Note: M = Million (or rather 10^6)
1st Quarter Earnings Release: https://www.nintendo.co.jp/ir/pdf/2019/190730e.pdf
Hardware sales units: https://www.nintendo.co.jp/ir/en/finance/hard_soft/index.html
Supplemental information:
Top selling title sales units as of June 30th, 2019:
https://www.nintendo.co.jp/ir/en/finance/software/index.html
1st Quarter Earnings Release: https://www.nintendo.co.jp/ir/pdf/2019/190730e.pdf
Code:
+--------------------------------------------------------------------------+
| | This Quarter | FY Cumulative | FY Forecast |
+--------------------------------------------------------------------------+
| Net Sales | ¥172,111M | ¥172,111M (~$1.58B)| ¥1,250,000M |
| Operating Income| ¥27,428M | ¥27,428M (~$252M)| ¥260,000M |
| Net Profit | ¥16,604M | ¥16,604M (~$152M)| ¥180,000M |
+--------------------------------------------------------------------------+
Capital Adequacy Ratio: 84.1%
Current Assets: ¥1,195,534 million
Current Liabilities: ¥222,247 million
Cash and deposits: ¥740,353 million
Shareholder's equity: ¥1,365,587 million
Inventories: ¥133,156 million
Current Assets: ¥1,195,534 million
Current Liabilities: ¥222,247 million
Cash and deposits: ¥740,353 million
Shareholder's equity: ¥1,365,587 million
Inventories: ¥133,156 million
Hardware sales units: https://www.nintendo.co.jp/ir/en/finance/hard_soft/index.html
Code:
+---------------------------------------------------------------------------------+
| Switch | This Quarter | FY Cumulative | LTD | FY Forecast |
+---------------------------------------------------------------------------------+
| Hardware (units)| 2.13M | 2.13M | 36.87M | 18.0M |
| Software (units)| 22.62M | 22.62M | 210.13M | 125.0M |
+---------------------------------------------------------------------------------+
(Software sales units include both packaged and downloadable versions of software.)
###
+---------------------------------------------------------------------------------+
| 3DS | This Quarter | FY Cumulative | LTD | FY Forecast |
+---------------------------------------------------------------------------------+
| Hardware (units)| 0.2M | 0.2M | 75.28M | 1.0M |
| Software (units)| 1.48M | 1.48M | 379.6M | 5.0M |
+---------------------------------------------------------------------------------+
(Software sales units include both packaged and downloadable versions of software.)
###
+------------------------------------------------------------------------+
| | This Quarter | FY Cumulative |
+------------------------------------------------------------------------+
| Smart devices, IP related income, etc.| ¥10,005M | ¥10,005M |
+------------------------------------------------------------------------+
(Includes income from smart-device content and royalty income.)
Supplemental information:
Code:
+--------------------------------------------------------------------------+
| | This Quarter | FY Cumulative |
+--------------------------------------------------------------------------+
| Proportion of overseas sales | 76.5% | 76.5% |
+--------------------------------------------------------------------------+
(※ Proportion of overseas(outside of Japan) sales to total sales)
+--------------------------------------------------------------------------+
| Proportion of hardware sales | 50.5% | 50.5% |
+--------------------------------------------------------------------------+
(※ Proportion of hardware(including accessories) sales to total
dedicated videogame platform sales)
+--------------------------------------------------------------------------+
| Proportion of first party software sales | 74.1% | 74.1% |
+--------------------------------------------------------------------------+
(※ Proportion of first-party software sales to total dedicated video
game software sales)
+--------------------------------------------------------------------------+
| Digital Sales | ¥30.6B | ¥30.6B |
+--------------------------------------------------------------------------+
(※ Digital sales include downloadable versions of packaged software,
download-only software, add-on content and Nintendo Switch Online.)
+--------------------------------------------------------------------------+
| Proportion of Digital Sales | 38.3% | 38.3% |
+--------------------------------------------------------------------------+
(※ Proportion of digital sales to total dedicated
video game software sales )
Code:
+---------------------------------------------------+
|Switch HW Sell-In WW LTD | Units | Percentage |
+---------------------------------------------------+
| Japan | 8.76M | 24% |
| The Americas | 14.83M | 40% |
| Other | 3.69M | 10% |
| Europe | 9.6M | 26% |
+---------------------------------------------------+
###
+---------------------------------------------------+
|Switch SW Sell-In WW LTD | Units | Percentage |
+---------------------------------------------------+
| Japan | 39.05M | 19% |
| The Americas | 94.47M | 45% |
| Other | 14.15M | 7% |
| Europe | 62.46M | 29% |
+---------------------------------------------------+
###
+----------------------------------------------------------------+
| New Titles (Switch) | This Quarter | FY Cumulative| LTD |
+----------------------------------------------------------------+
| Japan | 48 | 48 | 346 |
| The Americas | 65 | 65 | 450 |
| Other | 69 | 69 | 448 |
+----------------------------------------------------------------+
Code:
+-------------------------------------------------------------------------------------------------+
| Title | FY Japan | FY Overseas | FY Global | Global LTD |
+-------------------------------------------------------------------------------------------------+
| Super Mario Maker 2 | 0.52M | 1.9M | 2.42M | 2.42M |
| Mario Kart 8 Deluxe | 0.17M | 1.03M | 1.2M | 17.89M |
+---------------------------------------------------------------------------------------------------+
Top selling title sales units as of June 30th, 2019:
https://www.nintendo.co.jp/ir/en/finance/software/index.html
Code:
+----------------------------------------------------------------------+
| Switch - Top Selling Titles (units) | This Quarter| LTD |
+----------------------------------------------------------------------+
| Mario Kart 8 Deluxe | 1.2M | 17.89M |
| Super Mario Odyssey | 0.5M | 14.94M |
| Super Smash Bros. Ultimate | 0.92M | 14.73M |
| The Legend of Zelda: Breath of the Wild | 0.84M | 13.61M |
| Pokémon Let's Go Pikachu/Eevee | 0.35M | 10.98M |
| Splatoon 2 | 0.32M | 9.02M |
| Super Mario Party | 0.59M | 6.99M |
| New Super Mario Bros. U Deluxe | 0.79M | 4.1M |
| 1-2-Switch | 0.04M | 3.01M |
| Mario Tennis Aces | 0.11M | 2.75M |
+----------------------------------------------------------------------+
During the first quarter of this period (April through June 2019), for Nintendo Switch, Super Mario Maker 2 released in June and has
gotten off to a good start with 2.42 million units sold. In addition, sales of titles released in previous fiscal years and titles released by
other software publishers continued to grow at a steady pace, including Mario Kart 8 Deluxe, which sold 1.2 million units (17.89
million units on a cumulative basis). As a result, hardware and software sales reached 2.13 million units (13.2% increase on a year-on-
year basis) and 22.62 million units (25.9% increase on a year-on-year basis) respectively.
For Nintendo 3DS, hardware sales totaled 0.2 million units (44.9% decrease on a year-on-year basis), while software sales came to
1.48 million units (49.7% decrease on a year-on-year basis).
Turning to our digital business for dedicated video game platforms, sales of downloadable versions of packaged software and
download-only software for Nintendo Switch showed particularly steady growth, bringing digital sales to 30.6 billion yen (65.3%
increase on a year-on-year basis).
For the mobile business, many consumers continue to enjoy titles that were released in previous years, and our mobile, IP related
income reached 10 billion yen (10.0% increase on a year-on-year basis).
In total, net sales reached 172.1 billion yen (including overseas sales of 131.7 billion yen, or 76.5% of the total sales). Operating
profit came to 27.4 billion yen. As a result of foreign exchange losses of 12 billion yen and other factors, ordinary profit came to 22.2
billion yen and profit attributable to owners of parent totaled 16.6 billion yen.
gotten off to a good start with 2.42 million units sold. In addition, sales of titles released in previous fiscal years and titles released by
other software publishers continued to grow at a steady pace, including Mario Kart 8 Deluxe, which sold 1.2 million units (17.89
million units on a cumulative basis). As a result, hardware and software sales reached 2.13 million units (13.2% increase on a year-on-
year basis) and 22.62 million units (25.9% increase on a year-on-year basis) respectively.
For Nintendo 3DS, hardware sales totaled 0.2 million units (44.9% decrease on a year-on-year basis), while software sales came to
1.48 million units (49.7% decrease on a year-on-year basis).
Turning to our digital business for dedicated video game platforms, sales of downloadable versions of packaged software and
download-only software for Nintendo Switch showed particularly steady growth, bringing digital sales to 30.6 billion yen (65.3%
increase on a year-on-year basis).
For the mobile business, many consumers continue to enjoy titles that were released in previous years, and our mobile, IP related
income reached 10 billion yen (10.0% increase on a year-on-year basis).
In total, net sales reached 172.1 billion yen (including overseas sales of 131.7 billion yen, or 76.5% of the total sales). Operating
profit came to 27.4 billion yen. As a result of foreign exchange losses of 12 billion yen and other factors, ordinary profit came to 22.2
billion yen and profit attributable to owners of parent totaled 16.6 billion yen.
Last edited: