Side Note: Since I'm going through a bunch of studios and checking if there's anything new, and you can think of someone where we might be able to glean something meaningful from surface level job postings (you can usually only tell things like genre, business model, multiplayer, that kind of stuff), feel free to ask and I'll see if there's anything interesting.
Job Posting: https://ninjatheory.com/?page_id=2138
Senior Game Analyst – 12 month Fixed-term Contract
Ninja Theory are looking for a talented and experienced Senior Game Analyst to join their award winning studio. You'll be solely responsible for creating and implementing the best data solutions, providing key insights which drive improvements for an unannounced title. This is a great opportunity to make a real impact in our studio, delivering data-driven change.
This role will see you:
Also, most of the technical job postings have this appended to them:
Edit:
Since some people are asking, it's true that singleplayer only games do analytics reports, but it's not super common to do daily deep dive reporting and try to bring that feedback into the same project, instead of just doing as needed analytics reporting when designing the sequel.
It's also a bit unusual to call out adaptability to a highly changing business if you're making something in a business model mold that's several decades old, though that's much less of a sign than the daily reporting and bringing it back to the same product.
Job Posting: https://ninjatheory.com/?page_id=2138
Senior Game Analyst – 12 month Fixed-term Contract
Ninja Theory are looking for a talented and experienced Senior Game Analyst to join their award winning studio. You'll be solely responsible for creating and implementing the best data solutions, providing key insights which drive improvements for an unannounced title. This is a great opportunity to make a real impact in our studio, delivering data-driven change.
This role will see you:
- Leading Ninja Theory's analytics capabilities for an exciting new unannounced project.
- Working closing with the game development team taking our project through to launch and
- Once launched, you'll monitor our game performance and core KPIs daily and perform regular deep-dive analyses to investigate player behaviour.
- Managing our game telemetry and data dashboards
- Counsel project leaders by identifying risks, potentials and trends
- Sharing your findings to ensure key insights can drive improvements for the project.
- You'll need to manage your own workload and priorities to best serve the needs of the project.
- Fast learner, adaptive to a highly changing business
Also, most of the technical job postings have this appended to them:
• Experience in concurrent systems, such as multi-threading or networking
Edit:
Since some people are asking, it's true that singleplayer only games do analytics reports, but it's not super common to do daily deep dive reporting and try to bring that feedback into the same project, instead of just doing as needed analytics reporting when designing the sequel.
It's also a bit unusual to call out adaptability to a highly changing business if you're making something in a business model mold that's several decades old, though that's much less of a sign than the daily reporting and bringing it back to the same product.
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