i enjoyed sticker star for breaking up the pacing with levels and being a collection of little action-adventures. i didn't get anything out of what color splash was trying to do and the origami king was cute, if i'm being charitable.
super paper mario is a horrible slog and a waste of a good idea to boot. sticker star winds up being one of the better paper marios for me.
I thought Sticker Star was pretty okay. Not too great but not terrible. The game's setting and presentation were both horribly forgettable but I thought the sticker mechanic had some interesting depth to it. You've got limited album space with stronger stickers taking up more physical space, giving you some kind of item management meta to work through while playing the game itself. Do I keep a ton of low-level attacks or only a handful of really powerful stickers that I might be forced to use if I'm not careful? Or maybe I could carry an extra door or life sticker instead, just incase? It was a pretty decent system that at least felt a
little reminiscent of the resource management in the first two games. I will admit that this dynamic sorta falls apart when you get too many album pages, which is why I think Sticker Star starts to fall off once you reach the second island.
Color Splash stripped all this out because of course it did. All cards take up the exact amount of space in your inventory regardless of power and your card storage was essentially endless. They also rebalanced all the cards to be roughly the same strength (outside of thing cards), so the dynamic of finding a super powerful move and going "Ooooh, I better try to make space for this" is just not there at all. You will basically always have enough room for everything you find and, if not, the choice of which card to ditch will always be super obvious.
Not to mention all the other mechanics they removed. The scrap mechanic is gone. The concept of holding the Things separate to your moves (and adding strategy of which ones to convert to moves and when) is gone. The nonlinear chapter progression is gone. The game has virtually no incentive to explore earlier areas outside of just coloring in spots with your hammer (as opposed to the door mechanic in Sticker Star and finding really powerful Thing moves).
Color Splash also introduced a bunch of weird OHKO moments that the player has no way of avoiding without hindsight. Chose the wrong path in a quicktime event? Instant game over. Didn't have an arbitrary attack card when playing Sniffit or Whiffit? Instant game over. Didn't know to bring the fucking balloon card to Ludwig's submarine battle? Instant game over. Now you've lost 20-30 minutes of progress which really sucks because it means you have to play Color Splash even more now. Weeeeee.
And, like, with all these changes, what's left of the gameplay? Experiencing the thrill of running right for 15 minutes at a time? Laughing at how Huey mentioned that yes, you are in fact playing a video game for the 30th time? Breezing through puzzles that were explicitly designed for young children? I guess you could argue that this game was only
meant to appeal to 6-8 year-olds, but the same goes for any Nintendo game. A good family-friendly product appeals to people of all ages.
Color Splash is just... so awful. In my opinion it's easily one of the worst games Nintendo's ever published. I dunno why "Sticker Star trash, Color Splash better" is such a common take on the internet.