I fear Steamworld Quest will be short and it will bum me out. I mean, the Steamworld games arent exactly super long, but I feel a card game needs room to breathe so like a 8 hour game for a card game would be too short :(
I fear Steamworld Quest will be short and it will bum me out. I mean, the Steamworld games arent exactly super long, but I feel a card game needs room to breathe so like a 8 hour game for a card game would be too short :(
A small heads up - after the latest update, Switch has a zoom option that works everywhere, including all games (you need to enable it in the system settings). Double click on home button to zoom, double click again to exit.went back to Grimrock today to remind myself of what Vaporum might entail. i know they're purportedly different, but in terms of control I really feel like a game like this one belongs on PC. plus Vaporum is $10 on Steam right now. might be something I play on my laptop seeing as the text in the handheld version if pretty darn small.
The Top 6 games on the US eShop right now are all good third party/indie games, what an odd time to be alive.
Cuphead, Katana Zero, Phoenix Wright, Enter the Gungeon, Final Fantasy VIII, and Diablo III.
Imagine being told only a year ago that Cuphead, FF 8, and Diablo would all get Switch ports.
One of the most coveted Xbox exclusives, a PS1 RPG that's never been seen on a Nintendo platform, and a franchise that no one has ever remotely associated with Nintendo that gets bundled with the system.
Madness.
Coming this week
- 23 - Mortal Kombat 11 - WB Games - $59.99/€59.99 - 22.6 GB
pretty sure that was a typo because it's FFVII. FFVIII still hasn't been ported to anything (besides PC)
Yes. Playtime is however long you want it to be, as in however long you take to get to the final island.Is Kingdom Two Crows any good? Would like some user reviews please. Also playtime etc
They're very different, but I definitely prefer the creative freedom offered by the mix-and-match style of Octopath/FFV/FFT/Tangledeep/etc. (Bravely I actually remember least, so I prefer to use those other examples as benchmarks.)
FFXII's system is enjoyable enough. I much prefer it to the original license board system with no jobs, where everyone became same-y jacks-of-all-trades.
But it's not quite as constantly exciting or creatively empowering as the other system. Its progression feels more confined, despite the open-looking license board structure, and padded with equipment selections.
A small heads up - after the latest update, Switch has a zoom option that works everywhere, including all games (you need to enable it in the system settings). Double click on home button to zoom, double click again to exit.
I am playing Shadowgate now (just started) - it also has some hidden things, but to somewhat help with that, it also has touch controls in addition to the analog sticks. Don't know if Vaporum has those though, I think not (will know when I get around to it, it's next after Shadowgate).I keep forgetting about this. It's a great feature, but I'm not sure it's one I want for a game like Vaporum. I've been playing through Grimrock again and it feels really good with a keyboard and mouse. The ease of the QE/WASD setup is just key for me with most first person games. Also, I've not seen anyone comment on how you interact with parts of the environment in Vaporum that seem to require mouse-overs. Some of the buttons and switches are meant to be a little hidden, so it's no clear to me how you look for them and I'd rather hate to use the analog sticks for that.
Pooroomoomentioned dungeon crawlers and yes, I'm super into the genre lately. However, there are so many stats and skills, you have to look at all that very carefully and decide on a path... I managed to beat Grimrock a while ago, but only because I decided from the start to only upgrade two skills and forget about the rest ^_^
Same with Dead Space: "I won't even look at all the weapons, I'll only use and upgrade the laser cutter". Oh, and Dark Souls? Played as a thief and never touched any weapon other than my trusty bandit's knife. Skyrim? Never crafted anything, ignored alchemy entirely and no spells, please.
Heh, just found this post in the middle of Level 4 of Grimrock. I looked up a character creation tutorial just so I could be well-prepared and focus on what I think is best about the game (puzzles). The video I found suggested exactly what you suggest: focus on exactly one skill and stick with it. Max out dex and vitality. Don't worry about strength or willpower (unless you decide to go with a wizard, which is unnecessary and kind of a pain, but I took one anyway because hooray Light spell).
I seem to remember Grimrock 2 improving systems enough to make multi-skill characters worthwhile, but LOL is it bad in the original. I am absolutely crushing things by Level 4 thanks to my Mace and Unarmed users. And then my wizard just obliterates stuff with Air Magic now that he has 20+ points in it. It's fairly hilarious and also kind of a bummer. Viability of builds is something that I think about a lot with these games. In a lot of cases I have more fun when I know which skills are completely useless and skip them. I really wish developers would let you reset skills and rebuild your character midgame if they're going to throw abilities into the mix that are basically useless for 99% of the game.
Skyrim is even worse in a way. I played with a bow and then switched to two-hand onslaughts close up. made everything else pointless when I went berserk. With all of the systems they have, you'd think they could see their way to a balanced approach to combat, but nope. That's a big reason I'll never buy another Elder Scrolls game. Unless they can make various builds more viable or interesting, what's the point?
Dark Souls isn't quite as bad, but there's definitely a style or two that will basically torch the entire game if you know how to abuse it.
Couldn't you just not use the overpowered build and still enjoy the game? Or does the mere existence of an overpowered build drive you to that? It's not like these games are impossible with other builds.
Quick question but is there a limit to how many gold coins you can have? I've got 998 atm so wondering if the cap is 999
I remember the original FF XII and while I liked it, the idea of a job board you can reset is pretty amazing. I imagine the game being a lot more fun that way. Maybe the best mainline FF of them all.
On the other hand, Bravely's system encourages you to mix and match within the game itself, no need for a Zodiac Age upgrade or some such improvement. Thanks to all the features that were in the game from the start, you can easily play mix and match or restart your game and cruise to a min/max victory.
I'm thinking about getting FF XII, but I keep stopping myself because I'm concerned the cut scenes and pointless meandering are going to eat up more of my time than actual dungeon gameplay. At which point I think about returning to Etrian Odyssey IV and actually beating it this time. Maybe just look up a min/max run.
And then my brain flips again: I like EOIV just fine, but I hated the rock/paper/scissors nature of the boss fights and some of the unnecessary looping with the constant returns to town was... annoying. I sometimes wonder why those games are so popular when they are so, so, so grindy and they force you to loop through a series of grindy points just to level up enough for each dungeon.
Quick question but is there a limit to how many gold coins you can have? I've got 998 atm so wondering if the cap is 999
I beat Dark Souls without an overpowered build, then went on to beat it with about 4 or 5 others, one of which turned out to be ridiculously effective (rapiers are no joke). Skyrim I never finished, mainly out of boredom, but I did make it pretty far and realized just how thin you could spread yourself if you weren't careful. There is no doubt that both games feature builds that could totally hobble you even if they look reasonable at the start, and that's the main issue I take with them. In my mind this is a design flaw.
For instance, in Grimrock there are abilities that look like they should make you a tank, but in reality the stats around protection are way overvalued, to the point that a rogue with 5 protection and 25 evasion will have better survivability than a tanky character with 25 protection and 5 evasion. It's not even close. Rogues and light armor make heavy armor look like a joke. Absolutely nothing in the game suggests this would be the case, and by the time you find out you either have to start over or try to push through with a broken build. Worse, because the game emphasizes front line/back line mechanics, it's semi-implied that having beefy characters up front is to your advantage. That's really not true.
For me, this breaks a lot of the fun of the game. If you are struggling because the game failed to communicate the potential usefulness/effectiveness of something clearly, the problem is the game, not the player. There's a similar situation in Grimrock 2. You can specialize in Earth Magic if you want, but it would be absolutely pointless because nothing in the mid or late game responds to poison. You've already dumped all your starts there, now it's worth nothing! If I could respec, that wouldn't be an issue, but it's like the devs punish you for taking a route they offered in the first place?
I could get into other games that do this (Dark Souls 2 says far, far too little about what it stats do), but my main point is that there are games I will study in advance so that I don't end up kicking myself in the ass for building a broken party. Games that provide actually viable builds (they're all good, but encourage different styles of play), respecs, or other solutions to late-game survivability or among my favorite because they encourage the kind of experimentation that also respects your time as a player (Disgaea 5's cheatshop is GREAT for this).
I beat Dark Souls without an overpowered build, then went on to beat it with about 4 or 5 others, one of which turned out to be ridiculously effective (rapiers are no joke). Skyrim I never finished, mainly out of boredom, but I did make it pretty far and realized just how thin you could spread yourself if you weren't careful. There is no doubt that both games feature builds that could totally hobble you even if they look reasonable at the start, and that's the main issue I take with them. In my mind this is a design flaw.
For instance, in Grimrock there are abilities that look like they should make you a tank, but in reality the stats around protection are way overvalued, to the point that a rogue with 5 protection and 25 evasion will have better survivability than a tanky character with 25 protection and 5 evasion. It's not even close. Rogues and light armor make heavy armor look like a joke. Absolutely nothing in the game suggests this would be the case, and by the time you find out you either have to start over or try to push through with a broken build. Worse, because the game emphasizes front line/back line mechanics, it's semi-implied that having beefy characters up front is to your advantage. That's really not true.
For me, this breaks a lot of the fun of the game. If you are struggling because the game failed to communicate the potential usefulness/effectiveness of something clearly, the problem is the game, not the player. There's a similar situation in Grimrock 2. You can specialize in Earth Magic if you want, but it would be absolutely pointless because nothing in the mid or late game responds to poison. You've already dumped all your starts there, now it's worth nothing! If I could respec, that wouldn't be an issue, but it's like the devs punish you for taking a route they offered in the first place?
I could get into other games that do this (Dark Souls 2 says far, far too little about what it stats do), but my main point is that there are games I will study in advance so that I don't end up kicking myself in the ass for building a broken party. Games that provide actually viable builds (they're all good, but encourage different styles of play), respecs, or other solutions to late-game survivability or among my favorite because they encourage the kind of experimentation that also respects your time as a player (Disgaea 5's cheatshop is GREAT for this).
For what it's worth, I love FFXII, and didn't intend to dissuade you. Most complaints about the game (specifically time sinks, passive combat) were invalidated with the Zodiac Age's inclusion of seamless 2x and 4x fastforwarding, so I can't recommend it highly enough.
This version will allow job changing, which is nice QOL for those looking to experiment, but its job system can't really be thought of vis-a-vis other games' mix-and-matching progression style. FFXII IZJS's job system was originally balanced around each party member having one unchangeable job, so each was quite strong. Zodiac Age's allowance of a second full job per character already made the party exceedingly strong and versatile, even if they tried to balance around it somewhat. (So there was no "choosing wrong" in FFXII ZA, even before job changing. You're always powerful enough to handle things, but not so powerful that nothing is challenging.)
Between the fastforward options and the game's fast travel teleportation, it's a really painless and fun experience, with tons of optional content to explore and depth to glean from the battle system.
I agree that useless/broken skills, poorly described or implemented stats, and not having the ability to respec are terrible. But something like Skyrim seems to have dozens of viable builds, that's mainly what I was asking when you said you were swearing off of those games (I don't really remember how Grimrock worked).
I see what you mean. As I said, I usually choose a skill or two in games where there is lots of customization because I'm easily confused by too many options, but I ALWAYS check online if it's viable to do things the way I'm planning. It usually is, and sometimes it's even recommended (it looks like upgrading the laser cutter in Dead Space really is the best way to go).
Dark Souls: too many weapons, too many stats... "I'll go with a thief, get super agile and only upgrade my thief's knife". I checked some faqs, it was a viable way to play the game and that's what I did. I eventually crafted a single weapon to beat O&S because those guys are brutal, but aside from that, I've barely touched other weapons and game systems.
For Grimrock, however, I decided from the start to only upgrade two stats per character, but I did some research and it saved me from choosing the "wrong" stats. I don't care about min/max, but it looks like you're seriously wasting points if you've upgrading the wrong stats in Grimrock.
NEAT. I loved IV but never got to try this one.https:///wp-content/uploads/2019/04/raiden-v-directors-cut-apr222019-1-1038x576.jpg
Raiden V: Director's Cut coming to Switch in June, and the shmups keep on coming...
You had already sold me on it, but now I read this and goddamn:'Dig Dog', my GOTY of 2018 along with 'Into the Breach', is finally coming to Switch the 26th.
This is basically 'Spelunky' synthesized in a fast paced arcade game using only one main button and looking to a tradition of Japanese digger games from the 80s.
The game is made by Rusty Moyher, one of my favorite video game designers.
As a curiosity, the games of Rusty Moyher are so good, that the first port programmed by Panic Button for Switch it was not 'Doom', but it was 'Astro Duel Deluxe', other game by Rusty Moyher.
You had already sold me on it, but now I read this and goddamn:
Probably hoping too much for them to add a tate/flipgrip mode for this?https:///wp-content/uploads/2019/04/raiden-v-directors-cut-apr222019-1-1038x576.jpg
Raiden V: Director's Cut coming to Switch in June, and the shmups keep on coming...
Probably hoping too much for them to add a tate/flipgrip mode for this?
Probably hoping too much for them to add a tate/flipgrip mode for this?
Play area still seems taller than it is wide ::shrug::. It would not be a significant difference compared to other games I'll give you that though.The game uses a horizontal display. If you put this in TATE mode, instead of increasing the playable size of the screen, you will reduce this.
Not all the vertical shmups use vertical displays.
Yeah, the Darius collection is excellent. The M2 treatment always delivers. I have the special edition and while I love all the physical stuff and the extra games, Darius 1, 2/Sagaia, and Gaiden are the essentials. For that reason, I hope too many people weren't put off by the special edition and then skipped the base version altogether. The regular edition is still worthwhile.Wow, that's awesome. I'll take all the shmups!
Speaking of them, picked up the Darius Cozmic Collection this weekend. Would have loved the special edition but too much money. I'm not familiar with the Darius series but from what I've played, I'm having a great time. Will posted up some screenshots later.
WHOOPS, should have read before posting. I'll try that :-pMK11 just unlocked for me, i bought it from the South Africa eShop.
Already? Damn. I'm tempted, but I think I'll wait for the physical version.MK11 just unlocked for me, i bought it from the South Africa eShop.
Wait, the Darius collection is not only Japan only, but physical only?
Yup. Don't know the reason behind that. Would love this digitally.
Someone else asked but how are the other games in the special edition?
Happy to see online rankings. Will never reach the top but I like the motivation lol