Good to know. Thanks!All Darkest Dungeon beginners should start in Radiant Mode. It's NOT easy mode, enemies are the same and deal the same damage, but it changes the game so it's balanced to require less grind so it can be beat faster (20-30 hours instead of 50+). It makes more a more frequently rewarding experience that players still learning the systems will appreciate.
Anyone else looking forward to Yoku's Island Express? It's an open world pinball adventure game. Yeah, you read that correctly.
I really hope it turns out well, because the premise is extremely interesting and it's a gorgeous looking game. Supposed to launch sometime this year.
Anyone else looking forward to Yoku's Island Express? It's an open world pinball adventure game. Yeah, you read that correctly.
I really hope it turns out well, because the premise is extremely interesting and it's a gorgeous looking game. Supposed to launch sometime this year.
On the Switch, my biggest complaints are twofold – firstly, the text in handheld mode can be way too small at times. Secondly, the control-scheme of navigating menus is unintuitive at best. DD is menu-heavy, and it's all too easy to press the wrong thing, or have no clue how to access a part of the menu. Thankfully the touch controls on the Switch help somewhat. The rest of the game's best features – its strategic and satisfying combat, heavy RPG systems, and intensely unfolding story, are all intact.
This looks charming as heck. Interested to hear how it plays.Anyone else looking forward to Yoku's Island Express? It's an open world pinball adventure game. Yeah, you read that correctly.
I really hope it turns out well, because the premise is extremely interesting and it's a gorgeous looking game. Supposed to launch sometime this year.
I have played PC version a lot and changing from mouse to switch controls take some time. It's not as easy and fast as playing with a mouse but fortunately touch screen works quite well and it helps a lot.From this Darkest Dungeon review:
https://www.gamespace.com/darkest-dungeon/review-nintendo-switch/
For those here who have tried it, what do you think?
Controls seem okay so far. Text size is too small in both modesFrom this Darkest Dungeon review:
https://www.gamespace.com/darkest-dungeon/review-nintendo-switch/
For those here who have tried it, what do you think?
Seeing some bad reports on Zero Gunner 2 in Japan. Probably should wait to see if that's ironed out before getting it next week.
Anyone else looking forward to Yoku's Island Express? It's an open world pinball adventure game. Yeah, you read that correctly.
https://mobile.twitter.com/dwrkoa/status/953818566628818945Zero Gunner 2 is a really fun shmup (it auto scrolls but you can rotate your helicopter in 360 degrees which is a fun little twist) and at $7.99 is a bargain since the Dreamcast version is a minimum of about $150 and runs as high as $300 depending on condition. Strikers 1945 II is also a really solid sequel to the original with even better ship and power up variety, nowhere near as pricey but also a bargain at $7.99. I just hope ZeroDiv also plans on releasing Strikers 1999 as that one never got a home release.
What kind of issues are being reported?
https://mobile.twitter.com/dwrkoa/status/953818566628818945
Update: this is a pretty lazy/bad port. - Enemy polygons don't animate correctly. Hell, the Energy icons don't even spawn on the enemies like the NAOMI/DC version does. - HP values for bosses are way off, even in Arcade Difficulty. Bosses die within 10 seconds w/ Apache.
More at the link...
I haven't played it on Switch yet, but on PC the mouse controls are way better than using a controller.From this Darkest Dungeon review:
https://www.gamespace.com/darkest-dungeon/review-nintendo-switch/
For those here who have tried it, what do you think?
https://mobile.twitter.com/dwrkoa/status/953818566628818945
Update: this is a pretty lazy/bad port. - Enemy polygons don't animate correctly. Hell, the Energy icons don't even spawn on the enemies like the NAOMI/DC version does. - HP values for bosses are way off, even in Arcade Difficulty. Bosses die within 10 seconds w/ Apache.
More at the link...
Zero Gunner 2 is a really fun shmup (it auto scrolls but you can rotate your helicopter in 360 degrees which is a fun little twist) and at $7.99 is a bargain since the Dreamcast version is a minimum of about $150 and runs as high as $300 depending on condition. Strikers 1945 II is also a really solid sequel to the original with even better ship and power up variety, nowhere near as pricey but also a bargain at $7.99. I just hope ZeroDiv also plans on releasing Strikers 1999 as that one never got a home release.
What kind of issues are being reported?
https://mobile.twitter.com/dwrkoa/status/953818566628818945
Update: this is a pretty lazy/bad port. - Enemy polygons don't animate correctly. Hell, the Energy icons don't even spawn on the enemies like the NAOMI/DC version does. - HP values for bosses are way off, even in Arcade Difficulty. Bosses die within 10 seconds w/ Apache.
More at the link...
https://mobile.twitter.com/dwrkoa/status/953818566628818945
Update: this is a pretty lazy/bad port. - Enemy polygons don't animate correctly. Hell, the Energy icons don't even spawn on the enemies like the NAOMI/DC version does. - HP values for bosses are way off, even in Arcade Difficulty. Bosses die within 10 seconds w/ Apache.
More at the link...
Same here! I really hope we get it ported to Switch one day. It might even work surprisingly well with Joycons.
A sequel is probably a bit much to hope for though.
From this Darkest Dungeon review:
https://www.gamespace.com/darkest-dungeon/review-nintendo-switch/
For those here who have tried it, what do you think?
If I can resume local wireless games this will go to back to the top of the heap for me.This introduces multiple saves, which has been the main criticism that has been directed at the game since it released. Your save will no longer be wiped when disconnecting from an online game, and you will no longer need to wait for others to join you in the lobby before setting out on an adventure.
https://mobile.twitter.com/dwrkoa/status/953818566628818945
Update: this is a pretty lazy/bad port. - Enemy polygons don't animate correctly. Hell, the Energy icons don't even spawn on the enemies like the NAOMI/DC version does. - HP values for bosses are way off, even in Arcade Difficulty. Bosses die within 10 seconds w/ Apache.
More at the link...
It's been a while since I last played but I don't recall having problems with the sensitivity of the controls.Agreed, that would be awesome. Any chance when you played was the Wii pointer sensitivity too high no matter what you did? I have an Afterglow WiiMote but I just can't seem to get the settings fully right.
Another update on Zero Gunner 2, per the Tweet linked below, ZeroDiv's president stated on their company blog the game is not even a port of the game because they didn't have the original development assets and had to resort to making their own version of the game from scratch.
https://twitter.com/gosokkyu/status/953980651128086528
This is pretty bad PR for Zero Div and also makes me question about now how accurate their other Switch Psikyo releases like Strikers 1945 and Gunbird actually are.