I've completed PictoQuest. It's a fairly short little game overall.
On the positive side, the puzzles are fun, the spritework is great, the puzzles animate when completed, the music is catchy, the puzzles get up to 20x20, and the RPG elements are a cute addition.
On the negative side, there is no marking tool, the RPG elements can be mostly ignored if you're experienced with Picross, and the shop text is set up oddly in that you can end up being unable to check descriptions. I'm not familiar with these developers, but it also appears that English is not their first language, because the text has all the hallmarks of a really poor translation. I mean... it's Picross, so you're not going to actually be impeded, but I don't know if there's a single text box in the game that doesn't have incorrect grammar or awkward phrasing in it. They really need to get a better translator for their next game.
Overall though, it's fun and I liked the different spin on it compared to most nonogram games. Get it if you like Picross.
On the positive side, the puzzles are fun, the spritework is great, the puzzles animate when completed, the music is catchy, the puzzles get up to 20x20, and the RPG elements are a cute addition.
On the negative side, there is no marking tool, the RPG elements can be mostly ignored if you're experienced with Picross, and the shop text is set up oddly in that you can end up being unable to check descriptions. I'm not familiar with these developers, but it also appears that English is not their first language, because the text has all the hallmarks of a really poor translation. I mean... it's Picross, so you're not going to actually be impeded, but I don't know if there's a single text box in the game that doesn't have incorrect grammar or awkward phrasing in it. They really need to get a better translator for their next game.
Overall though, it's fun and I liked the different spin on it compared to most nonogram games. Get it if you like Picross.