Then why did Sony charge $40 for Ratchet & Clank, Everybodys Golf, and Tearaway on PS4 from day 1?
Because they didn't think they would sell nearly as well for $60?
I'd have thought that was obvious.
Then why did Sony charge $40 for Ratchet & Clank, Everybodys Golf, and Tearaway on PS4 from day 1?
Making games that are about as fun as Indies but charging $60 devalues Indies.
Owl Boy
Axiom Verge
Stardew Valley
Steamworld Dig series
Iconoclasts
All $20 or $40 if physical
Compared to
DKTF
Kirby
Yoshi
All $60
And those indie games are better games that if money wasn't even a factor I would rather play than the $60 Nintendo games. I want to play the Nintendo games too, but Indies are just too awesome and value is so good that the $60 sidescroller is just a bad value now. I think Nintendo should get a little premium for name recognition, but not $40.
Kirby/Yoshi/DKTF should be $30 or $50 for physical. But since they're $60, I'm just buying a bunch of indie titles this spring. Way more fun for the money.
This is an interview with NCL, the Japan branch. Nindies is mainly a US thing, not sure about PAL regions tho.Nintendo is only playing catch-up here. I mean, I see no distinction at all on PSN or Microsoft Stores - games are games.. here on the UK stores at least. And wasn't it Nintendo that was doing the whole 'Nindies' thing just recently?
Your post amounts to "I personally like these indie titles over these Nintendo titles" which is incredibly subjective and completely useless to both everyone in this thread and to Nintendo's business strategy.Making games that are about as fun as Indies but charging $60 devalues Indies.
Owl Boy
Axiom Verge
Stardew Valley
Steamworld Dig series
Iconoclasts
All $20 or $40 if physical
Compared to
DKTF
Kirby
Yoshi
All $60
And those indie games are better games that if money wasn't even a factor I would rather play than the $60 Nintendo games. I want to play the Nintendo games too, but Indies are just too awesome and value is so good that the $60 sidescroller is just a bad value now. I think Nintendo should get a little premium for name recognition, but not $40.
Kirby/Yoshi/DKTF should be $30 or $50 for physical. But since they're $60, I'm just buying a bunch of indie titles this spring. Way more fun for the money.
So you're saying that the label of 'indie game' could actually work against something?
"Park: While it would be nice if the label of 'indie game' always added some kind of value to a product, there is always the possibility that branding something in this way could cause others to ignore it. That's something we must avoid at all costs, I think."
I had DKTF on WiiU and the game has problems. The Boss difficulty spikes are not fun. The load screens were constant and terribly long, though this might be less of an issue on Switch. The level design and gameplay were alright but nothing special or memorable. It's just a solid 2D platformer, of which there are hundreds. The only memorable thing about that game is the great soundtrack. It was $50 on WiiU too. It's a 7.5/10. I get it that fun is subjective. For me and my fun, I get a lot more out of the indie scene. I would buy the 2D sidescrollers from Nintendo if their value felt stronger. Like I said, $30 digital or $50 physical. If I'm spending $60 on a game I expect a lot more. The mega Man collection just announced is literally 10 games for $40 and many of those will be remembered far longer than any 2D game Nintendo is releasing this year. Another reason spending $60 on a Nintendo sidescroller, especially an old port, is just crazy.I don't see a compelling point in here, could you elaborate?
I could be missing something but it looks like "I have more fun with these sets of indies so Nintendo games should be cheaper."
(for the record tropical freeze is better than all of those indie games by a wide margin)
I had DKTF on WiiU and the game has problems. The Boss difficulty spikes are not fun. The load screens were constant and terribly long, though this might be less of an issue on Switch. The level design and gameplay were alright but nothing special or memorable. It's just a solid 2D platformer, of which there are hundreds. The only memorable thing about that game is the great soundtrack. It was $50 on WiiU too. It's a 7.5/10. I get it that fun is subjective. For me and my fun, I get a lot more out of the indie scene. I would buy the 2D sidescrollers from Nintendo if their value felt stronger. Like I said, $30 digital or $50 physical. If I'm spending $60 on a game I expect a lot more. The mega Man collection just announced is literally 10 games for $40 and many of those will be remembered far longer than any 2D game Nintendo is releasing this year. Another reason spending $60 on a Nintendo sidescroller, especially an old port, is just crazy.
This feels like the WiiU days when Nintendo would release lowball game after lowball game and point to it like its a big deal like a new Mario or Zelda.
The level design in Tropical Freeze is some of the best I've ever seen in a platformer. That game is worth every cent.The level design and gameplay were alright but nothing special or memorable. It's just a solid 2D platformer, of which there are hundreds.
Making games that are about as fun as Indies but charging $60 devalues Indies.
Owl Boy
Axiom Verge
Stardew Valley
Steamworld Dig series
Iconoclasts
All $20 or $40 if physical
Compared to
DKTF
Kirby
Yoshi
All $60
And those indie games are better games that if money wasn't even a factor I would rather play than the $60 Nintendo games. I want to play the Nintendo games too, but Indies are just too awesome and value is so good that the $60 sidescroller is just a bad value now. I think Nintendo should get a little premium for name recognition, but not $40.
Kirby/Yoshi/DKTF should be $30 or $50 for physical. But since they're $60, I'm just buying a bunch of indie titles this spring. Way more fun for the money.
I don't think so. There hasn't been a distinction since the WiiWare days. Ever since Nintendo started having full retail games via download (on the 3DS), there has never been a "indie section" as far as I can recall.Nintendo is only playing catch-up here. I mean, I see no distinction at all on PSN or Microsoft Stores - games are games.. here on the UK stores at least. And wasn't it Nintendo that was doing the whole 'Nindies' thing just recently?
Not sure I agree that Nintendo is catching up to Sony in terms of "not devaluing indies". If anything Sony in my opinion has really counter-productively trained consumers to devalue indie games as "free trash" with PS Plus on the PS4 almost exclusively giving away multiple indies a month, and Nintendo is trying to avoid their mistakes.Nintendo is only playing catch-up here. I mean, I see no distinction at all on PSN or Microsoft Stores - games are games.. here on the UK stores at least. And wasn't it Nintendo that was doing the whole 'Nindies' thing just recently?
Not sure I agree that Nintendo is catching up to Sony in terms of "not devaluing indies". If anything Sony in my opinion has really counter-productively trained consumers to devalue indie games as "free trash" with PS Plus, and Nintendo is trying to avoid their mistakes.
I think that's part of why you see games like Celeste sell much better on the Switch than on the PS4 even with the latter's larger market. There's a lot of reluctance to pay for indies once you're trained to see them as free giveaways.
One thing that's been shocking to me about the Switch library thus far is that Nintendo themselves hasn't released many "indie" style games. They used to do this all the time in the DS/3DS/Wii eShops, but the only thing that really qualifies is the 2nd party Snipperclips.
Smart. Like some people say, "the small indies companies of today are the EA, Ubisoft, Square Enix, Capcom, etc of tomorrow."
It's not a noble or even business minded thing, it's that they would have to make some effort to segregate them or give them different billing on the eshop when they can just throw titles up there next to each other.
This is laughable. The rationale for how they are doing things today is SPELLED OUT on this interview, and indie games are booming on switch at a pace no one expected.
They are clearly doing something right. Not to mention they had indie games categories on prior consoles and handhelds. So no.
Still a completely subjective opinion. In my personal opinion DKTF is every bit worth of it's original price point in the Wii U version, it's a fully fledged 2D platform game with really good gameplay, fun and varied stages, good visuals and one of the best soundtracks in the whole series.I had DKTF on WiiU and the game has problems. The Boss difficulty spikes are not fun. The load screens were constant and terribly long, though this might be less of an issue on Switch. The level design and gameplay were alright but nothing special or memorable. It's just a solid 2D platformer, of which there are hundreds. The only memorable thing about that game is the great soundtrack. It was $50 on WiiU too. It's a 7.5/10. I get it that fun is subjective. For me and my fun, I get a lot more out of the indie scene. I would buy the 2D sidescrollers from Nintendo if their value felt stronger. Like I said, $30 digital or $50 physical. If I'm spending $60 on a game I expect a lot more. The mega Man collection just announced is literally 10 games for $40 and many of those will be remembered far longer than any 2D game Nintendo is releasing this year. Another reason spending $60 on a Nintendo sidescroller, especially an old port, is just crazy.
This feels like the WiiU days when Nintendo would release lowball game after lowball game and point to it like its a big deal like a new Mario or Zelda.
And wasn't it Nintendo that was doing the whole 'Nindies' thing just recently?
Then why did Sony charge $40 for Ratchet & Clank, Everybodys Golf, and Tearaway on PS4 from day 1?
One thing that's been shocking to me about the Switch library thus far is that Nintendo themselves hasn't released many "indie" style games. They used to do this all the time in the DS/3DS/Wii eShops, but the only thing that really qualifies is the 2nd party Snipperclips.
But how does it compare to other Nintendo first party efforts like Zelda or Splatoon? I'm not calling for equal pricing as indies. I'm calling for more rational pricing, more like $30 digital or $50 physical.Not to pile in too much with the others, and feel free to Avatar quote me because I'll be the first to admit my bias, but it sounds like you just didn't really care for Tropical Freeze and that's perfectly okay. However, it likely cost 10-100x the cost to develop and market the big beefy Nintendo platformers compared to the Indie games you listed, and no way is Nintendo making that money back selling them at comparable prices. Tropical Freeze is in my opinion the most brilliant 2D platformer since Super Mario Bros. 3, and the age of the original Wii U game is the only reason I could see a discount as justifiable. I can't speak to the quality of Yoshi or Kirby as they haven't released yet, But Nintendo long ago earned my benefit of the doubt with these games, and that kind of security also helps me swallow a reliable $60 pill vs an unknown $20 one.
I can't really compare them to be honest. It's like, yeah they're all games but they satisfy in different ways. With time trials, I've definately put more time into Tropical Freeze than I have Splatoon 2 (about 45 hours into Splatoon last I checked), but probably not as much as Zelda. But I mean, I like steak and I like ice cream and even though I eat both, it's hard for me to call one better than the other.But how does it compare to other Nintendo first party efforts like Zelda or Splatoon? I'm not calling for equal pricing as indies. I'm calling for more rational pricing, more like $30 digital or $50 physical.
But how does it compare to other Nintendo first party efforts like Zelda or Splatoon?
You can't say it had no bearing on the success of the Game's though. That's my point. You say they are just being lazy when they are spelling out that their strategy is exactly that in this very interview. They put thought into it.What I stated has no bearing on the success of the games. I'm merely stating that there is no concerted effort on their part to differentiate indie and AAA titles on the eshop, they're all just games in the store. There's no credit to give for something they aren't doing. It's not like it's any different on the other platforms.
You can't say it had no bearing on the success of the Game's though. That's my point. You say they are just being lazy when they are spelling out that their strategy is exactly that in this very interview. They put thought into it.
And correct me if I'm wrong, but the news section on switch is particular to that platform and every other platforms labels Indies as such on their store fronts, right?
But how does it compare to other Nintendo first party efforts like Zelda or Splatoon? I'm not calling for equal pricing as indies. I'm calling for more rational pricing, more like $30 digital or $50 physical.
You can't say it had no bearing on the success of the Game's though. That's my point. You say they are just being lazy when they are spelling out that their strategy is exactly that in this very interview. They put thought into it.
And correct me if I'm wrong, but the news section on switch is particular to that platform and every other platforms labels Indies as such on their store fronts, right?
the news section on switch is particular to that platform and every other platforms labels Indies as such on their store fronts, right?
They basically stated that's their strategy in this very interview!There is no strategy, though. It's just games on the store, whether it's The End is Nigh or Mario Kart 8. Same kind of deal on the PlayStation and Xbox stores. Indies are right there alongside AAA games. Sony and Xbox have the same 'strategy'.
They basically stated that's their strategy in this very interview!
As a business bachelor I should also add there is no such thing as no strategy. FYI. No decision is still a decision in business terms. But that is not the case here. They don't want to make distinctions between games to avoid a set conception to the labels such as "indies" because they come with certain price-quality-scope expectations. Their strategy regarding how they showcase these Games on the system derives from this mentality.
I mean it wasent just any game,it was a 2d platformer and which still sold well on the wiiU btw but GF didn't have the wiiU cross their mind apparentlyTop 10 Industry Betrayals
You won't believe where GameFreak put its...
Making games that are about as fun as Indies but charging $60 devalues Indies.
Owl Boy
Axiom Verge
Stardew Valley
Steamworld Dig series
Iconoclasts
All $20 or $40 if physical
Compared to
DKTF
Kirby
Yoshi
All $60
And those indie games are better games that if money wasn't even a factor I would rather play than the $60 Nintendo games. I want to play the Nintendo games too, but Indies are just too awesome and value is so good that the $60 sidescroller is just a bad value now. I think Nintendo should get a little premium for name recognition, but not $40.
Kirby/Yoshi/DKTF should be $30 or $50 for physical. But since they're $60, I'm just buying a bunch of indie titles this spring. Way more fun for the money.
Because Sony built their base to value AAA high end graphics experiences and anything that's not that is seen as lesser, a indie game like Celeste would never get the big font ad at the top of the digital store unlike the eshop which treats every thing as equal which is why Celeste is number 1 on the eshopThen why did Sony charge $40 for Ratchet & Clank, Everybodys Golf, and Tearaway on PS4 from day 1?
But no action has been taken. There is no effort to speak of. Sony and Xbox put indies on their stores alongside AAA games the same way Nintendo does, and put forth the same level of effort to do that which is zero. Why are we giving Nintendo credit here?
We're still early in the Switch's life. We'll see those games soon. DS, 3DS, and Wii didn't start off with small scale titles right away.One thing that's been shocking to me about the Switch library thus far is that Nintendo themselves hasn't released many "indie" style games. They used to do this all the time in the DS/3DS/Wii eShops, but the only thing that really qualifies is the 2nd party Snipperclips.
You're missing:
They rarely make small-budget games due to brand perception nowadays.
- Flip Wars
- Nintendo Labo
Actually, Nintendo Labo is considered to be a completely different genre in terms of AAA, mid-tiered (AA, B), and indie games....
Yep. If I were an indie game developer, I'd stay far away from Sony -- what's the point of having a big userbase if everyone's just going to sit on the sidelines like buzzards, wait for my game to bomb, then swoop in and grab it for free? Ungrateful parasites.If anything Sony in my opinion has really counter-productively trained consumers to devalue indie games as "free trash" with PS Plus on the PS4 almost exclusively giving away multiple indies a month
I'm convinced you just wanted to post nonsense, because I don't see what this has to do with what was said at all
Yep. If I were an indie game developer, I'd stay far away from Sony -- what's the point of having a big userbase if everyone's just going to sit on the sidelines like buzzards, wait for my game to bomb, then swoop in and grab it for free? Ungrateful parasites.