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Nintendo sues Japanese mobile game company Colopl for $40m

Oct 27, 2017
3,182
Costa Rica
#1

We have seen other companies suing Nintendo multiple times. Now it's their turn.

Edit: here's a video of the infringing game. The implementation of the virtual joystick is actually pretty neat.


The thing is the company seems to have made a big fuss about how they invented that virtual joystick, which in turn made Nintendo angry.



A drawing from Nintendo's patent:

 
Last edited:
Oct 27, 2017
2,766
#5
I find the reasoning to be very strange. I thought Virrtual Joysticks was standard on many mobile games. Why would Nintendo patent that?
 
Oct 25, 2017
3,414
#8
I find the reasoning to be very strange. I thought Virrtual Joysticks was standard on many mobile games. Why would Nintendo patent that?
Well SM64 DS is a Nintendo DS launch title. Nintendo DS launched before the first iphone

We're talking about the time when pinch to zoom was one of the highlights of Apple conference, folks.
 
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Yoshi

Banned
Member
Oct 27, 2017
2,047
Germany
#13
Ah, I was wondering why touch screen based joystick control would be in violation.
Now you mention it, yeah if Nintendo patented that they might have a case.
Rayman DS did the same thing at the same time though, it would be a bit fishy to give a patent to Nintendo for it then.
 
Oct 27, 2017
1,575
#15
Rayman DS did the same thing at the same time though, it would be a bit fishy to give a patent to Nintendo for it then.
Quick google search gives me Rayman DS release was in March 2005 while Mario 64 DS was in November 2004.
Maybe Nintendo provided the necessary API to do the touch based joystick on DS?
 

Yoshi

Banned
Member
Oct 27, 2017
2,047
Germany
#16
Quick google search gives me Rayman DS release was in March 2005 while Mario 64 DS was in November 2004.
Maybe Nintendo provided the necessary API to do the touch based joystick on DS?
Ah, sorry, both were launch titles here (in Europe), but I forgot to check whether they were internationally, as well.
 
Dec 10, 2017
73
#17
I'm curious about the nitty-gritty of the lawsuit because this is a really common feature of touchscreen games. I can't imagine very many of them licensed the idea from Nintendo.
 

NyxKiria

Self-Requested Permanent Ban
Member
Dec 15, 2017
613
#18
Is this cause they use a special kind of virtual joystick where you can move and attack with 1 hand like in White Cat Project?
 
Oct 25, 2017
222
#23
Also grabbed quotes from the MC thread, where I also posted this.

What? The touch-joystick that works like shit is patented? By Nintendo? World is full of surprises.
Considering Nintendo hasn't sued just about everyone there must be something more specific about it, but from the outside looking in this seems a little short sighted.
If anything I would say Colopl potentially stealing from Nintendo is what's burning the bridge.
There are many other succesful mobile company. There is no need to please others who break your patent.
If it's just about the virtual joystick for character movement which is commonly used in smartphone games these days then it's probably something that does need to be tested in court since the sides are probably arguing over how the virtual joystick patent was provided and used. (stylus/thumb tool/thumb, handheld versus smartphone, visibility of button etc)

Assuming that the case succeeds, Nintendo could use it as precedent from other developers to license the patent for royalties or cross-patent or cross-development agreements. e.g. Azur Lane (Yostar), Lineage II (netmarble), Honor of Kings/Arena of Valour (Tencent, though maybe the Switch port deal might have included the license)

Regardless, Nintendo do have lots of other up and coming mobile developers to choose from. I think it's just that any negotiations with colopl on any of that kind have broken down. Maybe Akatsuki or klab have openings...
 
Oct 25, 2017
816
#24
Colopl used the punicon touch features in majority of their games, including their shovelware mobages. Quite interesting to see how Colopl future games will be if the lawsuit is successful for Nintendo.
 
Oct 28, 2017
4,692
#26
Also grabbed quotes from the MC thread, where I also posted this.









If it's just about the virtual joystick for character movement which is commonly used in smartphone games these days then it's probably something that does need to be tested in court since the sides are probably arguing over how the virtual joystick patent was provided and used. (stylus/thumb tool/thumb, handheld versus smartphone, visibility of button etc)

Assuming that the case succeeds, Nintendo could use it as precedent from other developers to license the patent for royalties or cross-patent or cross-development agreements. e.g. Azur Lane (Yostar), Lineage II (netmarble), Honor of Kings/Arena of Valour (Tencent, though maybe the Switch port deal might have included the license)

Regardless, Nintendo do have lots of other up and coming mobile developers to choose from. I think it's just that any negotiations with colopl on any of that kind have broken down. Maybe Akatsuki or klab have openings...
I mean, if we are talking about successful mobile game devs,

4samurai
DeNa
Wright Flyer
Pokelabo
DMM
Cygames

And that is only scratching the surface for many mobile company possible to partner with Ninty.
 
Oct 25, 2017
6,440
Wisconsin
#36
I was not a fan at all of the touch control in Mario 64DS and played with the dpad, so clearly Nintendo is in the wrong here. There must be something very specific about their use of the stick to give this case merit, given how common virtual sticks are in other games, and the fact this game first released years ago.
 
Oct 25, 2017
5,482
#42
Man I miss this game, shame Colopl US had to shut it down but then, with these lawsuits, I'm not sure how much longer the game has. I wonder what took Nintendo so long, this game has been around for a while now.
 
Oct 25, 2017
8,941
Nothing
#44
Huh did not know Nintendo had a patent on that. Guess that explains why more companies didn't use the same set up. Always thought it was weird not many people used it lol.
 
Oct 25, 2017
4,112
#46
Do not get into a fight with nintendo on who invented what first. What fans of the other are not happy? Hmm, anyway the phone industry seems so full of minefields when it comes to patents I wonder how people keep track of all that stuff when designing games or tech.