It's definitely an issue for them. That said, the games still sell like crazy so given profit motives they may not be willing to pay for better voice actors. It's not like BOTW would have sold many more copies if the voice acting was better.
They're not trying to make the cinematic, interactive movie type games Sony and other do (not knocking those games, those are honestly my favorites these days) so crappy voice acting doesn't impact the experience as negatively as it would for those type of games. There's not that many cut scenes in Zelda, so it was just cringe for a minute or two and get back to the gameplay. Where as in say Horizon or Uncharted if the voice acting was bad it would be insufferable given all the cut scenes, how often characters are talking during gameplay/traversal etc.
Xenoblade I'd agree more as XC (didn't play X) had great voice acting and tons of dialogue.
They're not trying to make the cinematic, interactive movie type games Sony and other do (not knocking those games, those are honestly my favorites these days) so crappy voice acting doesn't impact the experience as negatively as it would for those type of games. There's not that many cut scenes in Zelda, so it was just cringe for a minute or two and get back to the gameplay. Where as in say Horizon or Uncharted if the voice acting was bad it would be insufferable given all the cut scenes, how often characters are talking during gameplay/traversal etc.
Xenoblade I'd agree more as XC (didn't play X) had great voice acting and tons of dialogue.