wii sports club though.
mario kart wii is probably it.
CoD has not won a single year since Black Ops II in 2012. From 2013 to 2019 it was either GTA5, Minecraft or PUBG. Now ACNH looks very likely to beat Minecraft in 2020 and GTA will be 3rd.I mean it's not impossible... but honestly, never bet against CoD.
feels weird to say hehAnimal Crossing has an attach rate of more than 1/3 Switch owners, fuckin' insansity. As for hardware 61m units is dang good for 4 years (and change). I'm definitely gonna be expecting more AC in the years to follow...
Could someone share Xenoblade numbers to see how DE performed compared to for example Xeno 2 or the original Xeno?
I assume that's launched aligned? PS4 is also one holiday ahead in that scenario, right?
For a 10 year old JRPG, that's an impressive number. JRPG's beside Final Fantasy usually are not huge sellers.
That's not the reason, that's the freaking outcome.
Q1 FY2020 didn't have much third party games at all, a few 10 year old ports like 2K games classics and Burnout Paradise. Do you really expect gigantic sales out of those? Third parties didn't sell because there weren't a lot of third party games.
Yet they still have 2 physical third party games passing 1m.
I don't think the rate for their in-house software ownership has really changed for more than 10%. The problem isn't really the percentage in itself but for third-party publishers the volume and the value of sales they could expect.I mean, you cant sell games if you have nothing on the platform.
Sony didn't sell 90 million PS4 games - they and their partners together did. Sony shifted 18.5 million games (which they published) and just under 2 million PS4 units.
Nintendo count 50 million software units across all publishers on Switch and 5.68 million Switch units. 82.5% of the software sold was Nintendo-published - so 41.25 million units of software sold. By both metrics, Nintendo are the market leader. (Neither company counts download only titles in their figures).
A serious question: how do the other major software publishers compare to that figure?
half of that was sold at 20$ or lessSony themselves also sold a ton of 1st party games - 18.5M.
My guess is that Nintendo has likely much better margins on hardware.
north america crushing Europe as a nintendo market apparently.
Europe was big this quarter. In terms of hardware sold:That's always been the case. Outside of a few countries like France, Nintendo isn't especially big in Europe (not small, but not big).
You are comparing revenue split (Nintendo data point) with unit split for Sony. Nintendo takes 82.5% of its full game sales revenue from first party, Sony takes about 20% of unit game sales from first party. But first party revenue is about 3.3x as high as third party revenue. If we convert the Nintendo number to revenue we get a minimum of 50% of units sold being third party (minimum because third party drop game prices more than Nintendo does). So the right comparison would be Nintendo first party selling 50% of total units, whereas Sony first party are about 20% of total units sold. Note that the Nintendo figure does not include digital only software, so the barrage of Indies does not explain away the 50% share.The reason is partially given here :
People spent their money to buy Nintendo software (and indies), and their wallets aren't extensible.
It's almost exactly the inverted result of Sony, where 1P represent 17-20% of their global software sales.
So it's not that a problem for publishers like Devolver or Anapurna but EA/Ubisoft/Take Two can be more hesitant
Margins on hardware are low for everbody.Sony themselves also sold a ton of 1st party games - 18.5M.
My guess is that Nintendo has likely much better margins on hardware.
That 82.5% split is a revenue split, not a units split. First party software brings in much more revenue per unit sold, so third party units are higher than the number you arrived at.Sony didn't sell 90 million PS4 games - they and their partners together did. Sony shifted 18.5 million games (which they published) and just under 2 million PS4 units.
Nintendo count 50 million software units across all publishers on Switch and 5.68 million Switch units. 82.5% of the software sold was Nintendo-published - so 41.25 million units of software sold. By both metrics, Nintendo are the market leader. (Neither company counts download only titles in their figures).
A serious question: how do the other major software publishers compare to that figure?
Why do you still have your Geoff avatar, the direct mini back in March counted.Holy shit at Animal Crossing, maybe Nintendo doesn't feel bad about having a lackluster lineup this year since it's clear Animal Crossing and Mario will carry them to the finish line. I know a lot of people that bought a Lite just to play Animal Crossing, it's crazy.
Congrats to Ring Fit for doing over 4 million, I really need to get back into it, I'm a little flabby from having to stay at home. And nice to see Xenoblade not be niche anymore (though I guess that was proven with XB:2).
also I suppose TLOU2 and Ghost of Tsushima have way higher production costs than ACNH or Paper Mario (it's not like I have any data, it just seems obvious, maybe I am wrong)People here assuming that the huge difference between revenue and income compared to Sony is coming from HW margins or development costs are horribly underestimating the margin between selling a first party game compared to selling a third party game, especially digitally, especially full price vs discounted.
Nintendo's brutal profit margin comes mainly from their first party titles selling like hotcakes at full price.
Of course other factors are also relevant, but this is the most important one by a lot.
PS4 and Xbox One are on their way out, even with the increased demand for videogames. They're old systems at the tail end of their lives. Switch is a younger system and it's home to the biggest console game of the year in Animal Crossing. It's not surprising.north america crushing Europe as a nintendo market apparently.
it's odd to me ps4 sales were way down yoy for the same period, and from what we know of npd xbox would be too. this would be because of shortages, since demand for anything video game related was high. so why was switch way up? nintendo produced way more? but how could they have predicted an event like covid? or they just had a lot more in the channel? or maybe sony and ms no longer have an interest in producing current gen consoles?
Yes - I see my mistake from the explanation in your other post. That makes a lot more sense and is good news for third-parties.That 82.5% split is a revenue split, not a units split. First party software brings in much more revenue per unit sold, so third party units are higher than the number you arrived at.
I changed the bet on myself; won't change it until we see BotW2. It will be shown! One day you'll all see!Why do you still have your Geoff avatar, the direct mini back in March counted.
Animal Crossing has an attach rate of more than 1/3 Switch owners, fuckin' insansity. As for hardware 61m units is dang good for 4 years (and change). I'm definitely gonna be expecting more AC in the years to follow...
Switch sold 10.8 Million units last holiday, they will likely sell more this holiday simply because of demand, I could see them breaking 12 Million units sold, higher than the Wii or DS ever did, though they both got very close holiday 2009, putting Nintendo total hardware sales for the quarter around 23 Million. I actually think Switch could break 80 Million units sold this calendar year, and pass both GBA and PSP (under 82 Million) by it's 4th anniversary.Wow, honestly I thought it would be at 58 million but 61 is really great. So I guess Switch will be above 70 million at the end of the year of this keeps up?
We know that around 20% is first party, so around 80% third party software.
PS4 and Xbox One are on their way out, even with the increased demand for videogames. They're old systems at the tail end of their lives. Switch is a younger system and it's home to the biggest console game of the year in Animal Crossing. It's not surprising.
I assume that's launched aligned? PS4 is also one holiday ahead in that scenario, right?
Switch is also units distributed.That's right. Also if i'm not wrong, ps4 is unit distributed and Switch is unit sold.
Absolute opposite of Nintendo, which is why it's even more important that they reveal their line up soon.
You are comparing revenue split (Nintendo data point) with unit split for Sony. Nintendo takes 82.5% of its full game sales revenue from first party, Sony takes about 20% of unit game sales from first party. But first party revenue is about 3.3x as high as third party revenue. If we convert the Nintendo number to revenue we get a minimum of 50% of units sold being third party (minimum because third party drop game prices more than Nintendo does). So the right comparison would be Nintendo first party selling 50% of total units, whereas Sony first party are about 20% of total units sold. Note that the Nintendo figure does not include digital only software, so the barrage of Indies does not explain away the 50% share.
So yeah, I'd say considering the lack of big software, 50% of units sold isn't too shabby for third parties.
No, both are shipped unless otherwise notedThat's right. Also if i'm not wrong, ps4 is unit distributed and Switch is unit sold.
April-June 2017: 60.0M -> 63.3M (+3.3M)Just curious, what were the results of PS4's Q1 closest to when their install base was around 60m?
What about software sales and revenue/profit? (Thanks by the way!)
Oh nice find, I thought the percentage was units. 🤭 But I am not sure it obliterates what I said about how their line-up is weighting in consumer wallets and playtime.You are comparing revenue split (Nintendo data point) with unit split for Sony. Nintendo takes 82.5% of its full game sales revenue from first party, Sony takes about 20% of unit game sales from first party. But first party revenue is about 3.3x as high as third party revenue. If we convert the Nintendo number to revenue we get a minimum of 50% of units sold being third party (minimum because third party drop game prices more than Nintendo does). So the right comparison would be Nintendo first party selling 50% of total units, whereas Sony first party are about 20% of total units sold. Note that the Nintendo figure does not include digital only software, so the barrage of Indies does not explain away the 50% share.
So yeah, I'd say considering the lack of big software, 50% of units sold isn't too shabby for third parties.
Well Switch has already outsold the NES as of right now 62M units. Next up is the 3DS (~75M), which it will comfortably outsell this holiday, it might even catch up to the PSP and GBA which are both under 82 Million by the end of the FY. 360 (86 Million) and PS3 (87.4M) will be challenged by this time next year, and unless Switch sales fall off a cliff, it should pass 100M sales around it's 5th year anniversary, March 2022.
2022 should still be a pretty big year for the Switch, so I could see it passing the PS4 eventually, which looks to end it's life around 115 to 120 Million units. I think in 2023's holiday period, a successor is likely to launch, but Switch lite will be repositioned as a ~$99 handheld and sell for another 2 or 3 years until the Switch '2' Lite is released. Even afterwards, a gen 1 Switch could continue to sell as a handheld for children, until they can get the successor's lite model into it's first price drop, which could be 7 years off.
Why I'm talking about all this in such a long timing, is because I believe the Switch could realistically become the best sold console of all time, and depending on how Nintendo treats the successor, it could continue the platform, which would only inflate the numbers further.
It's actually only 3 years and 4 months since the Switch launched to the end of June this year.
Well, it is a bit of a chicken and egg problem. If you don't have Call of Duty, Final Fantasy 7R, Resident Evil Whatever, and all the other big third party games, then imo you can't expect the consumers to shell out similar proportions on a smaller selection of smaller-scale games. The result is that either first party is a big attractor (which it is), or Nintendo would not be viable because they neither have attractive first party nor attractive third party games. I think with the current state of things, a 50% share of third party is a good result considering the available software. To raise that percentage, they need to get structural big third party support (but that's a discussion for another time and place I think).Oh nice find, I thought the percentage was units. 🤭 But I am not sure it obliterates what I said about how their line-up is weighting in consumer wallets and playtime.
Ps4 60mil vs NSW 61.44mil
That's already crazy giving the launch timing
Software shipment was 38.7M for that quarter. Revenue was 348.1 billion Yen and profit was 17.7 billion Yen.What about software sales and revenue/profit? (Thanks by the way!)