Nintendo has reportedly added support for Variable Refresh Rate (VRR) and frame rates up to 240 fps to one of its in-house game engines.
A data mine of the new action adventure title from Nintendo, Endless Ocean Luminous, has revealed that it uses an updated version of the console maker's internally developedBezel Engine, which now appears to support higher frame rates up to 240 fps despite the Switch only being able to run games up to 60 fps.
Games running on prior versions of the Bezel Engine include both WarioWare titles, both Mario Party titles, Tetris 99, and some third-party Nintendo Switch titles. None of these games include code that indicates support for VRR or support for up to 240 fps. Therefore, the inclusion of both features appears to be very recent, and may have been done in preparation for enhanced backward compatibility support on the Nintendo Switch 2.
![twistedvoxel.com](https://twistedvoxel.com/wp-content/uploads/2024/05/Endless-Ocean-Luminous.jpg)
Nintendo Reportedly Added Support For VRR & Up To 240 FPS To Its Internal Game Engine
Nintendo has reportedly added support for Variable Refresh Rate (VRR) and frame rates up to 240 fps to one of its in-house game engines.
![twistedvoxel.com](https://i0.wp.com/twistedvoxel.com/wp-content/uploads/2024/04/cropped-outer-transparent.png?fit=32%2C32&ssl=1)
Downgrade my game engine if old. Did a cursory search for "Nintendo" and "240", saw no search results.