I'm not that tech savvy but I've eaten up most Switch vs Shield comparisons. Correct me if I'm wrong here but as I understand it, the downclocks Switch has matches the specs that Shield usually hits eventually when running, as higher clocks aren't stable. Thus it's more a thing about stability vs peak performance.The Switch has a heavily underclocked Tegra, the title is completely misleading and it is just based on assumptions.
Ah yes, it will be interesting to see how this game will be modified.We're getting Mario Galaxy on Shield, aren't we? Will they just completely cut the IR parts out?
That's true, I'm sure in a dedicated OS Nintendo can optimize it. Let's hope they do use it for the Switch though.I'm not entirely sure about the CPU but I remember someone on the old forum did some in depth testing and found the Shield GPU throttled to to the exact same clockspeed as the Switches docked mode when under load for an extended period of time. It's also worth noting Android and it's API's have some pretty significant overhead compared to the Switches barebones OS.
This is horrible business to give Gamecube games. I could never see that.Now what would be cool: Gamecube games are part of the online service, you get them free within your 20$ online subscription.
Considering Nintendo charges 10$ for even older games (SNES, NES) this seems unlikely but never say never. It certainly would be a great value
If we get a proper VC I see no reason not to include GCN on it. Depends on how Nintendo decides to do moving forward tho.
It wouldn't say it works fine. It functions but it desyncs constantly. I can't see Nintendo going with this kind of input. Even Wii Motion Plus pointing uses the sensor bar for calibration.Can't the use the Joycon's gyroscope to emulate the IR pointer? It works fine in World of Goo.
Some games made use of the camera itself. For example some Wario Ware Smooth Move games ask you to cover the camera and then uncover it.Pretty sure making the Joycon's gyro replicate a pointer would be incredibly easy.
I highly doubted that an official Wii/GC emulator would exist for the Shield, but here we are. There isn't any really to put this possibility off the table at this point.
This is a good observation.Maybe this is why Donkey Kong Country Returns isn't included with the Tropical Freeze port. Would make sense if it's a VC title.
On Wii U NES games are $5, SNES $8, N64 $10 and Wii $20. I imagine GC games would be $15 then.Now what would be cool: Gamecube games are part of the online service, you get them free within your 20$ online subscription.
Considering Nintendo charges 10$ for even older games (SNES, NES) this seems unlikely but never say never. It certainly would be a great value
Now what would be cool: Gamecube games are part of the online service, you get them free within your 20$ online subscription.
Considering Nintendo charges 10$ for even older games (SNES, NES) this seems unlikely but never say never. It certainly would be a great value
Now what would be cool: Gamecube games are part of the online service, you get them free within your 20$ online subscription.
Considering Nintendo charges 10$ for even older games (SNES, NES) this seems unlikely but never say never. It certainly would be a great value
Just use the right Joycon upside down and sell a $5 sensor bar.Gamecube is only a matter of when. Wii is a little more complicated as there's no way of replicating IR pointing without both a sensor bar and Wii Remote style controller.
On Wii U NES games are $5, SNES $8, N64 $10 and Wii $20. I imagine GC games would be $15 then.
I honestly think they're just going to simulate the pointer using the right joy-con's gyroscope. 2DBoy has done this on Switch and the results are pretty much perfect.Gamecube is only a matter of when. Wii is a little more complicated as there's no way of replicating IR pointing without both a sensor bar and Wii Remote style controller.
Yes. Going by the clockspeed DF quoted (1050MHz), the Nvidia shield is capable of running at up to double the speed. Of course, the device is known to thermal throttle, so it's probably not actually that big a gap, but still, it does mean that just because something runs on the Shield doesn't automatically mean it'll run the same on the Switch.Doesn't the Shield actually have higher CPU clocks or something like that?
TP runs at 1080p on the ShieldIs the resolution increased in these games, or do they run at their original 480i/p?
The hardware is identical. Yeah the OS layer is different but much of this emulation code could be be easily re-used on the Switch. It could be done in very little time and would perform just as well, probably even better since no AndroidWhy would you say that this is for the Switch when it's running on a Shield? Is it just because of similar architecture?
Resolution got bumped to 1080p. They enabled widescreen too and replaced the HUD. Otherwise very little changesThis is so interesting.
How is the emulation, in regards to resolution etc? Did they also introduce new textures etc for all of the button prompts? Any other noticeable changes?
I'm very curious how the Super Mario Galaxy release works without the Wiimote being used to control it. Did they just get rid of all the pointer-star stuff?
According to Anandtech, the Shield TV does not suffer from any thermal throttling, so you can expect the CPU always running at 2GHz, that doubles Switch's clock speed.I wouldn't call it "heavily underclocked" since in practical situations the Shield TV throttles and ends up performing about the same as the Switch, with 1GB of RAM less too.
I remember when the Switch was announced someone made a picture of the two joycons looking like a Gamecube controller.I think, if and when Virtual Console finally happens on Switch, we'll see Joy-Cons designed specifically to emulate Gamecube controllers, as well as Wiimote Plus support or a controller or Joy-Con that mimics that functionality.
Only the GPU is heavily underclocked which plays a much smaller part in emulation than the CPU. Even if so, without the Android layer some resources are freed up as well. There is no way this emulator wouldn't perform very well on the Switch too.The Switch has a heavily underclocked Tegra, the title is completely misleading and it is just based on assumptions.
Didn't find anything from Dolphin in there. Probably just the same emulation shortcuts (no proper memory management)Going by your reasoning about Dolphin not crashing in the same scenario I thought you were going to conclude Nvidia is using Dolphin code in their emulator. Glad that's not the case!
Not true. Shield TV CPU runs at 2GHz, Switch CPU runs at 1GHz.Only the GPU is underclocked which plays a much smaller part in emulation than the CPU. Even if so, without the Android layer some resources are freed up as well. There is no way this emulator wouldn't perform next to identical on the Switch
We're getting Mario Galaxy on Shield, aren't we? Will they just completely cut the IR parts out?
Yeah. The system's design lends itself well to this idea.I remember when the Switch was announced someone made a picture of the two joycons looking like a Gamecube controller.