That's how I feel. Fire Emblem remakes for Switch was something people talked about already.Fire Emblem remakes are happening tbh, whether this one rumored was cancelled or never existed in the first place.
That's how I feel. Fire Emblem remakes for Switch was something people talked about already.Fire Emblem remakes are happening tbh, whether this one rumored was cancelled or never existed in the first place.
So old IP's aren't coming back at all? It's weird to say this if it's related to Lite because it's not like Switch Lite is getting exclusive games. Switch OG is the main focus.
Nostalgia for what? F-Zero? I don't see how Switch Lite would dictate if F-Zero can comeback or whatever other "nostalgic IP's" they're talking about.
So old IP's aren't coming back at all? It's weird to say this if it's related to Lite because it's not like Switch Lite is getting exclusive games. Switch OG is the main focus.
Nostalgia for what? F-Zero? I don't see how Switch Lite would dictate if F-Zero can comeback or whatever other "nostalgic IP's" they're talking about.
So, Open world GTA F-Zero really is on the table.I don't think those two questions are necessarily linked like that. It's sounds very similar to what they've always said. If they are going to bring back an old IP, it must offer something new compared to what came before.
The translated Q&A is gonna bring some more clarity into this.
This is good news for F-Zero then. I wished Star Fox was included in this. They both can get a new game that's different for the series like Kid Icarus was.They tried bringing games back on nostalgia, it didn't work.
RIP Sin and Punishment
Miyamoto is still alive. There's still a chance for furry Mass EffectThis is good news for F-Zero then. I wished Star Fox was included in this. They both can get a new game that's different for the series like Kid Icarus was.
They tried bringing games back on nostalgia, it didn't work.
RIP Sin and Punishment
might have something to do with Nintendo killing off 3DS support after a series of poor sales. the second FE Remake on 3DS idea might have had weight
#Justice4FederationForceLooks like NLG updated their website to include LM3. They still haven't bothered to add Federation Force haha.
Looks like NLG updated their website to include LM3. They still haven't bothered to add Federation Force haha.
Hey, slow down fella, Good Feel will get their shot at a new IP after they give us a new Wario Land. I think Yoshi's Crafted World sold ok, but it certainly wasn't the hottest platformer on the system (I already spoke with people who think it released in 2018 as opposed to this year), I think Wario has that uniqueness that allows them to shine, plus Wario always gets the coolest artstyle. Anyway, I think Good Feel is starting to feel the Yoshi burn, they need to work on something else and I hope this will happen soon, according to dataminers Crafted World was finished several months before release, so they should release their next title soon compared to the actual release date of YoshiAside from Next Level Games, I kind of want all of Nintendo's outside studios to make an original IP for the Switch. Good Feel, MonolithSoft, Intelligent Systems, even Grezzo again.
Heyo, I hope this is an okay to ask this.
I need help with my 2DS XL, I want to get an SD card so I can buy my games digitally...but I don't know which cards work. The official website says microSDHD, but then it also says only up to 32GB and you can actually go above that. I'm also finding it genuinely difficult finding a microsdhd card.
Has anyone done this before and could help?
Hey, slow down fella, Good Feel will get their shot at a new IP after they give us a new Wario Land. I think Yoshi's Crafted World sold ok, but it certainly wasn't the hottest platformer on the system (I already spoke with people who think it released in 2018 as opposed to this year), I think Wario has that uniqueness that allows them to shine, plus Wario always gets the coolest artstyle. Anyway, I think Good Feel is starting to feel the Yoshi burn, they need to work on something else and I hope this will happen soon, according to dataminers Crafted World was finished several months before release, so they should release their next title soon compared to the actual release date of Yoshi
Well, Retro should count as in-house, shouldn't it? Retro is fully owned by Nintendo, unlike Good-Feel for example.I feel like Nintendo should take Wario Land back in-house. I think a younger team could do something interesting with the series. In fact, I feel like some other IPs Nintendo had outsourced recently should be moved back in-house as well. Metroid included. There's no reason Nintendo can't design a Metroid game internally, if not completely on their own. After all, Star Fox was taken back in-house.
Well, Retro should count as in-house, shouldn't it? Retro is fully owned by Nintendo, unlike Good-Feel for example.
While I like the idea, I think if Nintendo EPD had the right people for the job they would have gone through with it. But sadly, it seems like the people in Kyoto don't know what to do with the series and why exactly it is loved by the fans. So, who knows? We may even have dodged a bullet. 🤷♂️While Retro is owned by Nintendo. I don't count them as in-house since they don't have Nintendo branding in their name, and aren't based in Nintendo's offices. That's like saying Naughty Dog is in-house for Sony. By in-house, I'm refering to Nintendo EPD, where the game is designed, prototyped, and produced within the Kyoto development offices. Bringing in a co-development partner to program the game to get it out faster ala Star Fox Zero could work as well. But preferably, I want to see a new Metroid developed entirely in-house at the Kyoto team.
While I like the idea, I think if Nintendo EPD had the right people for the job they would have gone through with it. But sadly, it seems like the people in Kyoto don't know what to do with the series and why exactly it is loved by the fans. So, who knows? We may even have dodged a bullet.
I do wonder why we didn't get another Metroid by Intelligent Systems though. Too busy with FE?
I suppose they deemed Metroid to be too western-oriented as the games aren't very popular over there. The tone of the series is also very different compared to Mario, Splatoon, ARMS, etc., so maybe they weren't very comfortable with the idea of developing a game in a series with a much darker, more serious tone compared to the games they usually develop.Then pass it over to a younger team then. Surely there's younger directors within Nintendo that can do the series justice. Afterall, we saw what a younger team did for BotW and Mario Odyssey, along with new ideas like Splatoon, ARMS, Labo, Ring-Fit, etc.
Ah, that makes sense then. Always wondered how the IntSys involvement came about. Interesting!Intelligent Systems only ever did programing work on Super Metorid. Nintendo R&D1 did all of the design, production, and prototyping. R&D1/SPD and Intelligent Systems were located in the same building at the time, so they often worked together of several titles such as the first few Fire Emblem and Advance Wars entries, the Card Battle games, and later entries in the WarioWare series.
I suppose they deemed Metroid to be too western-oriented as the games aren't very popular over there. The tone of the series is also very different compared to Mario, Splatoon, ARMS, etc., so maybe they weren't very comfortable with the idea of developing a game in a series with a much darker, more serious tone compared to the games they usually develop.
that's only two tracks. hardly a starting pointThis era with no new mainline Mario Kart game makes it seem like the perfect time to release a brand new F-Zero, especially given all the F-Zero HD assets used in MK8.
Going off of what Nintendo said I don't think F-Zero is coming back unless it's a different type of game.This era with no new mainline Mario Kart game makes it seem like the perfect time to release a brand new F-Zero, especially given all the F-Zero HD assets used in MK8.
There is no reason to move in-house Metroid now that it found a welcoming and capable home at Mercury SteamI feel like Nintendo should take Wario Land back in-house. I think a younger team could do something interesting with the series. In fact, I feel like some other IPs Nintendo had outsourced recently should be moved back in-house as well. Metroid included. There's no reason Nintendo can't design a Metroid game internally, if not completely on their own. After all, Star Fox was taken back in-house.
There is no reason to move in-house Metroid now that it found a welcoming and capable home at Mercury Steam
It's about opportunity cost. Nintendo EPD is apart from Game Freak the Nintendo studio that produces the highest quality and sales.
Except for personal projects such as Pikmin or ARMS or experimental projects such as RingFit, it is normal for things like Wario to be delegated to other studies.
Regarding the WarioWare series. Do you think Nintendo will be more involved with the development of the Switch game? Nintendo had typically designed and developed the series internally with Intelligent Systems serving mostly in support roles. But NIntendo itself had much less involvement with WarioWare Gold, which gave Intelligent Systems more creative control over the game. Will EPD be more involved with the Switch entry?
People forget Nintendo had to develop for 2 systems. They didn't have the flexibility to work on so many games in house. Now with one system we'll probably see them make some of their own IP's in house again
While Retro is owned by Nintendo. I don't count them as in-house since they don't have Nintendo branding in their name, and aren't based in Nintendo's offices. That's like saying Naughty Dog is in-house for Sony. By in-house, I'm refering to Nintendo EPD, where the game is designed, prototyped, and produced within the Kyoto development offices. Bringing in a co-development partner to program the game to get it out faster ala Star Fox Zero could work as well. But preferably, I want to see a new Metroid developed entirely in-house at the Kyoto team.
Well I wasn't expecting double the output. Everyone is making HD games now. Also it's too soon to say since were probably only halfway through the Switch's life.Goro Abe is still the creative director of the series, and Gold was more of a compilation / remix. With that said I'm not sure how much dedicated staff Nintendo will internally allocate to a WarioWare game again. It was really odd that it moved away from Sakamoto/Yamano's production group. But I think some of that is because they don't work or manage IS anymore, Tanabe and Yamagami have the working relationship now.
I wouldn't say Nintendo math worked the way we wanted here. We really aren't getting double the games per say because they are still developing for two platforms (mobile, switch). Also each gen, every game requires more prototyping, development, and production demands.
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Goro Abe is still the creative director of the series, and Gold was more of a compilation / remix. With that said I'm not sure how much dedicated staff Nintendo will internally allocate to a WarioWare game again. It was really odd that it moved away from Sakamoto/Yamano's production group. But I think some of that is because they don't work or manage IS anymore, Tanabe and Yamagami have the working relationship now.
I wouldn't say Nintendo math worked the way we wanted here. We really aren't getting double the games per say because they are still developing for two platforms (mobile, switch). Also each gen, every game requires more prototyping, development, and production demands.
Mobile games only make up less than 5% of Nintendo's yearly output though, so I'd say that barely counts.
Even with their big games requiring more resources, Nintendo's games are still generally made on lower budgets and smaller team sizes than most AAA developers. BotW and Mario Odyssey are more exceptions to the rule.
While Nintendo publishes two mobile games a year compared to 12-15 for their hybrid platform as a whole, when it comes to their lead R&D, mobile tends to take 1/5 of the EPD in-house teams each year.
Even if Nintendo's conservative approach shadows other AAA affairs, they are still increasing their R&D expenditures per project every year.
EAD does not exist anymore^^It's about opportunity cost. Nintendo EAD is apart from Game Freak the Nintendo studio that produces the highest quality and sales.
Except for personal projects such as Pikmin or ARMS or experimental projects such as RingFit, it is normal for things like Wario to be delegated to other studies.
You are right, sorry, wrong nomenclature.
Hey, wouldn't that be an increased degree of autonomy?One thing I noticed about Marvel Ultimate Alliance 3, is that the Nintendo staff working on the proudction side were mostly from Nintendo of America, including Nintendo's Producers and Director for the game. Despite being a first party game, it seems Marvel UA3 was something NOA pushed for rather than NCL.
Nvidia also appeared in DQ11, so I'm guessing they provided some technical assistanceI have finished Luigi's Mansion 3 and few things that i noticed in credits, Nvidia is listed in Special thanks section, seems to me that they Next Level Games some advice around Tegra chip in Switch. Miyamoto listed in special thanks too and also Koizumi.
One thing I noticed about Marvel Ultimate Alliance 3, is that the Nintendo staff working on the proudction side were mostly from Nintendo of America, including Nintendo's Producers and Director for the game. Despite being a first party game, it seems Marvel UA3 was something NOA pushed for rather than NCL.
Nintendo Employee Count Updated (September 2019)
Nintendo Co., Ltd - 2,378 Employees (2,286 March)
Nintendo (Consolidated) - 6,113 Employees (5,944 March)