Good shit to those artists. I love it.Same capture studio
For the skeptics, have you seen Senua's Sacrifice? With more CPU and GPU power, I fully believe that Ninja Theory of all people can deliver a game with next level animation on new more powerful hardware.
It wouldn't exactly be the first time either.
B-b-b-but WILL IT BE AS GOODWell, I'm pretty sure the control scheme will be R3 to lock-on. RB for light attack and B to dodge.
Not sure how much farther they go with the DS inspirations.
shout out to all the artists that are gonna fill the worlds we play in up to the brim in details with all the new juiceWhile the animations are indeed impressive, the micro details like these are really capturing my imagination. So. Much. Detail.
that is unfortunately factually wrong.Nah. Cinematic trailer reveals always get shit on regardless of platform.
I wanna see this!When people earlier this generation were like, "video games can't look any better" I would always laugh. I got to see the machines the Houston Rockets use for their promotions a while back, and they showed me this model of James Harden they use for their promos. I learned that many of the "videos" they show on the giant screen at games aren't actually videos, they're 3D models with insane animations. They are, without hyperbole, photorealistic models, well beyond the uncanney valley, that are essentially indistinguishable from actual, real video. It blew my damn mind. And we could preview them in real time. These were running on super computers, computers with like 10 GPUs inside, doing crazy raytracing, that were the size of refrigerators. But the point still remained -- there is so much room for growth as technology increases.
Yeah title's misleading. Motion capture isn't quite the same as animation in the context that it's being used here lol.Disgusting title. Thats motion capture, and no gameplay shown.
No, the animation remains perfect even if the gameplay doesnt match the cutscene.
The motion capture, you mean. The game's animations remain to be seen.No, the animation remains perfect even if the gameplay doesnt match the cutscene.
Yeah title's misleading. Motion capture isn't quite the same as animation in the context that it's being used here lol.
For the skeptics, have you seen Senua's Sacrifice? With more CPU and GPU power, I fully believe that Ninja Theory of all people can deliver a game with next level animation on new more powerful hardware.
It wouldn't exactly be the first time either.
I wasn't looking to argue with you especially not if you're entire argument is pointing at an award. I don't mind being in the minority, but whenever I have talked with people that like the game it was rarely for the combat.Just saying you might have a pretty statistically insignificant opinion in this case.
Who cares? It's in engine. What other game touches Senua in that video, cutscene or otherwise?
This. Enthuists, amirite?i love the nerds in this thread who think that because something is motion captured that it doesn't have any animation work done on it
Thinly veiled. A cross-platform sequel thread would look much different.
ND's animation team utilizes full performance capture that is cleaned up and iterated on just like NT's titles. The way people always prop ND up as a studio with a unique workflow as if every studio just uses raw mocap data reminds me of the time gamers discovered the concept of frustum culling due to this:Would not say animation, mo-cap is where the bar is. In terms of hand animated characters in real-time that goes to naughty dog.
They've said it's running in real time. Hellblade, with a much smaller budget and presumably a smaller team, was one of the best looking games of that year and a hallmark achievement when it came to character performance and passing the uncanny valley, and they announced that with an in-engine trailer. 🤷♂️
you have no idea what you're talking about.Would not say animation, mo-cap is where the bar is. In terms of hand animated characters in real-time that goes to naughty dog.
ND's animation team utilizes full performance capture that is cleaned up and iterated on just like NT's titles. The way people always prop ND up as a studio with a unique workflow as if every studio just uses raw mocap data reminds me of the time gamers discovered the concept of frustum culling due to this:
and attributed it as a unique aspect of Decima.
If you knew anything about how the tech works you'd know that 1:1 digital double full likeness literally does not matter...that's like, straight up one of the main advantages of the technology. If anything, NT would know all about that....considering the part where you know, they were the first game studio to use full performance capture and did so in a game where literally everyone but Andy Serkis's character had a fictional design.Hellblade is using full likeness of mo-cap actress.
Naughty dog uses the mo-cap with fictional designs.
LMAOShhh...we're in the "it's nothing special", "gameplay sucks anyway" phase of the thread now.
If you knew anything about how the tech works you'd know that full likeness literally does not matter....
Disgusting? Really?Disgusting title. Thats motion capture, and no gameplay shown.
Actually, this looks on the level of that flick Beowulf by Zemeckis. Or at least, really, really close to it. Its fucking stunning. Ive watched it enough times to fill an entire season of Breaking Bad. IIts beyond ridiculous at this point.I loved Senua's Sacrifice, and it's so cool that they had an in-studio employee as the main character and actress. But it didn't look even close to what we're seeing here. The expressions, eyes, wrinkles, how the lips move over the teeth and gum, the heavy breathing and inhalation between the shouts and the neck and chest movements afterwards. If it's created and not live action and makeup then we're talking about Hollywood quality CGI effects here, supposedly realtime. I remain doubtful...
If you knew anything about how the tech works you'd know that full likeness literally does not matter....
Again, there is no point to make the distinction between stylized characters and digital doubles unless you are completely misinformed about how performance capture actually works, as that doesn't determine the quality of the end result.