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ethomaz

Banned
Oct 25, 2017
4,851
Santa Albertina
Yes, PS4 launching in a holiday season with unprecendented supply will skew sales tracking it's favor for awhile, as it did versus PS2 and Wii before it eventually tracked behind those systems. If we exclude the launch quarter from each we get PS4 at 6m and Switch at 4.79 with the latter still heavily supply constrained globally for the most part. The 5 month projection widens slightly again at 15.7m PS4 to 14m Switch but in general we're looking at a 1-2m gap with supply constraints even still impacting Switch.
You know PS4 sold to retail is ahead PS2 production yet, no? PS4 always tracked behind Wii except for the launch quarter.

There is nothing skewed in PS4 case.

I don't believe Switch will ever track ahead PS4.
 
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Dre3001

Member
Oct 28, 2017
1,853
Congrats to Nintendo on managing to pull off the Switch concept so well.

I will admit I had doubts after the initial reveal but once I got my hands on one I completely understood the hype. Job well done.
 

Maxximus

Member
Oct 28, 2017
143
Switch is the best thing to happen to gaming since the DS and PSP. Nintendo is killing it and they deserve all the success. So glad they learned from their mistakes with the Wii U.
 

VZ_Blade

One Winged Slayer
Avenger
Oct 27, 2017
1,338
It's gonna outsell the Wii U in a year isn't it? Software looking great with the new arrivals (mk8d and splat2); it seems like Zelda has slowed down, but it should hit 10 million LTD.
 

Sterok

Member
Oct 25, 2017
3,084
From their report:

Sales of the Nintendo 3DS family were given an increase with the global release of New Nintendo 2DS XL in June and July. Hardware sales came in at 2.86 million units (5% increase on a year-on-year basis). Despite firm sales of Fire Emblem Echoes:Shadows of Valentia and Metroid: Samus Returns, overall software sales were 13.82 million units (28% decrease on a year-on-year basis).

I think Nintendo is satisfied with Samus Returns's sales.
 
Oct 25, 2017
632
Seeing all these down reports about ARMS is depressing to me. That was my game of the year up until the Mario Odyssey release. I mean the legs aren't great but I think those sales are still pretty good for a new IP. I really hope it's enough to green light a sequel.
 

MagnesG

Attempted to circumvent ban with alt account
Banned
Oct 28, 2017
784
The thing with Amiibo is that people are buying them as figurines first. The fact that they add stuff to games is bonus and further enticement. But they rarely add very valuable or big content to games so people dont buy them for that reason.
People do buy selected amiibos when some new content is revealed, particularly in new games. Occasional bumps in sales gives much more lifetime, even old amiibos included.
 

ZhugeEX

Senior Analyst at Niko Partners
Verified
Oct 24, 2017
3,099
Strong showing for Nintendo this quarter.

Nintendo Switch hardware, software and smart devices being the main contributors for growth.

It's clear that Nintendo still has some supply issues on the hardware side but it looks like they were able to boost production this quarter in alignment with the launch of Splatoon 2. I was expecting Nintendo to raise their hardware sales forecast and it looks like they've increased it from cumulative 12.74 million to cumulative 16.74 million by March 31st 2018. This suggests that Nintendo has sorted out the majority of supply issues and that they'll be able to achieve a huge holiday shipment this year that could potentially exceed 6 million units. Effectively it'd be selling like PS4 did in its first year.

Nintendo's software sales have been extremely impressive for first party titles with Zelda and Mario Kart now at 4.7m and 4.2m respectively. Splatoon 2 was the big release last quarter and is already off to a great start with 3.61 million units shipped. Splatoon was something special from Nintendo last generation and it was a great idea to let a younger team create a fresh game. The sequel is doing so much better and has led to an increase in amiibo sales last quarter too. It looks like Arms isn't on track to replicate that success. Whilst the game was of a high quality it looks like it didn't have the content people were looking for. Nintendo is projecting a software tie ratio of 3.3 games sold per Nintendo Switch. Right now software tie ratio is at 3.6 so I'm fairly certain Nintendo will exceed their software shipment forecast for the fiscal year.

Nintendo's smart device segment (Revenue from mobile games and licensing) has generated $340m over the past 12 months. This is extremely impressive given that Nintendo has only really introduced two major games in Super Mario Run and Fire Emblem Heroes. It's clear that Fire Emblem Heroes is the main revenue driver at the moment and is helping stem the decline that we would have seen had Super Mario Run been the only game released. It's clear at this point that the potential is there for NIntendo but they need to embrace mobile business models if they want to be successful. They can't expect to charge $10 for a game on mobile and expect long term recurring revenue. Ultimately I can see Nintendo building a $1bn annual segment if they play their cards right. Animal Crossing looks promising but I'm not sure if it'll monetise as well as Fire Emblem.

Download (digital) sales for Nintendo are up YoY, but still fairly low compared to competitors that are more established in the digital space. It looks like Nintendo is impressed with sales from Zelda's season pass though and I fully expect Nintendo to continue offering add on content through its games as a way to drive long term engagement and spend. I don't expect a huge boost in digital sales this year, but once Nintendo's paid online service rolls out we should see higher revenues from that segment. However, it is imperative that Nintendo get the online experience and value adds perfect so that they can offer an attractive service. So far they've failed on the online front when it comes to areas like voice chat or lobby's. Nintendo know that they can't offer a service on the same level as PlayStation or Xbox though, hence why it's priced as such.

Nintendo's approach to virtual console has been a weird one. Especially with how they handled the lifecycle of the NES Classic. It seems they only intended it to be a stop gap product for the holidays and therefore had only negotiated to manufacturer a certain amount. The SNES Classic launch hasn't gone as smooth as I would have liked but with a day 1 shipment of 1.7 million I think it's clear that Nintendo is at least trying to ensure supply for this is good. Hopefully consumers are still able to purchase one during the holiday gift giving season without too much trouble. The return of NES Classic is also a good move. Not sure what the issue with VC on Switch is, but it looks like for now Nintendo has found a way to monetise back catalog. A $70 product is more than most consumers spend on VC games (Wii/WiiU/3DS) and therefore Nintendo can generate more from each consumer than they would if they were to sell each game separately. I do imagine we'll get some VC support on Switch in the future, but not whilst these classic consoles are killing it.

Two other notes I want to mention.
1. Nintendo has spent nearly 3x more on advertising in the last 6 months than they did during the same period last year.
2. Pokemon Go continues to be a profit driver for Nintendo with

In terms of the future, this will be a solid year for Nintendo. They've created a great product that appeals to a broad audience, they've created a strong pipeline of games for the first 12 months and they've worked with third parties to bring classic titles to the console. I'm extremely optimistic on Switch and always have been since it was first unveiled. However, the hardest part will be to reach the core gamer on PS4/XB1 and the large number of casual gamers who have stuck to mobile.
 
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Neoxon

Spotlighting Black Excellence - Diversity Analyst
Member
Oct 25, 2017
85,379
Houston, TX
Yeah I was considering making a thread about this yesterday..... I really don't think ARMS lived up to the expectations that Nintendo had for it. Sure the 1m+ sales is good, but the LEGS aren't there and it seems to have dropped off a lot of people's radars. Before launch people were grouping it together with Splatoon as new Nintendo hit IPs, but at this point I would be surprised if it ever got a sequel.

I was curious / semi-hyped before the GlobalTestpunch, but after trying the game I decided I wasn't going to pick up the full version. I wonder if there are others like me, or perhaps people who bought the game and then dropped it relatively quickly, leading to poor WOM.
I'd be surprised if ARMS didn't get a sequel.
 

M-PG71C

Member
Oct 29, 2017
139
Woo! Go Nintendo! I am absolutely thrilled they are doing well. A healthy Nintendo makes for a healthy industry. We need all three platform holders to do well so I am very pleased.

Besides, the Switch has been a total blast. I've bought 10 retail titles and 15 eShop games. And I still have Doom, Skyrim, and Xenoblade 2 for the end of the year. I love the damn thing!
 

Hero

One Winged Slayer
Member
Oct 25, 2017
6,794
5.1 million amiibo were sold in just the quarter? Or is that YTD?
 

Deleted member 18161

user requested account closure
Banned
Oct 27, 2017
4,805
Seeing all these down reports about ARMS is depressing to me. That was my game of the year up until the Mario Odyssey release. I mean the legs aren't great but I think those sales are still pretty good for a new IP. I really hope it's enough to green light a sequel.

ARMS will be around for the lifetime of the Switch I think. I imagine instead of a sequel it will get a massive DLC pack around the one year anniversary time with a host of new stages, modes and characters. I think long term it will do well sales wise maybe hitting 2-2.5 million lifetime sales. It all depends on how well they support it in the short term with small free DLC and long term with meaningful paid DLC.

Overall Nintendo doing very well indeed!
 

JavyOO7

Member
Oct 27, 2017
308
I love ARMS. Just let me choose which match I want for replays and let me upload it to Youtube.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
People were saying the same thing about the Wii. We got The Conduit and its sequel out of that, that's it.

Two FPS for the system that had the best console FPS controls ever. Many times 3rd parties have shown they can't read the market at all. See what happened with every big publisher underdelivering on supporting the Wii and Switch, yet flocking to support the Wii U at launch. They have no clue.
yes, but looking at Black Ops 2's performance and retention on the Wii U, there's definitely an audience for such a game. and with the Switch doing much better than the Wii U, retention and decent advertising could be much better. hell, Nintendo seems to think there's something here, since they are pushing Morphies to the forefront despite being a ok-ish looking indie shooter. they even have it listed in their release lists from earlier today. they want these games and they seem like they will push a decent effort

The models are already in HD, I don't think it's to crazy to expect them to put something together for 2018. However I think it will be 2019, love to be wrong though.
building a game world in comparable polycounts and texture resolutions (and whatever visual effects they want to add) is gonna take a considerable amount of time unless they ramped up outsourcing considerably. if Gen 8 started halfway into SM's development, then 2018 would be about 3 years in the making. Nintendo still lists Pokmeon as "2018 or later" so it seems like they think they might still be able to make 2018, but give themselves some wiggle room
 
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BlueManifest

One Winged Slayer
Member
Oct 25, 2017
15,331
You know PS4 sold to retail is ahead PS2 production yet, no? PS4 always tracked behind Wii except for the launch quarter.

There is nothing skewed in PS4 case.

I don't believe Switch will ever track ahead PS4.

The PS4 sold 18.5 million in 14.5 months
http://www.sie.com/en/corporate/release/2015/150106.html

The switch has been averaging a little more than 1 million sold per month, then add to that the boost it gets from Mario this month and add the boost it gets during the holidays

I think the switch will pass the PS4's first 14.5 months on market by 500k to 2 million
 

ethomaz

Banned
Oct 25, 2017
4,851
Santa Albertina
Let them reach their forecast and you are already wrong. People should really stop with the hyperboles on both sides.
Their forecast is below PS4... what are you talking about???

The PS4 sold 18.5 million in 14.5 months
http://www.sie.com/en/corporate/release/2015/150106.html

The switch has been averaging a little more than 1 million sold per month, then add to that the boost it gets from Mario this month and add the boost it gets during the holidays

I think the switch will pass the PS4's first 14.5 months on market by 500k to 2 million
Maybe I'm getting this wrong but with actual forecast Switch will be at 16.7m at the same time period...

And 18.5m for PS4 is SOLD not shipped lol
 
Last edited:

Deleted member 4518

User requested account closure
Banned
Oct 25, 2017
1,278
Strong showing for Nintendo this quarter.

Nintendo Switch hardware, software and smart devices being the main contributors for growth.

It's clear that Nintendo still has some supply issues on the hardware side but it looks like they were able to boost production this quarter in alignment with the launch of Splatoon 2. I was expecting Nintendo to raise their hardware sales forecast and it looks like they've increased it from cumulative 12.74 million to cumulative 16.74 million by March 31st 2018. This suggests that Nintendo has sorted out the majority of supply issues and that they'll be able to achieve a huge holiday shipment this year that could potentially exceed 6 million units. Effectively it'd be selling like PS4 did in its first year.

Nintendo's software sales have been extremely impressive for first party titles with Zelda and Mario Kart now at 4.7m and 4.2m respectively. Splatoon 2 was the big release last quarter and is already off to a great start with 3.61 million units shipped. Splatoon was something special from Nintendo last generation and it was a great idea to let a younger team create a fresh game. The sequel is doing so much better and has led to an increase in amiibo sales last quarter too. It looks like Arms isn't on track to replicate that success. Whilst the game was of a high quality it looks like it didn't have the content people were looking for. Nintendo is projecting a software tie ratio of 3.3 games sold per Nintendo Switch. Right now software tie ratio is at 3.6 so I'm fairly certain Nintendo will exceed their software shipment forecast for the fiscal year.

Nintendo's smart device segment (Revenue from mobile games and licensing) has generated $340m over the past 12 months. This is extremely impressive given that Nintendo has only really introduced two major games in Super Mario Run and Fire Emblem Heroes. It's clear that Fire Emblem Heroes is the main revenue driver at the moment and is helping stem the decline that we would have seen had Super Mario Run been the only game released. It's clear at this point that the potential is there for NIntendo but they need to embrace mobile business models if they want to be successful. They can't expect to charge $10 for a game on mobile and expect long term recurring revenue. Ultimately I can see Nintendo building a $1bn annual segment if they play their cards right. Animal Crossing looks promising but I'm not sure if it'll monetise as well as Fire Emblem.

Download (digital) sales for Nintendo are up YoY, but still fairly low compared to competitors that are more established in the digital space. It looks like Nintendo is impressed with sales from Zelda's season pass though and I fully expect Nintendo to continue offering add on content through its games as a way to drive long term engagement and spend. I don't expect a huge boost in digital sales this year, but once Nintendo's paid online service rolls out we should see higher revenues from that segment. However, it is imperative that Nintendo get the online experience and value adds perfect so that they can offer an attractive service. So far they've failed on the online front when it comes to areas like voice chat or lobby's. Nintendo know that they can't offer a service on the same level as PlayStation or Xbox though, hence why it's priced as such.

Nintendo's approach to virtual console has been a weird one. Especially with how they handled the lifecycle of the NES Classic. It seems they only intended it to be a stop gap product for the holidays and therefore had only negotiated to manufacturer a certain amount. The SNES Classic launch hasn't gone as smooth as I would have liked but with a day 1 shipment of 1.7 million I think it's clear that Nintendo is at least trying to ensure supply for this is good. Hopefully consumers are still able to purchase one during the holiday gift giving season without too much trouble. The return of NES Classic is also a good move. Not sure what the issue with VC on Switch is, but it looks like for now Nintendo has found a way to monetise back catalog. A $70 product is more than most consumers spend on VC games (Wii/WiiU/3DS) and therefore Nintendo can generate more from each consumer than they would if they were to sell each game separately. I do imagine we'll get some VC support on Switch in the future, but not whilst these classic consoles are killing it.

Two other notes I want to mention.
1. Nintendo has spent nearly 3x more on advertising in the last 6 months than they did during the same period last year.
2. Pokemon Go continues to be a profit driver for Nintendo with

In terms of the future, this will be a solid year for Nintendo. They've created a great product that appeals to a broad audience, they've created a strong pipeline of games for the first 12 months and they've worked with third parties to bring classic titles to the console. I'm extremely optimistic on Switch and always have been since it was first unveiled.
Thanks for this summary. The thought on the VC games is pretty much what I thought too, I imagine re-releasing classic consoles generates them more money than VC would, though it'd be nice to have both options, they'd get a decent return from both, easily, I think.
 

BlueManifest

One Winged Slayer
Member
Oct 25, 2017
15,331
Their forecast is below PS4... what are you talking about???


Maybe I'm getting this wrong but with actual forecast Switch will be at 16.7m at the same time period...

im sure they under forecaset some to make sure they meet forecasts which also means they can go above forecasts easily

Remember the original forecast was 10 million
 

fiendcode

Member
Oct 26, 2017
24,926
You know PS4 sold to retail is ahead PS2 production yet, no? PS4 always tracked behind Wii except for the launch quarter.

There is nothing skewed in PS4 case.

I don't believe Switch will ever track ahead PS4.
PS2 is tracking behind PS4 only because it staggered it's launch for nearly a full year globally. If you launch align all regions PS2 is indeed ahead of PS4 and likely always will be. I do think PS4 could catch Wii however although that also depends on PS5 positioning.

Launch skews PS4. The unprecedented supply made a huge impact and PS4 exited supply constraints quicker than any leading major console launch in the past 2 decades (PS2, 360, Wii, Switch). This frontloading effect also applies to Xbox One, which has only recently found itself falling behind 360 ltd aligned despite falling behind monthly years ago.

As for Switch vs PS4, it could really go either way. Excluding launch and they're incredibly close though, which was my point.
 

Tunic

Member
Oct 27, 2017
31
Those are awesome numbers. Congratulations to Nintendo thus far. They have a created a nice system. I have thoroughly enjoyed playing mine since launch.
 

Arynio

One Winged Slayer
Member
Oct 27, 2017
1,235
Maybe I'm getting this wrong but with actual forecast Switch will be at 16.7m at the same time period...

And 18.5m for PS4 is SOLD not shipped lol

Switch is forecasted to reach 16.7m after ~13 months. If they manage to exceed their forecast (they probably will), I think the Switch will be neck and neck with PS4 for their first 14.5 months.
 

ZhugeEX

Senior Analyst at Niko Partners
Verified
Oct 24, 2017
3,099
And what the excuse to use SOLD numbers (18.5m) instead shipment (19.9m)???

C'mon.

Nintendo underforecast 3m???

Hi Ethomaz,

There is no need to use capitalisation or multiple uses of punctuation to express your point.

Explaining in a calm or rational manner is best.

Thanks.
 
Oct 29, 2017
2,398
Their forecast is below PS4... what are you talking about???


Maybe I'm getting this wrong but with actual forecast Switch will be at 16.7m at the same time period...

And 18.5m for PS4 is SOLD not shipped lol
PS4 was at 13.5M after a year though, which Switch is set to beat. That January number of 18.5M conveniently includes a second Holiday period for the PS4. An arguably fairer metric would be to stick to yearly numbers. Right now Switch seems to be doing better in its first year, but likely not its first 15 months due to a different launch period.
 

Cantaim

Member
Oct 25, 2017
33,362
The Stussining
Things are looking good for Nintendo's mobile offerings. If they can monetize the Animal Crossing mobile game correctly It Could seriously do some damage. And it seems like excitement is there based on the comments I read on social media when the direct for it happened.
 
Oct 29, 2017
2,398
Also Nintendo stock just bumped up 7.6%. When they forecasted 10M earlier this year it was almost insider trading when I subsequently bought that stock.

I love it when a plan comes together Hannibalcigar.jpg
 

woman

Banned
Oct 25, 2017
3,532
Atlanta
omg lmao I had no idea switch was doing this well

edit: and the cutoff was a month prior to mario's release wow
 

ethomaz

Banned
Oct 25, 2017
4,851
Santa Albertina
PS4 was at 13.5M after a year though, which Switch is set to beat. That January number of 18.5M conveniently includes a second Holiday period for the PS4. An arguably fairer metric would be to stick to yearly numbers. Right now Switch seems to be doing better in its first year, but likely not its first 15 months due to a different launch period.
Switch needs to ship over 5.87m this quarter to beat PS4...

And the shipment January (end of December) number is 19.9m... not 18.5m.
 

sfortunato

Member
Oct 25, 2017
6,740
Italy
I don't understand these comparisons with PS4 hw sales.

PS4 is one of the fastest selling hardware ever. The fact that Switch is even approaching PS4 first year sales is astonishing per se.