Yep, I was surprised by how rhythmic the combat is. Kinda wished they added a survival mode or something.The actual combat animations are really good when you get the rhythm of battles.
No, it's not. This is a great showcase but in no shape or form reflective of the end product. This polished up trailer basically says nothing about the actual game. It's more akin to an in-engine music video that is there to sell the atmosphere and tone of the game. I don't even think that even one scene will make it 1:1 into the game.In-engine means exactly what it implies, it's not deceptive. This is the fidelity you can expect during real-time cutscenes, which isn't worlds apart from gameplay.
My hope is that the first game's weaknesses (weak, repetitive puzzles being the biggest offender) were a result of a small budget. I'm excited to find out, and it's not like the price of entry will be high.
I love the combat of Hellblade. Felt in control and was tense always. Without like tons and tons of combos and button combinations
Hell look at The Division, Watch Dogs or even Deep Down (lol)Daily Reminder:
THIS
NEVER
HAPPENED.
and the final game is far from 60FPS
Ninja Theory aint Naughty Dog tho.Daily Reminder:
THIS
NEVER
HAPPENED.
and the final game is far from 60FPS
That part still wowed me tho. Played on the Pro.Daily Reminder:
THIS
NEVER
HAPPENED.
and the final game is far from 60FPS
No, it's not. This is a great showcase but in no shape or form reflective of the end product. This polished up trailer basically says nothing about the actual game. It's more akin to an in-engine music video that is there to sell the atmosphere and tone of the game. I don't even think that even one scene will make it 1:1 into the game.
The question is whether this trailer will reflect the actual game, because it's in-engine/realtime. And I don't think it will. Cutscenes or not. At least nothing points to it because we haven't seen anything from the game yet. The scenes are completely artificial, custom made for the trailer years before the game actually comes out.Whether any of those scenes make it into the game is irrelevant, and you've touched upon that yourself by saying it's meant to sell atmosphere and tone, which is about what you might expect of an introduction. We're getting a look at how the game should look during cutscenes (hence "in-engine"), as well as what to expect from next gen as a comparison to the current gen, and, in addition, NT made it pretty clear that Heilung's music would play a big part of the game's soundtrack. It was a good trailer for both the game and the platfrom.
I think it's more of a case of these folks don't think the final game will look nearly that good. There's one thing you must remember is that Naughty Dog fans this gen have already experienced first hand whan an in-engine teaser to an upcoming game looks like and what downgrades happen when its implemented in the final game, and what concessions are made.I cant believe people are really trying to compare TLOU2 and this trailer. LOL! There's not a single current game in this generation that can even touch this trailer at the moment. Give credit when credit is due. Some of you kats are legit embarrassing.
Yup! I used this example a few pages back. Don't stand there and believe everything you're being sold about visuals and animation, especially on the cusp of a new generation.Daily Reminder:
THIS
NEVER
HAPPENED.
and the final game is far from 60FPS
Why do developers outside of Sony also put Naughty Dog on a pedestal then when it comes to real time graphics and animation? Why do we see heads of studios attempting to dispute the authenticity of Naughty Dog's work, and not the work of other studios like Capcom, The Coalition, Ninja Theory, Quantic Dream, NetherRealm or KojiPro? This is not the time to attempt to dismiss Naughty Dog as "just really, really good" about six months before they release another game that will have developers outside of Sony and sites like Digital Foundry saying things like "setting benchmarks" with actual results to base it off and not just an in-engine teaser, and imagining "what could they do with no baseline other than next-gen hardware".Naughty Dog's facial animations (including TLOU 2) are only as good as DMC5, Gears 5, Hellblade, Detroit, Injustice 2, Death Stranding. They're really not this untouchable studio that some have built up in their heads. They're just really, really good but inline with other really good studios.
Naughty Dog isn't Ninja Theory.Daily Reminder:
THIS
NEVER
HAPPENED.
and the final game is far from 60FPS
The "point" is you can use Hellblade 1's trailers and see that the final product matched (and exceeded it!) in the end. The game that was released was everything the trailers were and MORE.You missed my point, it's not about studio or their record.
It's about the game not even being released. The reason why you can use Hellblade 1 as an example is because the game IS out, but Hellblade 2 isn't.
The "point" is you can use Hellblade 1's trailers and see that the final product matched (and exceeded it!) in the end. The game that was released was everything the trailers were and MORE.
Same for Enslaved: Odyssey to the West. And Heavenly Sword.
You can use all the games in their library - and compare their reveal trailers to their final products - and accurately assess a pattern of their promises and fulfillment.
I've played it, calm your horses soldier. I'm just skeptical about early in-engine trailers of next gen games. It's like some of y'all have forgotten when this was supposed to be "real time"...
I don't trust anything until gameplay is shown. It's my policy this gen and it will be my policy going into next gen as well.
Nobody can predict the future, but patterns do exist. There is never a guarantee, but for that same reason it's equally valid to say that there's no valid evidence that Ninja Theory won't deliver. They aren't Ubisoft, who also has a pattern of falsely demonstrating what their games are capable of.Mad respect to Ninja Theory but you can not use the past to predict the future, it's not guarantee.
Don't get me wrong, I am impressed by the visuals in display here. What doesn't impress me is people trying to downplay NT.What game currently released looks like this in realtime?
Aka the studio that has raised the bar for what can be done for not just cinematics in game but performance capture in general for two gens in a row...
But it's the best this technique has ever looked, IMO.They always have. It's literally direct facial capture if you watch any of their BTS videos.
That seems like bias more than anything. Nothing in the the market matches this video ATM. DS technically doesn't even look as good as the original reveal trailer when you compare that scene to the final game and how the complexity of Notman Teedus's model was reduced.
the second gif gives me big uncanny vibes, even more if you watch it frame by frameThat seems like bias more than anything. Nothing in the the market matches this video ATM. DS technically doesn't even look as good as the original reveal trailer when you compare that scene to the final game and how the complexity of Notman Teedus's model was reduced.
Given their pedigree, it's not surprising that they could pull off something like this. They've always been at the top of the animation game
The "point" is you can use Hellblade 1's trailers and see that the final product matched (and exceeded it!) in the end. The game that was released was everything the trailers were and MORE.
Same for Enslaved: Odyssey to the West. And Heavenly Sword.
You can use all the games in their library - and compare their reveal trailers to their final products - and accurately assess a pattern of their promises and fulfillment.
Well, this looked better animation-wise than TLoU 2.They are near the top for me.. but Naugthy Dog is the best animations studio if we count in engine and gameplay sequences
They are near the top for me.. but Naugthy Dog is the best animations studio if we count in engine and gameplay sequences
Reminds me what Luminous Productions showed off for next gen with face close ups how it will look like on next gen hardware.To be honest it looked like just real footage for the face close ups.
Didn't they do that often in the first Hellblade. Just use real footage with heavy post processing.