i thought the same honestly, but if you go and look for older NFS game like Carbon, MW and Underground 2 (and even Heat) the speed is actually a bit better in here.The sense of speed doesn't look right. Speedo reads over 100mph, but it looks like he's driving to the shops.
Needs to have way better performance than Heat and way better sense of speed. Other than that it looks very cool.
How did dude even get access to it? I thought the only way to get access was playtests.
Heat has great sense of speed.
Ya'll expecting great sense of speed from a fucking barely tuned VW beetle in an arcade game? Cmon.
I mean, I don't feel like the camera pulls back or blurs enough, and the beetle does reach 117mph in that video which is like 180km/h... so yeah, I expect I sense of speed if a vehicle is going to almost 200km/h, whether it's a beetle or not. Or at least for the number to be real (because it is very clearly not going at 180kmh)
Starter cars never feel fast, thats the point. 180kmh is absolutely nothing in a game like this.
I don't see how any of these images you posted applies to the style of this NFS game besides the colored/cartoon smoke? The characters have dyed hair I guess? Like none of these crazy masks and helmets with the wild and crazy punk rock anarchy stuff you're posting from Ubisoft which really they're mostly the only ones who do it...a lot.Every time I think game aesthetics are finally going to move past the x-treme ultra cool 100 thieves cashapp compound hello fellow kids vibe, they just seem to...make it even more x-treme?
If gameplay is good I don't care really. But yeah, I'm personally not a fan of the art style. I think mainly because alongside the art style comes a lot of cool characters with witty one-liners and lots of extra menus and tutorials for buying cosmetics, all of which severely reduces time of actually playing.
Hope so. Even official footage doesn't look that particularly impressiveThat's 720p footage. I think when you see legit game play...without the special effects, it will look next gen to you.
I'm personally interested in comparing it to the Matrix demo. This is the first Next Gen exclusive open world city setting...so even though it's not UE5, and it's 4k60fps... I see want to see how it compares to other games and demos so far. Environment wise.
Looks like Heat but with those incredibly understated and perfunctory effects throw on top. Bleh.
Something about it doesn't look right. It's like those old movies where they shoot the scene on set then add backgrounds.The sense of speed doesn't look right. Speedo reads over 100mph, but it looks like he's driving to the shops.
Just give me an Underground or Hot Pursuit 2 remaster. We're never getting a NFS game that handles that well again, it seems.
I think maybe they wanted to do that at first, but then studio managers (or EA) thought it won't sell good, so they kept things like characters and effects like that but changed cars to realistic models. That's just a speculation!
Do you have examples of what you'd like to see?Every time I think game aesthetics are finally going to move past the x-treme ultra cool 100 thieves cashapp compound hello fellow kids vibe, they just seem to...make it even more x-treme?
If gameplay is good I don't care really. But yeah, I'm personally not a fan of the art style. I think mainly because alongside the art style comes a lot of cool characters with witty one-liners and lots of extra menus and tutorials for buying cosmetics, all of which severely reduces time of actually playing.