It launched at 1 mil plus and is night past 1.8 million worldwide.
I'd say its selling fine
I think they probably modeled scenarios where it had ho-hum success and where it had breakthrough success, and we got the former.
Well, here's what Nintendo said:I dunno, part of me thinks this was the plan all along before moving on to Mario Kart or whatever. No amiibo, or promise of new modes like story.
How well could it really have sold in 2017? In my opinion, yearly legs were going to be the determining factor, but we're not in 2018 yet.
For 2017, what would've been acceptable? 3m?
edit: dp
Nintendo maintained its hold on third place with 374.3 million impressions generated off of 10 spots that aired over 3,000 times. The commercial with the most impressions (78.6 million) was "Arms: Answer the Call to ARMS." Among the networks the brand prioritized: Disney Channel, Adult Swim, and Nick; among the shows: SpongeBob SquarePants, Family Guy, and Raven's Home.
https://venturebeat.com/2017/10/21/...s-the-gaming-brand-with-the-most-seen-tv-ads/
Well, here's what Nintendo said:
Eurogamer: That's something that fascinated me - Mario Kart is big business, it's a huge selling series. For that team to go on to a fighting game - which is quite a niche genre, and not only that, it's an all-new fighting game - it's quite a bold move.
Kosuke Yabuki: I think with any game, whether it becomes big from a business sense - before you create it, you don't know. Even Mario Kart, some point back in the past, we didn't know it'd be such a success and go on for such a long time! In terms of now, while maintaining and supporting existing franchises like Mario Kart, it's important to try new things. Something like Arms, we're working as hard as possible to make Arms into something that fans will enjoy for a long time to come in the future. How long it continues and how successful it'll be, it's new so we don't know that just yet. In terms of the updates we're working as hard as we can on these updates, on keeping the game as fun and as interesting as possible, for as many people as possible for as long as possible.
Source: http://www.eurogamer.net/articles/2017-07-21-arms-yabuki-mario-kart-nintendo-interview-birdoplease
Similarly, Nintendo was still running flagship ARMS TV commercials in October:
This doesn't sound like something they intended to cut off after six months.
Neoxon this quote is probably relevant to your question too.
Usually a mismatch of dev expectation and publisher support.hm, if they were really pushing it like that, having no amiibo seems a weird choice.
What kind of sales could they expect in 6 months with other games releasing around it
Well, as of our last update, Splatoon 2 has moved 3.61 million units and ARMS had moved 1.35 million units.hm, if they were really pushing it like that, having no amiibo seems a weird choice.
What kind of sales could they expect in 6 months with other games releasing around it
but there's no us numbers...right?Usually a mismatch of dev expectation and publisher support.
As for the numbers, they're from sell through of last quarter + the weekly sell through threads data
Well, as of our last update, Splatoon 2 has moved 3.61 million units and ARMS had moved 1.35 million units.
I would be surprised if they were hoping for 2-3+ million by the end of the year and didn't hit it, or only got near the bottom of that range.
It sticks out that this announcement was made just as the Christmas shopping season ended.
I think it's less to do with sales and more to do with retention, honestly. I'm pretty sure it sold decently, but if few people are still playing it, then what's the point?Still doesn't seem like enough to me. Thought it would continue into next year. Think it might have to do with the sales?
They still could. Though any announcement Nintendo makes (if they do make an announcement) wouldn't necessarily be ARMS-related.And I thought they were going to announce something at the January Direct or at EVO Japan
Maybe this.I think it's less to do with sales and more to do with retention, honestly. I'm pretty sure it sold decently, but if few people are still playing it, then what's the point?
I saw lot of people saying they were cutting off support, but I'm pretty sure they said they will continue patching the game for balancing and small fixes when the need will arise. That is, in my mind, the definition of "support". If you only mean the content addition will stop, ok, yeah. But I think right now the game have good content for a new IP.
I think the offline experience is much stronger than Splatoon because you can face off against bots and customise. But Splatoon 2 has more content if you plan to stay at home.
Usually a mismatch of dev expectation and publisher support.
As for the numbers, they're from sell through of last quarter + the weekly sell through threads data
Same, They dropped the ball on characters look at Overwatch Nintendo if you want people to care about a new franchise.I would have liked story endings. I want to know more about Min Min.
So the confirmed numbers add up to 1.8 million?
Why is everyone else reporting ~1.35 mil?
Same, They dropped the ball on characters look at Overwatch Nintendo if you want people to care about a new franchise.
I'm just talking about how they flesh out their characters to give them stories & personalities as well as friends & family that make us invest in the property or SOMETHING moreThe overwatch team is on a completely different scale than the ARMS team. Not to mention how long that game was developed.
It sounded like that poster had newer information from somewhere...Arms has shipped 1.35m as of September 30, with 170k in the three months leading to that date. Not sure where the 1.8m number comes from.