Discussion in 'Video Games' started by ggx2ac, Feb 19, 2018.
I'd have thought that was obvious.
I'l take a Indie game over loot box ridden AAA games any day
Besides Indie devs actually innovate and experiment and try new things.. I love Indie games
I don't think promoting titles in the news section is enough. I'm immediately clicking after I turn on the screen these days and never felt all that compelled to go to the News section from the main menu. I actively browse the eShop though.
I think the lack of differentiation is probably hurting the potential sales of higher profile retail titles. Games like NBA, Fifa, and Doom probably could have used more promotion. $60 is a big ask for these titles (platform options, content, late release) and on a Nintendo platform users are far more willing to bet on Nintendo titles for those big purchases. Keeping those titles in the spotlight for a period like this when releases cool and prices can come down is important. I'm sure indie developers that didn't chart in the top 15 on their launch weeks would have appreciated the opportunity for more visibility in a separate section of the store.
The 3DS's eShop did a good job of promoting exploration imo.
I could be missing something but it looks like "I have more fun with these sets of indies so Nintendo games should be cheaper."
(for the record tropical freeze is better than all of those indie games by a wide margin)
Nintendo is only playing catch-up here. I mean, I see no distinction at all on PSN or Microsoft Stores - games are games.. here on the UK stores at least. And wasn't it Nintendo that was doing the whole 'Nindies' thing just recently?
I like it. I much prefer searching for games by genre and features rather than having a term like indie
What is a nindie?
I mean you basically just said Nintendo shouldn't charge more than $40 for their titles....wtf.
Lower prices, more variety, and no loot boxes? I fail to see the problem here.
This feels like the WiiU days when Nintendo would release lowball game after lowball game and point to it like its a big deal like a new Mario or Zelda.
In terms of production values, it's obvious DK, Yoshi, Kirby, etc. are far beyond most indie games. If that's the metric used on how much a game should cost, then it's understandable.
After all, there are a ton of AAA games that suck balls, but still charge $60 + DLC + MTX. It's just that no one has the courage of going further than the infamous $60 initial price point.
So...no good, competitive priced sales on the eshop then?
To ggx2ac and Fukuzatsu , where can I read the full translated articles for both Interviews? Thanks.
I'm especially interested in the second part interview in regards to the Nintendo Developer Portal:
Nintendo Developer Portalによる開発者サポート
One thing that's been shocking to me about the Switch library thus far is that Nintendo themselves hasn't released many "indie" style games. They used to do this all the time in the DS/3DS/Wii eShops, but the only thing that really qualifies is the 2nd party Snipperclips.
I think that’s part of why you see games like Celeste sell much better on the Switch than on the PS4 even with the latter’s larger market. There’s a lot of reluctance to pay for indies once you’re trained to see them as free giveaways.
I remember Sony being all pro-indie when they needed them to flesh out the PS4 library, similar to what Nintendo is doing with them now.
They rarely make small-budget games due to brand perception nowadays.
Actually, Nintendo Labo is considered to be a completely different genre in terms of AAA, mid-tiered (AA, B), and indie games....
It's not a noble or even business minded thing, it's that they would have to make some effort to segregate them or give them different billing on the eshop when they can just throw titles up there next to each other.
They are clearly doing something right. Not to mention they had indie games categories on prior consoles and handhelds. So no.
Will not comment on the Switch version though because I don't plan to get that one for now. Will wait to see if the product is worth the price asking for (in my case of course since I already have the original release).
And correct me if I'm wrong, but the news section on switch is particular to that platform and every other platforms labels Indies as such on their store fronts, right?
What's New section: https://store.playstation.com/en-us/grid/STORE-MSF77008-NEWTHISMONTH/1?gameContentType=games
You aren't talking about rational pricing for the market as a whole, you are talking about rational pricing based on your tastes and preferences, which is not always going to align with the broader market.
Like I personally would say DK:TF is a little bit better than Splatoon 2, so does that mean that I think Nintendo should have priced Splatoon 2 at $50 physical?
Lets go with a hypothetical. Lets say Tropical Freeze sells a couple of million units. This implies that a couple million people finds (or think they will find) $60 of value (however they judge that is on them) for the game. How would Nintendo suddenly be more rational if they launched the game at half of the price?
To me, indie games are smaller retro-styled games that cost around $20. Most of them look like NES and SNES games, and are small platformers or shooters.
Speaking only for myself, indie 2D platformers just don't do it for me [or 2D platformers in particular]. Some of the puzzle games by indie developers I find to be excellent. Not what I would buy a system for but important additions to the system library.
As a business bachelor I should also add there is no such thing as no strategy. FYI. No decision is still a decision in business terms. But that is not the case here. They don't want to make distinctions between games to avoid a set conception to the labels such as "indies" because they come with certain price-quality-scope expectations. Their strategy regarding how they showcase these Games on the system derives from this mentality.
Of course Nintendo would say this... they recognize Indies keep the system afloat between major releases since major Third partys are still not as plentiful as they should be
You don't get that on the Switch eShop as Nintendo moved away from the promotional banner format.
I'm sure there are pros and cons to it, but it doesn't seem like a wholly bad thing if devs have been on board with PS+ for years now. Some indie games have even launched as a PS+ freebie..Rocket League is the big one off the top of my head.