Well I guess we won't be seeing Retro's other project for a long time (if MP4 is now the priority), unless Nintendo moved that project elsewhere to be finished.
My only fear is now that the game is most probably going to be a cross generation game for both Switch and Switch's successor and therefore I will play it on the successor, I will consider it "being hold back" by outdated Switch hardware.
The announcement of which they used in an extremely direct form of public damage control to maintain fan confidence in the project.Yes they were so incompetent for half a decade that Nintendo decided to hand them one of their flagship franchises.
MP4 is in pre-production, the other project is getting finished and will probably be announced and release pretty soon.Well I guess we won't be seeing Retro's other project for a long time (if MP4 is now the priority), unless Nintendo moved that project elsewhere to be finished.
Whats with the weird schadenfreude? Do you enjoy watching a fanbase get their hopes crushed ?
You're supposed to ignore it. By replying, you let them win. It's like how ridley taunted samus in the manga, to get a rise our of her torment.Whats with the weird schadenfreude? Do you enjoy watching a fanbase get their hopes crushed ?
I guess youre right, but i dont understand the mindset of people who get actual joy from seeing people upset.You're supposed to ignore it. By replying, you let them win. It's like how ridley taunted samus in the manga, to get a rise our of her torment.
They probably have nothing else to do, so just let them that I guess.I guess youre right, but i dont understand the mindset of people who get actual joy from seeing people upset.
I guess youre right, but i dont understand the mindset of people who get actual joy from seeing people upset.
Blizzard has cancelled games they've actually announced and shown trailers for, like Starcraft Ghost.Yeah Nintendo probably lost a ton of money with this decision but they just went to hell with it and are starting all over again, just for the sake of making a badass quality title. No other publisher would do that.
Well said. I think a lot people assume that pre-production involves EVERY member of staff at a company. Generally speaking, it probably invovles less than a tenth of the overall headcount. The majority of staff at Retro won't be actively working on Metroid for 3-6 months at the earliest.MP4 is in pre-production, the other project is getting finished and will probably be announced and release pretty soon.
This happens ALL THE TIME, the bulk of the employees are finishing up on one project, and the lead people are already working in pre-production of the next one so that they don't have to pay a whole team to do nothing for months.
This doesn't tell us anything about Retro beyond the fact they are finished or almost finished with a game they are close to announcing and releasing. The extraordinary part of this is first, knowing about pre-production so soon and second, the way the project got into their hands.
The announcement of which they used in an extremely direct form of public damage control to maintain fan confidence in the project.
And I mean hell, you could even set aside the high expectations for Prime and just look at it this way - literally no one would say "hey, this project we've sunk years of costs into is flailing, let's start it over from scratch at that one incompetent studio we have", regardless of what the project is and how important it is.
This is nonsense and no money orientated company works that way.
If they would say the project can't be saves they would have cancelled it completly. They might like their fans but they would never waste money for them.
There were leaks out of Bandai Namco's Singapore studio that they were working on this prior to the announcement. It was definitely a real thing. But Bandai Namco and quality single palyer action adventure games comparable to the Metroid Prime IP aren't what I'd call synonymous.Sorry, I'm coming late to this.
I'll be a conspiracy theorist. I don't think anything has been done on this game and Nintendo was looking for a way to try to spin a massive delay message. Am I an idiot?
I thought the bulk of the Metroid prime team left retro and founded armature games years ago?
Holy shit.
I mean im ok with it because retro ARE 3D metroid but man has nintendo ever outright said about a game they were making-"yeah our shit was wack"
A list was posted on this forum back in May and referenced in this (admittedly very long) thread.I thought the bulk of the Metroid prime team left retro and founded armature games years ago?
A list was posted on this forum back in May and referenced in this (admittedly very long) thread.
All the Senior/Lead positions at Retro nowadays
Prime Series Veterans
President
Michael Kelbaught - Prime 2
Game Director
Ryan Harris - Prime
Creative Director
Vince Joly - Prime 2
Audio Director
Scott Petterson - Prime 2
Lead Programmer
Aaron Walker - Prime 3
Art & Animation Manager
Will Bate - Metroid Prime 3
Lead Artist
Ryan Powell - Prime
Lead Effects Artist
Chuck Crist - Prime
Principal Animator
Dax Pallotta - Prime
Senior Enviromment Artist
Teague Schultz - Prime 2
Sean Horton - Prime 2
Senior Programmers
Jim Gage - Prime
Alexander Quinones - Prime
John Sheblak - Prime Trilogy
Design Supervisor
Bill Vanvervoot - Prime 3
Senior Designer
Russel O Henly - Prime 2
Senior Animator
Stephen Zapros - Prime
Operations Director
Kellie Prinz Johnson - Prime 2
Al Artus
Facilities Manager - Prime
Not Prime
Programming Director
Tim Little - DKCR
Lead Animator
Mookie Weisbrod - DKTF
Senior Environment Artist
Maruchy Fernandez
Senior Programmers
Jim Richmond
Gerorgia Nelson
Senior Technical Artist
Rob Kovach
A list was posted on this forum back in May and referenced in this (admittedly very long) thread.
All the Senior/Lead positions at Retro nowadays
Prime Series Veterans
President
Michael Kelbaugh - Prime 2
Game Director
Ryan Harris - Prime
Creative Director
Vince Joly - Prime 2
Audio Director
Scott Petterson - Prime 2
Lead Programmer
Aaron Walker - Prime 3
Art & Animation Manager
Will Bate - Metroid Prime 3
Lead Artist
Ryan Powell - Prime
Lead Effects Artist
Chuck Crist - Prime
Principal Animator
Dax Pallotta - Prime
Senior Enviromment Artist
Teague Schultz - Prime 2
Sean Horton - Prime 2
Senior Programmers
Jim Gage - Prime
Alexander Quinones - Prime
John Sheblak - Prime Trilogy
Design Supervisor
Bill Vanvervoot - Prime 3
Senior Designer
Russel O Henly - Prime 2
Senior Animator
Stephen Zapros - Prime
Operations Director
Kellie Prinz Johnson - Prime 2
Al Artus
Facilities Manager - Prime
Not Prime
Programming Director
Tim Little - DKCR
Lead Animator
Mookie Weisbrod - DKTF
Senior Environment Artist
Maruchy Fernandez
Senior Programmers
Jim Richmond
Gerorgia Nelson
Senior Technical Artist
Rob Kovach
FF was Tanabe's baby through and through. All the bad decissions of that game come from him directly and Next level games were just doing grunt work.You mean a small part of Next Level Games's team was busy destroying the legacy of a legendary franchise.
Nintendo does not make enough games and lacks new IP. A real shame since they make the best games.
So dont shit over NLG, they are an awesome studio that had the displeasure of working with Tanabe on a forced game with his shitty ideas
They should have had retro in charge of producing MP4 from the start. Oh well
Well I guess we won't be seeing Retro's other project for a long time (if MP4 is now the priority), unless Nintendo moved that project elsewhere to be finished.
They should have had retro in charge of producing MP4 from the start. Oh well
You need context.
Fable Legends costed over 75 million USD and Microsoft canned the game, there was no reason to start a new Fable from scratch dipping more money, Metroid Prime 4 has been in development for like 2 years? Nintendo of course wasted some million, but it's probably not a big sum of money and they can reboot the game with a new studio without losing too much.
We don't have news, but a lot of games are cancelled or being rebooted while in development, Andromeda is the primal example.
Or maybe their previous game is done and waiting for an adequate time slot. In any case, what this DOESN'T mean is that Retro just cancelled a game after five years.Well said. I think a lot people assume that pre-production involves EVERY member of staff at a company. Generally speaking, it probably invovles less than a tenth of the overall headcount. The majority of staff at Retro won't be actively working on Metroid for 3-6 months at the earliest.
I know, I already said that I was just kidding. 🤣🤣FF was Tanabe's baby through and through. All the bad decissions of that game come from him directly and Next level games were just doing grunt work.
When Next level games (and retro in older cases with Tanabe, and actually the majority of games released by studios working with Nintendo, were he is just a simple producer) are left with creative freedom you can see a bunch of interviews with the directors and leads of the games, with tanabe overseeing them. When Tanabe is the only one who talks, were he jas the main idea and then looks for a team to amke what he wants, like happened with FF by NLG, MPH by NTS and mp4 by namco singapour, were he is the mouthpiece of every article released of the gane, or cases were the press had to actually look for which team he was working for, because Tanabe never wants to say it, he is a producer acting as a director and he is demonstrating again and again thats bad news. See the diference also with Sakamoto doing the same with other M and team ninja, and actually leaving the director of Samus Returns talk on interviews with him this time. And Sakamoto is a thousand times better creative person than Tanabe.
So dont shit over NLG, they are an awesome studio that had the displeasure of working with Tanabe on a forced game with his shitty ideas (something that retro has talked about in some interviews in the past, i think it was the mp3 iwata asks were they say the have to somewhat play with some of Tanabe's absurd ideas, in fact Tanabe says that yep, he does that to see what sticks), instead of tanabe just acting as a producer and them doing all creative work as in the mario strikers games, punch-out!! Luigis mansion 2 and now 3.
The only thing that tanabe has going for him is that he actually owned the fault of him thinking FF was a good idea by making the infamous video explanation after the deserved uproar. But that also demonstrates he is not good with lead creative decissions now.
If sylux is nowhere to be seen or doesnt act as the main villain of the game in retro's version of MP4, you will see who actually got the complete creative reigns of the games, because from what Tanabe has said multiple times, is what he wanted MP4 heading to. And the less input he has over the games the best for all of us.
Think whatever you want mate, for me its obvious what has been happening with Tanabe.You need to source some of this rant if you want it to be taken seriously. We know for a fact that prior to Luigi's mansion 2, NLG went to Nintendo do with a pitch for Metroid, that when they got the chance to later, they only ended up doing grunt work and had no input is unlikely at best.
It seems like they didn't really want to work on Tanabe's version of Prime 4. After two disastrous Metroid projects in a row (Federation Force and the Namco Prime 4), Tanabe's position is weak and Retro seem to have usurped him and taken control themselves. Of course he will still be involved but if NCL were that impressed with Retro's pitch they have to let them take the reigns.
hahah, ok, no worries :P
This list is missing atleast 1 person