[Nintendo] Mobile game Dragalia Lost, 50 Million in Revenue since September launch

Falk

Resettlement Advisor
Member
Oct 26, 2017
988
#1
Nov 26, 2017
2,556
Brazil
#4
If only it launched in my region so I could contribute to that...
That little criticism aside, the game is pretty fun and the awesome dev team deserves all the success it gets
 
Oct 26, 2017
400
#5
Player spending in Dragalia Lost in its top two countries of Japan and the U.S. is close to $35 million less than the $75.8 million grossed by Nintendo’s most successful mobile title, Fire Emblem Heroes, in those countries during the same number of days following its launch on February 2, 2017. That said, Dragalia Lost has earned significantly more revenue per download so far at an average of approximately $22 on its 1.9 million combined Japan and U.S. installs. Fire Emblem Heroes averaged about $9 per install
This is pretty important as well. They're making over twice the amount per user than FEH.
 
Oct 27, 2017
4,090
#8
Could have been more if they released this in EU, sigh.

Anywho Cygames and Nintendo this big success was inevitable
 
May 8, 2018
701
#9
Gacha is just crazy. My initial rolls were not good and after a few re-rolls I just gave up.

A friend of mine kept asking me to play with him and saying the game would not cost much. He has now spent more than $400 lol.
 
Oct 25, 2017
3,471
#13
I've put around 9 bucks into the game and haven't regretted it. Gameplay is fun and the soundtrack is just.... so good. Haven't played in a while though. Not because of the game itself, but i'm just done with the event grinding in games like this. Just don't have the will to invest so much time i think.

Anyway, would love if Nintendo did make a Dragalia game for Switch.
 
Dec 4, 2018
29
#19
I must learn not to just skim read headlines, and to pay close attention to punctuation. Every time I see Dragalia Lost in the headlines, it always sounds like the game has bombed. Glad to see it's actually the complete opposite. Gacha games aren't for me, but good on Nintendo.
 
Oct 25, 2017
3,449
#21
They could have run into legal snags regarding the music, because Dragalia Lost videos on YouTube get insta-flagged if you play any of the background music even under Nintendo's new policy, and since there is constantly new music being added from a variety of artists, it's a nightmare. Daoko's new CD can't even be bought in the US unless you use a proxy.
 
Oct 28, 2017
735
#23
I must learn not to just skim read headlines, and to pay close attention to punctuation. Every time I see Dragalia Lost in the headlines, it always sounds like the game has bombed. Glad to see it's actually the complete opposite. Gacha games aren't for me, but good on Nintendo.
Glad I'm not the only one. Hoping for a crossover with Cyan Worlds so that we can get the headline "'Myst' Opportunity for 'Lost' Revenue".
 
Oct 25, 2017
4,667
#28
You essentially never get to summon if you don't pay money, so it makes sense.
Huh, what? No, this isn't true, not in the slightest. Cygames are very generous with free in-game currency for pulls, and have consistently given out free ten-pull tickets prior to the events as well as generous compensation when it happens.
 
Oct 25, 2017
3,449
#29
You essentially never get to summon if you don't pay money, so it makes sense.
I mean, I have my qualms with the game, but wut.

Every two week event gives a ten pull voucher, plus the dailies, plus the events themselves give out a ten pull worth of currency.
 
Oct 30, 2017
1,318
#32
I haven't booted this up in about a month. I wish the controls / attacking were just a little snappier. I found running the first raid dungeons over and over again to be a chore, and putting it on auto wasn't exactly engaging.

I'd love an excuse to jump back in, but I'm not sure I'm interested unless they tighten up the controls a bit.
 
Oct 25, 2017
4,667
#37
Guys is it actually a good game? I would try it but don't want to spend time on an average game that will eventually become a grind because its a gotcha.
Enjoyment is subjective, but I really enjoy it. It's worth a download to see if it's something you might like.
 
Oct 29, 2017
1,964
#39
They give a free 10 pull with every new banner.
Huh, what? No, this isn't true, not in the slightest. Cygames are very generous with free in-game currency for pulls, and have consistently given out free ten-pull tickets prior to the events as well as generous compensation when it happens.
I mean, I have my qualms with the game, but wut.

Every two week event gives a ten pull voucher, plus the dailies, plus the events themselves give out a ten pull worth of currency.
I play the game every day, do all of the dailies, and counting the free voucher per banner, can probably pull a max of three times per banner before a new one pops up. And good luck getting anything 5* in that. I had to restart my game close to 10 times before I ever pulled a 5* unit, and I still haven't since then. Fire Emblem is much, much more generous in this regard.
 
Oct 29, 2017
692
#40
I guess I dragged down the average. I paid $1 and felt that I got poor value for that dollar.

Game itself was nice though, would love a switch version.
 
Jan 20, 2018
72
#42
Waiting for release in eu hopefully. Hoping since it's Nintendo we wouldn't have to wait too long for an announcement but it's taking a while.
 

Drax

Oregon tag
Member
Oct 25, 2017
1,557
#46
Enjoyment is subjective, but I really enjoy it. It's worth a download to see if it's something you might like.
This game really is a ymmv. Because I do think the complaints about the game have a decent amount of merit.

I do trust Cygames track record in fixing some of these issues though and I do like the game otherwise