That cash warchest is back up by another cool billion. Not long until all of the damage done by Wii U is erased!
I doubt that Nintendo has lost a lot of money on the Wii U.
That cash warchest is back up by another cool billion. Not long until all of the damage done by Wii U is erased!
Yep
Yep
It was actually the saving of the 3DS with the price cut etc that seemed to cost them the most.
The approach with the Wii U was to eke as much money out of it as possible and not save it. I have no doubt they could have got to 20 million or whatever with aggressive price cutting, but instead they let it sit at basically launch price its entire life.
it means that Nintendo wants more Switch Lites on the shelves than OG Switches, so they slow the amount of OG Switches to stores. not discontinued, but that might not happen until the Pro comes outWhy would it necessarily mean that unless the og switch would be discontinued?
it means that Nintendo wants more Switch Lites on the shelves than OG Switches, so they slow the amount of OG Switches to stores. not discontinued, but that might not happen until the Pro comes out
there's no way it's not a die shrink. they can't shrink the system without it.Or the Lite may indeed replace the OG Switch. We really don't know yet.
They could do a regular SKU with dock and chargers and all of that for like $275 or $250 and a dockless, chargerless, gripless SKU for $200.
It really all depends on whether or not it has a die shrink (I'd be shocked if it didn't) and whether the controls are integrated or it just uses the Joycons. AFAIK we've had no reports saying the controls will be integrated.
Was always upsetting that Nintendo didn't try and save the Wii U, but I guess things worked outYep
It was actually the saving of the 3DS with the price cut etc that seemed to cost them the most.
The approach with the Wii U was to eke as much money out of it as possible and specifically not save it. I have no doubt they could have got to 20 million or whatever with aggressive price cutting, but instead they let it sit at basically launch price its entire life.
And every time I see this chart I think WTF at them approaching six billion in operating profit in 2009.
They did try. It was a lost causeWas always upsetting that Nintendo didn't try and save the Wii U, but I guess thinks worked out
Not spending much on advertising and never dropping the price bellow $299 doesn't seem like trying.
The Wii U's demand and interest was extraordinarily low. Whether it was $200 or $100, it wouldn't have sold much more. It was just an unappealing system so they were smarter to not bother trying to go all out to save itNot spending much on advertising and never dropping the price bellow $299 doesn't seem like trying.
3DS's $80 price cut after half a year is trying
They weighed and calculated without a doubt imo. Wii u was a terrible and unapealing product. They knew at some point, just like we knew after a couple of months. There was no way to sell it.Not spending much on advertising and never dropping the price bellow $299 doesn't seem like trying.
3DS's $80 price cut after half a year is trying
I wonder if that would've been reversed if the Wii U released first. You can't really justify slashing your home console $50 when your handheld just bled you dry.Not spending much on advertising and never dropping the price bellow $299 doesn't seem like trying.
3DS's $80 price cut after half a year is trying
Seeing 3DS recover so well and Nintendo not doing anything for Wii U.The Wii U's demand and interest was extraordinarily low. Whether it was $200 or $100, it wouldn't have sold much more. It was just an unappealing system so they were smarter to not bother trying to go all out to save it
Seeing 3DS recover so well and Nintendo not doing anything for Wii U.
I understand the *why* they didn't, probably way too expensive to try and save the 3DS and wii U while supporting both, and the Wii U would likely never fully recover, but I still lament it.
Yeah, it's why I said things worked out.Honestly if it hastened the transition to the amazing Switch I'm happy they didnt save it
They didn't cut the price by $50 and bundle a game, they just started bundling games in at $300.It is not they didn't try, they tried but the response was 0. They lowered the price 50$ and bunbled the system with their high profile games like MK8 to increase its value.
They offered a big collection of VC titles across many systems like GBA,SNES,DS and others to make it more attractive for their fans.
They improved the software and the time needed to start a game.
They announced games like Yoshi and FExSMT very early.
None of what they did had any effect, and the system was expensive to produce + not compatible with third parties engines and tech.
It was a failed product. They did the right thing even though a part of me wished they were more faithful to it, it started to gain some positivity with Splatoon and Mario Maker but they let it fade away.
They didn't cut the price by $50 and bundle a game, they just started bundling games in at $300.
Yoshi and SMTxFE were announced 2 months after launch, not really a long term example.
Wouldn't say VC was much of an effort too since nintendo's platforms since Wii had a VC.
I'm sure there are better examples, like Smash (though hamstrung by a 3DS version) and MK8
I meant that they didn't drop the price by $50 and bundle a game at the same time, the deluxe bundle always came with a game, that was dropped by $50They cut the price of the deluxe SKU which launched at $350 and they discontinued the basic SKU. Technically it's a price cut, even if it's not one that really enticed many people.
Also the MK8 promo was one of the best promos Nintendo has ever done, with a free game (from a pretty solid list of games) being included with MK8 for the first few months. They definitely tried a bit to salvage what they could but I guess they knew it wasn't really with breaking the bank to try and save it.
I meant that they didn't drop the price by $50 and bundle a game at the same time, the deluxe bundle always came with a game, that was dropped by $50
A decade later and that's still the annual record for a console gaming company/division.And every time I see this chart I think WTF at them approaching six billion in operating profit in 2009.
It will be very hard to top. It was a company with low overhead having two systems operating at all-time highs around the world, simultaneously and they were selling every piece of hardware at a profit.A decade later and that's still the annual record for a console gaming company/division.