Indies are clearly one of the biggest strenghts of Nintendo Switch right now, Nintendo spoke about it as part of its 78th Annual General Meeting of Shareholders.
Takahashi
"During development on Nintendo Switch, creating a development environment where it would be easy to create games was one of our top priorities. One of the good things to come from this is the large number of indie games, especially in Europe and North America. We do not think of indie games as competition for the large-scale games we develop ourselves. Rather, I think these indie games are what really invigorate Nintendo Switch overall."
Tanaka
"We started working with indie developers during the Wii U generation. For Nintendo Switch, we set up a development environment that supports Unity middleware, which is used on smartphones and other platforms. We are also actively engaging with indie developers at video game-focused shows and other events in different regions. We also had a Nintendo booth at the BitSummit indie game event held in Kyoto, where we showcased some games. Some of the indie games already released have gone on to become million sellers worldwide. In the future, we are looking to release around 20 to 30 indie games on Nintendo Switch per week, and we definitely expect to see some great games among them."
Kimishima
"We are currently working towards reaching 1,500 software titles developed for Nintendo platforms using Unity. I think that will give you an idea of how much it has grown."
https://nintendoeverything.com/nint...indie-games-on-switch-per-week-in-the-future/
https://www.nintendo.co.jp/ir/pdf/2018/qa1806e.pdf
I find that interesting: for the first time indies are now becoming incredibly important for Nintendo because they guarantee that consistent stream of games filling the gaps left by third parties.
The challenge here is on how Nintendo will manage to keep Switch the best console for indie games even by the time PS5/XB2 come out, to improve discoverability and to avoid what happened with Steam.
Takahashi
"During development on Nintendo Switch, creating a development environment where it would be easy to create games was one of our top priorities. One of the good things to come from this is the large number of indie games, especially in Europe and North America. We do not think of indie games as competition for the large-scale games we develop ourselves. Rather, I think these indie games are what really invigorate Nintendo Switch overall."
Tanaka
"We started working with indie developers during the Wii U generation. For Nintendo Switch, we set up a development environment that supports Unity middleware, which is used on smartphones and other platforms. We are also actively engaging with indie developers at video game-focused shows and other events in different regions. We also had a Nintendo booth at the BitSummit indie game event held in Kyoto, where we showcased some games. Some of the indie games already released have gone on to become million sellers worldwide. In the future, we are looking to release around 20 to 30 indie games on Nintendo Switch per week, and we definitely expect to see some great games among them."
Kimishima
"We are currently working towards reaching 1,500 software titles developed for Nintendo platforms using Unity. I think that will give you an idea of how much it has grown."
https://nintendoeverything.com/nint...indie-games-on-switch-per-week-in-the-future/
https://www.nintendo.co.jp/ir/pdf/2018/qa1806e.pdf
I find that interesting: for the first time indies are now becoming incredibly important for Nintendo because they guarantee that consistent stream of games filling the gaps left by third parties.
The challenge here is on how Nintendo will manage to keep Switch the best console for indie games even by the time PS5/XB2 come out, to improve discoverability and to avoid what happened with Steam.
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