like more physics and interaction within the city
This still won't do shit to the (my opinion) lousy sense of scale and the constant feeling you're hopping around on a small island with a small vilage with some large buildings. That's how GTA5 feels to me. Going into buildings is an absolute waste of resources when there is nothing to do.
That’s just a quick example, but it also lends itself to improving how you can escape/fight cops, rival gangs. Just being able to duck in to any building whilst on the run/battling enemies.