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Epilexia

Member
Jan 27, 2018
2,675
Short video showing the motion controls of Sky Rogue... looks pretty neat !



WOW, it's impressive. This music really catches the spirit of the arcade games produced by Sega in the 90s, and there are fucking barrel rolls taken from 'Star Fox'.

Such an amazing love letter to classic Japanese flight combat games.

And this Switch port and how it uses the hardware distinctive features is something.
 

jariw

Member
Oct 27, 2017
4,283
I just failed at level 100 (which is the last level) in the Normal Campaign on Rogue Aces, but the game should indeed be beatable. Now when I've played much more of the game, here are some more detailed hints:
* IMO, the old-style controller scheme is far better (since it make circling much easier)
* Each completed mission is rewarded 100*mission_no points.
* If a mission target is destroyed before the mission is assigned, the reward is doubled.

The following things are kind of spoiler-ish, if you want to discover the game mechanics by your own, so I spoiler tag these:
* At missions 10, 30, 50, 70, 90 the task is to move to the next airfield.
* At missions 20, 40, 60, 80. Each boss fight introduces a new boss weapon. Good rocket aiming and good turn speed are good tools in boss fights.
* Mission 100 also have a boss fight, but it also have a mission that needs to be done before the boss.
* Don't do air boss fights above a captured airfield. It's possible to lose a captured airfield if you accidentally bomb it.
* Enemy fighters can only start (respawn) from enemy airfields. If you want lots of free airtime, destroy airfields as far away as possible.
* Enemy tanks, infantry and small ships respawns at each airfield landing. All other enemy objects (excluding airplanes) are fixed targets and are destroyed once.
* Trains are the most demanding fixed targets IMO. You might need to do multiple bomb runs for these missions.
* If you you get a mission regarding paratroopers or bombers, boost there right away to gain time to get them all down. Same with plane escort missions.
* If a fixed mission target is more than 40 distance units to the right, it's usually a good sign to move to the next airfield to gain air time.
* Collect all boosts you get from enemy fighters. The boosts stay for all remaining planes.
* Use auto landing. The score penalty is so small that you'll easily gain that by destroying mission targets in advance.
* Additional enemy fighters seems to be added somewhere around mission 12, 32, 52, 72, 92. Not yet sure here, though.
* Never risk the plane. Return to airfield if you need to repair the plane or refill the bombs.
* Speed boosting are very useful, but don't use it at low altitude.
* A technique that can be used for enemy fighters is to damage them, but not destroy them. That will result in a less aggressive air space.
 

No Depth

Member
Oct 27, 2017
18,267
A preview of the next month thread.

Nintendo Switch - eShop Originals

  • 03 - Nihilumbra
  • 04 - Donkey Kong Country: Tropical Freeze
    --
  • 08 - Raging Justice
  • 10 - Immortal Redneck
  • 10 - Garage
  • 10 - One Piece: Pirate Warriors 3 - Deluxe Edition
  • 10 - Super Chariot
  • 11 - Hyper Sentinel
    --
  • 15 - Battle Chasers: Nightwar
  • 15 - Penguin Wars
  • 18 - Little Nightmares: Complete Edition
  • 18 - Hyrule Warriors: Definitive Edition
    --
  • 22 - Runner3
  • 22 - Mega Man Legacy Collection
  • 22 - Mega Man Legacy Collection 2
  • 22 - Tennis World Tour
  • 25 - PixelJunk Monsters 2
    --
  • 29 - Yoku's Island Express
  • 29 - Fallen Legion: Rise to Glory
  • 29 - Street Fighter: 30th Anniversary Collection
  • 29 - Yonder: The Cloud Catcher Chronicles
  • 29 - Legend of Kay Anniversary
  • 29 - Harvest Moon: Light of Hope
  • 29 - Die for Valhalla!
  • 31 - Figment
  • 31 - Yesterday Origins
    --
  • ?? - Lumines Remastered
  • ?? - Punch Club
  • ?? - Trailblazers

Finally, I beat the boss and died on floor 16. I don't know how am going to reach the floor 50.
Only I miss a bigger bag because it's filled after 4-5 floors.

Bought literally nothing in April, but May has a few definites from me.
 

Tarot Deck

Avenger
Oct 27, 2017
4,233
A preview of the next month thread.

Nintendo Switch - eShop Originals

  • 03 - Nihilumbra
  • 04 - Donkey Kong Country: Tropical Freeze
    --
  • 08 - Raging Justice
  • 10 - Immortal Redneck
  • 10 - Garage
  • 10 - One Piece: Pirate Warriors 3 - Deluxe Edition
  • 10 - Super Chariot
  • 11 - Hyper Sentinel
    --
  • 15 - Battle Chasers: Nightwar
  • 15 - Penguin Wars
  • 18 - Little Nightmares: Complete Edition
  • 18 - Hyrule Warriors: Definitive Edition
    --
  • 22 - Runner3
  • 22 - Mega Man Legacy Collection
  • 22 - Mega Man Legacy Collection 2
  • 22 - Tennis World Tour
  • 25 - PixelJunk Monsters 2
    --
  • 29 - Yoku's Island Express
  • 29 - Fallen Legion: Rise to Glory
  • 29 - Street Fighter: 30th Anniversary Collection
  • 29 - Yonder: The Cloud Catcher Chronicles
  • 29 - Legend of Kay Anniversary
  • 29 - Harvest Moon: Light of Hope
  • 29 - Die for Valhalla!
  • 31 - Figment
  • 31 - Yesterday Origins
    --
  • ?? - Lumines Remastered
  • ?? - Punch Club
  • ?? - Trailblazers

Finally, I beat the boss and died on floor 16. I don't know how am going to reach the floor 50.
Only I miss a bigger bag because it's filled after 4-5 floors.

And that's with the delay of Dark Souls.

Second semester is packed, holy crap.

I wonder if we get to play Hollow Knight before Dark souls...
 

Deleted member 33567

User requested account closure
Banned
Nov 17, 2017
254
Anyone playing gacha racing? After 3 or so consecutive drift turns, the drift stops working. I.e nothing happens when I press the button. Can you "use up" drift or is it a bug? It is consistently occurring, so don't think it is my controller.

So far I have mixed feelings on the game, I'm enjoying the gameplay but sometimes feels like winning or losing is entirely based on car stats rather than my driving. Having said that, I'm only on E class, so not that Far into it and this could change. Favourite set up is using the screen vertically on a stand, but Hopefully they will patch the menus to change orientation when doing this.
 
Oct 26, 2017
1,056

King Onion

Member
Oct 27, 2017
252
I've probably put around 6-7 hours in Wild Guns so far and am really digging the feeling of progression I've gotten as I've improved. Never really played a game like this beyond Tin Star and I suppose Kid Icarus Uprising so I was really struggling at the beginning. Once I learned to stop dodge rolling too much I immediately improved quite a bit. I'm now able to confidently get through the first three levels without too much trouble and by that point it becomes much easier to amass extra lives since stages start doling out points like candy. Haven't actually beat it with no continues since I have yet to figure out a strategy for the jetman boss on the train stage but I can see the light.

Also this is all on easy, and apparently normal and hard have different stages so that'll be fun.
 

steveovig

Banned
Oct 25, 2017
1,171
I've probably put around 6-7 hours in Wild Guns so far and am really digging the feeling of progression I've gotten as I've improved. Never really played a game like this beyond Tin Star and I suppose Kid Icarus Uprising so I was really struggling at the beginning. Once I learned to stop dodge rolling too much I immediately improved quite a bit. I'm now able to confidently get through the first three levels without too much trouble and by that point it becomes much easier to amass extra lives since stages start doling out points like candy. Haven't actually beat it with no continues since I have yet to figure out a strategy for the jetman boss on the train stage but I can see the light.

Also this is all on easy, and apparently normal and hard have different stages so that'll be fun.

So, dodge rolling is bad? I've grown frustrated with the game since I can't make it past the first boss on Normal or Easy. I keep getting close but I end up dead.
 

Aprikurt

▲ Legend ▲
Member
Oct 29, 2017
18,775
Sorry for the false alarm. Thought that the game was already out. Playing this using a review code. We usually get review codes late so thought the game was already released. Loving the game though.
Wednesday 25th for us normies.

Mind giving us some more detailed impressions in retribution? I'm really liking the look of it myself, and it's pretty much an instant buy for me.
 

King Onion

Member
Oct 27, 2017
252
So, dodge rolling is bad? I've grown frustrated with the game since I can't make it past the first boss on Normal or Easy. I keep getting close but I end up dead.
It is very powerful in the amount of invincibility frames it gives you, but I find the time spent waiting for its animation to complete can be better spent actually shooting guys. You can easily just walk a bit to the left or right and dodge most bullets perfectly fine. It is actually classic game design brilliance al la the NES/SNES era Castlevania jumping.

I probably use it the most when fighting bosses as some will have 'sweeping' attacks. The first boss robot shooting his chain gun is the perfect time to dodge roll in my opinion. Have you tried the other characters? The dog seems to be recommended if you are struggling since you can move and shoot at the same time and not really have to think about aiming while doing so.
 

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
Anyone playing gacha racing? After 3 or so consecutive drift turns, the drift stops working. I.e nothing happens when I press the button. Can you "use up" drift or is it a bug? It is consistently occurring, so don't think it is my controller.

So far I have mixed feelings on the game, I'm enjoying the gameplay but sometimes feels like winning or losing is entirely based on car stats rather than my driving. Having said that, I'm only on E class, so not that Far into it and this could change. Favourite set up is using the screen vertically on a stand, but Hopefully they will patch the menus to change orientation when doing this.
Are you using the alternate control scheme? I never figured out how to properly drift with the default ones, but I don't have your problem with the other setup.

There will be many races where it'll feel like it's all about stats yeah, especially at the beginning, but the game slowly introduces more skill-based tracks where that won't be enough.
 

Deleted member 33567

User requested account closure
Banned
Nov 17, 2017
254
Are you using the alternate control scheme? I never figured out how to properly drift with the default ones, but I don't have your problem with the other setup.

There will be many races where it'll feel like it's all about stats yeah, especially at the beginning, but the game slowly introduces more skill-based tracks where that won't be enough.

Yes, I have the alt controls on, couldnt drift at all on default. Good to hear it gets more skill based. I like to have a game like this in my rotation, where I can have a quick go when I don't have enough time to play anything deeper.
 

steveovig

Banned
Oct 25, 2017
1,171
I can't figure out drifting well either. I just kinda use my stats to my advantage and plow through the AI. I'm a bit stuck on the Grade A races now though.
 

Miker

Member
Oct 25, 2017
3,014
So, dodge rolling is bad? I've grown frustrated with the game since I can't make it past the first boss on Normal or Easy. I keep getting close but I end up dead.

Dodge rolling leaves you fairly open. It's easier to just stop shooting for a second and move a little bit to the left or right to dodge bullets.
 

Beast780

Member
Jan 28, 2018
422
At first, I gave Regalia: Of Men and Monarchs a recommendation after playing a couple hours, noting the gameplay was fun and the writing was good despite the long loading times. I have put in 5 more hours, and I cannot recommend this game at all. At least to me, I still found the writing to be to my liking, humorous and bright, but after a few hours, there are some huge problems with the gameplay.

At first, the gameplay was pretty standard Final Fantasy Tactics style sRPG, tough, but the kind of tough I liked. Then I got a couple hours in, the combat became frustrating because the skills the enemies were employing were making me feel like I literally needed to get lucky in order to take out an enemy before he wiped my team. Frustrating to a degree that I didn't feel it was fair. This is playing on the normal difficulty, with the only other difficulty being a story only difficulty. Now, I may very well just suck at this game and therefore my skill is not allowing me to enjoy it, but the combat felt cheap.

If you do manage to survive a battle, they you come to a camping stage where you can rest to revive players. This is where the games interface is a problem. Since hitting the interact button makes you interact with the closest object to you, because of collision detection, I couldn't enter the tent to revive my fallen because often the closest thing to me would be a character you could talk to. This also happens when you want to save. In order to fix this, you need to exit out of the campsite, which includes a 45 second loading time, and enter back in the campground and hope the characters are placed in a way you can actually select the campsite to rest. Sometimes, Id have to do this two or three times to get a "good roll" in order to select to either save or rest.

I also feel like perhaps there might be too much dialogue and not enough battling. The game kind of seems more like a visual novel with sRPG type battles.

The loading times are as bad as any game I've played on the Switch. Every time you need to select something or move somewhere required a 45 - 1:30 load. I cannot recommend anyone play this unless you get it at a HEAVY discount, or possibly hope for a patch. I am so sad, because this game had so much promise to me with the witty/charming writing and the base building seemed alright, but too much of the game feels broken or cheap.


On another note, I'm glad to see Tennis World Tour coming to the Switch! I was kind of eyeing that because I was a fan of the Top Spin games. If the Switch version is good, that's the version I'll get. I played a ton of Virtua Tennis on the Vita.
 

1upsuper

Member
Jan 30, 2018
5,485
Got paid and I reeeeeally wanna get Neo Atlas. Why does it have to be $50? D: I usually avoid price whining but the game is $30 everywhere else. It's Artdink so I really want it.
 

Tebunker

Member
Oct 25, 2017
3,844
Manticore Quicklook for those interested and still looking for more info.

I'm down. Another posters comments put me off a little, but watching that video and the game is definitely something I want to play. I will probably still wait for it's first sale though. I have enough to play and in that time hopefully everspace comes out too and then we practically have a plethora of arcadish space shooters.


And since you're here, a topic I want to cover. My wife and I will regularly watch trailers just to see if anythingnis interesting. Holy hell do devs not know how to cut a trailer 90% of the time. Like it is seriously bad. they either don't show enough gameplay or cut from scene to scene very fast or just don't have one. Sometimes a straight 2 minute gameplay video is 10 times better than any trailer available. It's annoying
 

Slam Tilt

Member
Jan 16, 2018
5,585
Short video showing the motion controls of Sky Rogue... looks pretty neat !
I don't know if I'd actually play with that scheme (and I usually love motion controls), but I'm tempted to get the game just to show off that gimmick alone.

And am I the only person whose interest in Immortal Redneck was soured by all the cussing in the game? I'd rather deal with the demons of DOOM than have my kids in earshot of that game.
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
At first, I gave Regalia: Of Men and Monarchs a recommendation after playing a couple hours, noting the gameplay was fun and the writing was good despite the long loading times. I have put in 5 more hours, and I cannot recommend this game at all. At least to me, I still found the writing to be to my liking, humorous and bright, but after a few hours, there are some huge problems with the gameplay.

At first, the gameplay was pretty standard Final Fantasy Tactics style sRPG, tough, but the kind of tough I liked. Then I got a couple hours in, the combat became frustrating because the skills the enemies were employing were making me feel like I literally needed to get lucky in order to take out an enemy before he wiped my team. Frustrating to a degree that I didn't feel it was fair. This is playing on the normal difficulty, with the only other difficulty being a story only difficulty. Now, I may very well just suck at this game and therefore my skill is not allowing me to enjoy it, but the combat felt cheap.

If you do manage to survive a battle, they you come to a camping stage where you can rest to revive players. This is where the games interface is a problem. Since hitting the interact button makes you interact with the closest object to you, because of collision detection, I couldn't enter the tent to revive my fallen because often the closest thing to me would be a character you could talk to. This also happens when you want to save. In order to fix this, you need to exit out of the campsite, which includes a 45 second loading time, and enter back in the campground and hope the characters are placed in a way you can actually select the campsite to rest. Sometimes, Id have to do this two or three times to get a "good roll" in order to select to either save or rest.

I also feel like perhaps there might be too much dialogue and not enough battling. The game kind of seems more like a visual novel with sRPG type battles.

The loading times are as bad as any game I've played on the Switch. Every time you need to select something or move somewhere required a 45 - 1:30 load. I cannot recommend anyone play this unless you get it at a HEAVY discount, or possibly hope for a patch. I am so sad, because this game had so much promise to me with the witty/charming writing and the base building seemed alright, but too much of the game feels broken or cheap.


On another note, I'm glad to see Tennis World Tour coming to the Switch! I was kind of eyeing that because I was a fan of the Top Spin games. If the Switch version is good, that's the version I'll get. I played a ton of Virtua Tennis on the Vita.
Thanks for the warning on this. I'm interested but will definitely wait for patches.
 

Epilexia

Member
Jan 27, 2018
2,675
My interest in 'Garage' has passed from 0 to 100 after seeing this video with 6 minutes of gameplay.

At the start it seems like other generic 'Hotline Miami' clone, but in the middle of the video, there are some crazy creative ideas introduced in its level design.

 

derFeef

Member
Oct 26, 2017
16,355
Austria
My interest in 'Garage' has passed from 0 to 100 after seeing this video with 6 minutes of gameplay.

At the start it seems like other generic 'Hotline Miami' clone, but in the middle of the video, there are some crazy creative ideas introduced in its level design.


This reminds me of Take no Prisoners and for that alone it's getting a buy.
Sky Rogue as well!
 

UCBooties

Avenger
Oct 26, 2017
2,311
Pennsylvania, USA
Manticore Quicklook for those interested and still looking for more info.

I'm down. Another posters comments put me off a little, but watching that video and the game is definitely something I want to play. I will probably still wait for it's first sale though. I have enough to play and in that time hopefully everspace comes out too and then we practically have a plethora of arcadish space shooters.


And since you're here, a topic I want to cover. My wife and I will regularly watch trailers just to see if anythingnis interesting. Holy hell do devs not know how to cut a trailer 90% of the time. Like it is seriously bad. they either don't show enough gameplay or cut from scene to scene very fast or just don't have one. Sometimes a straight 2 minute gameplay video is 10 times better than any trailer available. It's annoying

Manticore is fine as long as you know what you are getting. The flying and shooting are fun and feel pretty good. It's waaaaay over on the arcade side of things so don't expect to be able to re-orient yourself or pull of anything more than a dodge roll and brake turn.

Missions tend to be short and range from frustrating to good, weapon variety is decent, upgrades can feel beefy but it can be hard to know if it is a good time to upgrade or if you should horde your resources.

Most of the stages are gorgeous and can be a lot of fun to fly through. Once you find the collectibles though there's no reason to go back.

If you are looking for a very linear, decently pretty space game with an ok story and some fun flying it's worth your time. It just suffers a lot in comparison to previous games in the series and for people who enjoyed those games it can be hard not to feel that this game is lacking in a lot of areas.

(Some of the escort missions are terrible though, you just have to get through them)
 

ryushe

Member
Oct 27, 2017
4,813
Man, I really hope the Naruto games are good ports because it's been kind of dire for me and the Switch lately.
 

Zonic

Member
Oct 25, 2017
33,377
Looks like Sega's having an eShop sale:

- 7th Dragon III Code: VFD (3DS): $19.99, 50% off
- Sonic Forces (Switch): $23.99, 40% off
- Sega 3D Classics Collection (3DS): $14.99, 50% off
- Legend of Legacy (3DS): $14.99, 25% off
- Stella Glow (3DS): $14.99, 25% off
- Hatsune Miku: Project Mirai DX (3DS): $19.99, 50% off

I can recommend that Sega 3D Classics Collection if you haven't bought a bunch of them separately. In case you're wondering what you get:

- Fantasy Zone II W
- Sonic The Hedgehog
- Thunder Blade
- Galaxy Force II
- Altered Beast

& then the 4 bonus games that're exclusive to this collection:
- Power Drift
- Puyo Puyo 2
- Fantasy Zone II (Master System Version)
- Maze Walker (Master System Version)

If you like rhythm games, Project Mirai DX is a decent one with different control schemes & ways to play, plus it's one of the few Miku games where some songs can actually change vocals based on who you choose.
 

deadfolk

Member
Oct 25, 2017
5,526
Oh, thanks. I thought I was going insane, cuz I checked it before going to work.

Anywho, what is its price range? Is it full-price?

Who am I trying to fool? Of course it is.
In EU it's €59.99 for the trilogy, or you can get them individually for €19.99 each. Will probably translate to the same in $.

I might spring for the first one myself.
 

Zonic

Member
Oct 25, 2017
33,377
7th Dragon is pretty solid. Has (or had, at any rate) a demo as well.
Save for Sega 3D Classics, all the 3DS games on sale have a demo to try out. I'm pretty sure all the RPGs are basically "here's the first chapter, you can transfer your save to the full game", but someone might have to correct me on that.