-Only recently, I should add. The past few years-
Zelda: Breath of the Wild - Nintendo's BIG buck franchise in the action adventure genre, stained with amateur voice acting on some of its main characters! Zelda, Hyrule King, Impa, Mipha. That's not all of them either. Cringeworthy attempts at voice acting on Zelda's DEBUT voice acting game, with bad sound mixing which just highlights how awful they are.
Xenoblade Chronicles 2 - Bogged down with emotionless, painful, stilted dialogue and moments that just ruin a scene.
Example #1 being the one we all know from the E3 trailer. "TAAKE THIIIIIIISSS"
Another example being the really bizarre and terrible narration choice of the old man during the last Nintendo Direct. Explaining combat while the actor is basically falling asleep on the script.
Fire Emblem everything - No one can defend the atrocity that is Fire Emblem Warriors. Every single story trailer for the game, like the E3 one, is abysmal. No one ever sounds like they're speaking to anyone with how disjointed everyone talks. They don't talk like human beings with their stilted dialogue with awkward inflections and speech patterns. Fire Emblem Fates wasn't much better.
This voice acting problem is beginning to really take the wind out of the sails of every single game/trailer Nintendo has with voice acting. It's distracting at best, disastrous at worst. It's hard to watch or get excited for any Fire Emblem Warriors story trailer for example. It's downright impossible. Most of the Xenoblade 2 story trailers and gameplay showcases are difficult to watch and kill a lot of hype people might have.
Another bad thing is how badly paced dialogue is in trailers because of them adapting Japanese voice acting into English when clearly the two languages are paced quite differently. This leads to those awkwardly stretched out moments of silence because the animations/trailers/cutscenes are obviously adjusted to Japanese only voice acting speed. One example of this is in the Xenoblade 2 E3 trailers where like 2 seconds a guy is talking (his mouth is moving) but he literally only says "You...", and that's AFTER HE STOPS TALKING IN THE SHOT. This just kills any sense of flow in a trailer.
https://youtu.be/Xjpao-nD5YU
Maybe spend more than 2 bucks on your voice actors and/or voice director? That and actually adapt your trailers if need be for western audiences for lipsyncing/pacing purposes.
Edit: I only criticise them for this because I want them to be better. That and working to become a film director has got me noticing these things and disecting them
Zelda: Breath of the Wild - Nintendo's BIG buck franchise in the action adventure genre, stained with amateur voice acting on some of its main characters! Zelda, Hyrule King, Impa, Mipha. That's not all of them either. Cringeworthy attempts at voice acting on Zelda's DEBUT voice acting game, with bad sound mixing which just highlights how awful they are.
Xenoblade Chronicles 2 - Bogged down with emotionless, painful, stilted dialogue and moments that just ruin a scene.
Example #1 being the one we all know from the E3 trailer. "TAAKE THIIIIIIISSS"
Another example being the really bizarre and terrible narration choice of the old man during the last Nintendo Direct. Explaining combat while the actor is basically falling asleep on the script.
Fire Emblem everything - No one can defend the atrocity that is Fire Emblem Warriors. Every single story trailer for the game, like the E3 one, is abysmal. No one ever sounds like they're speaking to anyone with how disjointed everyone talks. They don't talk like human beings with their stilted dialogue with awkward inflections and speech patterns. Fire Emblem Fates wasn't much better.
This voice acting problem is beginning to really take the wind out of the sails of every single game/trailer Nintendo has with voice acting. It's distracting at best, disastrous at worst. It's hard to watch or get excited for any Fire Emblem Warriors story trailer for example. It's downright impossible. Most of the Xenoblade 2 story trailers and gameplay showcases are difficult to watch and kill a lot of hype people might have.
Another bad thing is how badly paced dialogue is in trailers because of them adapting Japanese voice acting into English when clearly the two languages are paced quite differently. This leads to those awkwardly stretched out moments of silence because the animations/trailers/cutscenes are obviously adjusted to Japanese only voice acting speed. One example of this is in the Xenoblade 2 E3 trailers where like 2 seconds a guy is talking (his mouth is moving) but he literally only says "You...", and that's AFTER HE STOPS TALKING IN THE SHOT. This just kills any sense of flow in a trailer.
https://youtu.be/Xjpao-nD5YU
Maybe spend more than 2 bucks on your voice actors and/or voice director? That and actually adapt your trailers if need be for western audiences for lipsyncing/pacing purposes.
Edit: I only criticise them for this because I want them to be better. That and working to become a film director has got me noticing these things and disecting them
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