Not what I said is it mate.
it's exactly what you said. at what point does overt, physical resistance become justified, in your mind? because you've been shown examples of how far right rhetoric has killed, and continues to kill, vulnerable people, and yet you continue to argue that, should they keep doing
exactly what they're already doing, it'll be the fault of folks throwing milkshakes. so, what, we continue to just do nothing, to let them spread their bile unimpeded? what the fuck are you proposing?
if you don't understand the implications of what you're saying, it ain't on us.
This hit a little too close home.
Yea, Austin had similar thoughts. Plus, the game explicitly engages with, amongst other things, how low-income, predominantly black communities in San Francisco are overpoliced, and how cops are encouraged to treat those areas as high risk zones, and 'go in shooting'. It deals with how cops can use the privilege afforded by their position to get away with terrorising communities, while facing no consequences themselves. It actually engages with systemic inequality and discrimination, in multiple different areas of society.
It's not perfect in how it explores any of those ideas - and definitely could've gone much harder on the police than it did - but it does engage with them in a meaningful way that doesn't just fall back to fence-sitting, which is so much more than can generally be said of AAA games in contemporary settings.