I've really missed Directs, I need a massive one filled with lots of hype.
I really hope we'll get a new Zelda this year, even though I have yet to finish BotW.
Would also be nice if they'd announce Dragon Quest Builders 2 for the West. We've heard it's coming, now we need to have it "official".
Also some foolish dreams for FE Three Houses:
- Branched routes in a single package
- New/returning objectives, such as: rescue npc(s), escape the map, defeat certain units, recruit character, capture (but don't kill) unit(s), destroy enemy morale.
- On the above: reintroduce rescue command, like in older games. Introduce capturing enemy units, have certain items/weapons made for this command. Introduce 'morale' mechanic. Assign characters as commanders/vital pillar for a chapter, they get boosted stats when close to allies and allies get boosted stats if the commander takes objectives or kills alot. Have the same for the enemy, and if the commander is killed/captured, enemy morale will decrease. Decrease it to a certain level to inflict debuffs on enemy.
- No marriage/children, unless it actually makes sense story and gameplay wise.
- Add resources for crafting/forging. Craft items that units can hold for bonuses such as: item that decreases fire magic damage, item that negates forest movement penalty for certain unit types etc. Forging weapons will require ore and other resources and you can add bonuses to weapons such as: bonus damage vs cavalry, brave weapon effect, etc.
- Allow for weapon repairment. Higher rarity weapons (B or A+) can be repaired if they (almost) break. They will need resources, and this will help players avoid micromanaging good weapons.
- Add bonus maps for resource gathering. Has enemy units, but doesn't reward exp on certain difficulty levels.