I congratulate you two's ability to avoid playing worse games. May I recommend playing Star Ocean: Integrity and Faithlesness for some real not good.
I congratulate you two's ability to avoid playing worse games. May I recommend playing Star Ocean: Integrity and Faithlesness for some real not good.
If that is in-engine running in real time, that's mind blowing.
I'm having a good time bringing this up every few pages. Lol.Great trailer, not convinced it's real time. In engine ≠ actual gameplay.
Given their work on the original, I can believe it.However, in our exclusive chat with Phil Spencer, we learned this footage was in-engine and running in real-time.
We'll see, but Ninja Theory doesn't have a history of bullshotting their work like Ubisoft was notorious for. People have pointed out, in fact, that Hellblade ultimately ended up looking better than its reveal trailer.It seems we've forgotten the lessons of Watch Dogs and Witcher 3...
The final game may look even better than this at release... but I think I'll wait to see a bit more.
For the skeptics, have you seen Senua's Sacrifice? With more CPU and GPU power, I fully believe that Ninja Theory of all people can deliver a game with next level animation on new more powerful hardware.
It wouldn't exactly be the first time either.
correct.The first game has the best facial animation in any game ever as far as I'm concerned. Senua's Saga is going to melt faces.
Added a threadmark :)Maybe OP should post the tweet from dev and/or article from GameSpot where they confirm that it IS running in real time, not just in-engine (which is where the confusion is coming from).
Personally don't think it sets a new bar for animation, but the actual lighting / materials / effects are definitely on par or better than the next-gen stuff I've been allowed to see earlier this year.
Stunning trailer, aside from the weird mouth stuff. heh :)
It won best action game in 2017.Nope, the combat was incredibly shallow and the puzzles were so boring and repetitive. It was a big disappointment for me, especially compared to DmC. It looked good though.
It's incredibly disturbing. As games get into higher fidelity, the player will start to actually 'feel' what's happening on screen in great detail. Like watching footage of a battle with someone dying. The impact will be tremendously emotional and visceral.
This might be that kind of game. IOW, hold on to your butts!
Thats just how the actor looks...The gums are way too visible, but other than that pretty mind-blowing stuff.
Yep. Crazy, right? But they had some great tools to work with on the last game.Wait, is the closeup a 3D model?? Looks like live action footage and great makeup...
People should watch the making-of the game...built right into main menu of Hellblade.Yep. Crazy, right? But they had some great tools to work with on the last game.
In fact, there are some VERY good developer diaries online of how they made the game and the technology they used. That's why I'm very confident this is going to be a stunning achievement.
The subtle animations in faces in DMC5 gave me that impression.
I'm having a good time bringing this up every few pages. Lol.
Given their work on the original, I can believe it.
We'll see, but Ninja Theory doesn't have a history of bullshotting their work like Ubisoft was notorious for. People have pointed out, in fact, that Hellblade ultimately ended up looking better than its reveal trailer.
I loved Senua's Sacrifice, and it's so cool that they had an in-studio employee as the main character and actress. But it didn't look even close to what we're seeing here. The expressions, eyes, wrinkles, how the lips move over the teeth and gum, the heavy breathing and inhalation between the shouts and the neck and chest movements afterwards. If it's created and not live action and makeup then we're talking about Hollywood quality CGI effects here, supposedly realtime. I remain doubtful...Yep. Crazy, right? But they had some great tools to work with on the last game.
In fact, there are some VERY good developer diaries online of how they made the game and the technology they used. That's why I'm very confident this is going to be a stunning achievement.
Let's wait and see what the actual gameplay/combat animation looks like before making these claims.
That's why im doubtful as well. The lighting too, reflections on the teeth and gums being different for the different textures but still having realistic reflections on each. When you look close at a lot of this, it's incredible stuff, but it's also why I have doubt. If it's for real though next gen is gonna be wild because this will just be the start.I loved Senua's Sacrifice, and it's so cool that they had an in-studio employee as the main character and actress. But it didn't look even close to what we're seeing here. The expressions, eyes, wrinkles, how the lips move over the teeth and gum, the heavy breathing and inhalation between the shouts and the neck and chest movements afterwards. If it's created and not life action and makeup then we're talking about Hollywood quality CGI effects here, supposedly realtime. I remain doubtful...
Those games aren't even close to this. There is so much more articulate detail in this. I don't often nitpick this sort of thing but having spent many hours in death stranding i can tell you the quality is not even close to this level of detail. You need to watch more closely or perhaps on a bigger screen.With facial mo-cap, and obviously amazing work, it feels like we've already reached this level of facial animations already with Uncharted 4, or at least Death Stranding.At this point, they're pretty much faithful recreation of the actor's performance. While this is impressive, I don't get the 'next level'.
Those games aren't even close to this. There is so much more articulate detail in this. I don't often nitpick this sort of thing but having spent many hours in death stranding i can tell you the quality is not even close to this level of detail. You need to watch more closely or perhaps on a bigger screen.
Cool, good to see you can counter my opinion with cold hard non debatable facts. Good for you if you enjoyed it.
You are isolating this to purely facial expression when there is so much more going on throughout the entire thing. I've never even remotely mistaken uncharted or death stranding for real life which is what i thought this was initially. Their character clearly appear to belong in a video game as their faces both visually and animation wise do not look natural like this does.That's a very deferring argument. I have a 32' 1440p monitor I'm rather close to, and I don't see that being particularly important to the issue. I see enunciated and exaggerated facial expressions, absolutely in line with the theme, but I don't see anything technical beyond literally seeing Mads Mikkelsen inserted into Death Stranding. They're not doing these kind of facial animations in Death Stranding, but again, I don't see anything "next level". This trailed is great, but I am confident the same could've been done in both Death Stranding and Uncharted 4.
Well, of course not. It's a game made a couple of years back on hardware that came out over six years ago. The visual fidelity was definitely there...I loved Senua's Sacrifice, and it's so cool that they had an in-studio employee as the main character and actress. But it didn't look even close to what we're seeing here. The expressions, eyes, wrinkles, how the lips move over the teeth and gum, the heavy breathing and inhalation between the shouts and the neck and chest movements afterwards. If it's created and not life action and makeup then we're talking about Hollywood quality CGI effects here, supposedly realtime. I remain doubtful...
Yeah, and I wasn't really impressed with Hellblade's in-game animations either. The game felt incredibly stiff and reused the same animations in a lot of scenarios, which got pretty lame. Jumping over a log for example had the same exact animation over and over again, they didn't think to mix it up like Naughty Dog would have.With facial mo-cap, and obviously amazing work, it feels like we've already reached this level of facial animations already with Uncharted 4, or at least Death Stranding. At this point, they're pretty much faithful recreation of the actor's performance. While this is impressive, I don't get the 'next level'.
Nope, the combat was incredibly shallow and the puzzles were so boring and repetitive. It was a big disappointment for me, especially compared to DmC. It looked good though.
Hellblade was a team of about 20 people though. It took an army to make Uncharted 4.Yeah, and I wasn't really impressed with Hellblade's in-game animations either. The game felt incredibly stiff and reused the same animations in a lot of scenarios, which got pretty lame. Jumping over a log for example had the same exact animation over and over again, they didn't think to mix it up like Naughty Dog would have.
For as much effort as NT put into their cutscenes, they're extremely lacking in actual gameplay animations. It's easy to make a pretty cutscene or cinematic, but not nearly as easy to translate that into gameplay. NT has always had great facial animations in their cinematics, so it's not like this is anything new.
Because DmC showed they knew how to make combat fun, it wasn't that I expected it to play like DmC. But you can make a more grounded style of combat fun, the Souls games excel at that. Hellblade just quickly got boring.How would you reasonably expect Hellblade to directly compare to DMC considering how incomparable their respective styles of combat are?
The only bit that would give me doubt is they have said running in real time, but not running in real time on xbox series x, or xbox series x devkits, or xbox series x specc'd pcs.I feel like this needs to be posted every new gen cycle...
CGI / FMV - Rendered in a computer farm, game will look nothing like it
In-Game/Game Engine - Using the games rendering pipeline but not real time, final game will suffer downgrades as they always without fail do, it can however sometimes look very close to it. Sometimes.
Real Time - Using the games rendering pipeline and running on actual hardware at the framerate you are seeing. Final game will look pretty much identical besides intentional design changes.
Gameplay - You can count on the game looking like that if not better.
Because DmC showed they knew how to make combat fun, it wasn't that I expected it to play like DmC. But you can make a more grounded style of combat fun, the Souls games excel at that. Hellblade just quickly got boring.
You are isolating this to purely facial expression when there is so much more going on throughout the entire thing. I've never even remotely mistaken uncharted or death stranding for real life which is what i thought this was initially. Their character clearly appear to belong in a video game as their faces both visually and animation wise do not look natural like this does.
Heavenly Sword was a benchmark last gen. No reason to doubt this, imho.