In case anybody other than me was curious, I've only been able to find one review of Lost King's Lullaby so far, from a site I've never heard of called Gamerheads Podcast Network. I was interested in it due to the art direction and eShop description, but it's sounding like a bust: constant glitches, poor translation, rote battle system, performance problems that outright gut the gameplay, and so on.
In this day and age, we are spoiled with an endless supply of excellent video games, but curation is a necessity. Without it, we're left with games like Lost King's Lullaby needlessly stealing the oxygen from criminally underplayed gems like last year's excellent Iconoclasts. This game is a buggy, repetitive, poorly-optimized, and deeply flawed mess that's doubtlessly going to be put out to pasture as soon as it releases. It isn't worth your time, and - if you're especially morbidly curious - it doesn't take long to see so for yourself. Feel free to pony up the $8 for the privilege, but I would not at all recommend doing so.
It's a ridiculous complaint to talk of lack of curation, when it's the opposite: Nintendo Iberica (the brand used by Nintendo for its operations in Spain and Portugal), has actively collaborated with the creators of the game to promote this, as they do with a lot of Spanish games.
Until the point that the game was featured in the newscast of RTVE1, one of the TV channels with more audience in Spain, being exposed to various millions of spectators in prime time. And this was thanks to the efforts of Nintendo Iberica, who has adopted a very pro-active attitude to promote games developed in Spain.
http://www.rtve.es/alacarta/videos/telediario/td1_videojuego_indie_250419/5164878/
At the end, a game can turn to be better or worse than an initial and promising premise. This game started as a final degree project for a group of students. And in any case, we should applaud the courage of Nintendo for supporting these type of small projects by indie developers, specially when we talk of students releasing their first commercial game. By not only allowing the game on the eShop, but by investing money in PR to promote these games.
They also complain that this game is resting visibility to games like 'Iconoclasts'.... why to compare a game with a more experimental nature and a more contemplative mood with an action game following a classic and well established formula?
It's like to say Nintendo, keep these rare, weird and unusual games away from my console, and only let traditional games in well established genres to exist.