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Which colour Nintendo Switch Lite is your favourite?

  • Grey

    Votes: 790 20.0%
  • Yellow

    Votes: 886 22.4%
  • Turquoise

    Votes: 1,417 35.9%
  • Pokémon Sword and Shield Edition

    Votes: 857 21.7%

  • Total voters
    3,950

Tiggleton

Banned
Apr 25, 2019
457
It was a little bit of both. And the fact remains that the Switch don't have these types of titles. So it isn't a given that people why have a 3DS will buy a Switch Lite even at the $200 price point.

I gotta disagree with this. DS sold a lot on its casual software library but by the time the 3DS came out that market had been completely absorbed by the phone market. The majority of the 3DS audience were buying it for Nintendo software and/or the niche Japanese support it got.
 
Oct 25, 2017
8,617
It was a little bit of both. And the fact remains that the Switch don't have these types of titles. So it isn't a given that people why have a 3DS will buy a Switch Lite even at the $200 price point.
It's...not a little bit of both? 3DS launch underperformed heavily despite having Nintendogs and I think nintendo didn't want to localize the latest brain training on 3DS in europe because the demand for it was gone.
 

Kitten Mittens

Attempted to circumvent ban with alt account
Banned
Dec 11, 2018
2,368
Then it must be something more random because i've seen people having input issues like accidental down presses, but I've never experienced something like that even within most intense moments. Is that the issue most people have or are there more?
That's the issue. I had it on the original, Splatoon, and smash Bros controllers. It's a design issue.
 

HeroR

Banned
Dec 10, 2017
7,450
I gotta disagree with this. DS sold a lot on its casual software library but by the time the 3DS came out that market had been completely absorbed by the phone market. The majority of the 3DS audience were buying it for Nintendo software and/or the niche Japanese support it got.

The 3DS still had several 'casual' games that sold like Tomodachi Life and Nintendogs + Cats that still sold close to 4 million and is in the top 20 3DS games sold. And Monster Hunter, which the 3DS has several of to the Switch one title that is a port of the 3DS version.
 

HeroR

Banned
Dec 10, 2017
7,450
It's...not a little bit of both? 3DS launch underperformed heavily despite having Nintendogs and I think nintendo didn't want to localize the latest brain training on 3DS in europe because the demand for it was gone.

And again, you're ignoring that had more to do with the hardware, not the software. Just look at the Wii U to see how having great software alone can't push a system if people don't want it. Heck, the game launched with a 2D Mario game when the Wii and DS versions of that series sold gangbusters.

In the case of the 3DS, it was too expensive for most people who wanted to buy it.
 
Oct 25, 2017
8,617
And again, you're ignoring that had more to do with the hardware, not the software. Just look at the Wii U to see how having great software alone can't push a system if people don't want it. In the case of the 3DS, it was too expensive for most people who wanted to buy it.
again, those games were not system sellers on 3DS so they dont' really matter here.
 

Pooroomoo

Member
Oct 28, 2017
4,972
Neither was Mario Kart 8 for the Wii U, but we saw how that all changed when that game got on hardware that people wanted.
OG Switch was (and is still) priced like a console and with games that are priced like console games. So whoever says "of course Switch sold well, it's a handheld", besides ignoring the console aspect of the Switch (and no, it's not just a handheld with TV out, since performance changes when it is docked), is totally ignoring that a significant part of the reason handhelds sold so well in the past was their price (and their games' prices), and when a handheld deviated from it, it sold far less.
 

wrowa

Member
Oct 25, 2017
4,373
And again, you're ignoring that had more to do with the hardware, not the software. Just look at the Wii U to see how having great software alone can't push a system if people don't want it. Heck, the game launched with a 2D Mario game when the Wii and DS versions of that series sold gangbusters.

In the case of the 3DS, it was too expensive for most people who wanted to buy it.
NSMBU being the big launch game was precisely part of Wii U's launch woes, though, as it launched only a few months after NSMB2 and generally didn't set itself apart from its predecessor. By looking and playing so similar to NSMBW it actively added to the "Is Wii U a new console?" confusion.

Nintendo's support in Wii U's first year was also absolutely horrendous. Nintendo's first major first party release in 2013 was Pikmin 3, more than 6 months after the console's launch and even then Pikmin was never particularly big to begin with. Using Wii U as an example for a console that flopped despite receiving great support is somewhat bizarre as Nintendo did terribly in the super important first year on the market.
 

HeroR

Banned
Dec 10, 2017
7,450
OG Switch was (and is still) priced like a console and with games that are priced like console games. So whoever says "of course Switch sold well, it's a handheld", besides ignoring the console aspect of the Switch (and no, it's not just a handheld with TV out, since performance changes when it is docked), is totally ignoring that a significant part of the reason handhelds sold so well in the past was their price (and their games' prices), and when a handheld deviated from it, it sold far less.

This is basically all I'm saying. People who said the Switch was going to be successful because Nintendo ruled handhelds is missing the plot. The Switch is a console since it was priced like one in both software and hardware and Nintendo marketed it as a console.

Even with the Switch Lite, you still need to fork over $60 for most of the high end software. Like people keep mentioning Pokemon while ignoring that Pokemon for the Switch is going to be $60 to the 3DS $45. So that's an extra cost that people should considered before saying, 'the Switch is cheaper, so it will capture the 3DS audience'. Yeah, the hardware is cheaper, but the software sure isn't.
 

Pooroomoo

Member
Oct 28, 2017
4,972
This is basically all I'm saying. People who said the Switch was going to be successful because Nintendo ruled handhelds is missing the plot. The Switch is a console since it was priced like one in both software and hardware and Nintendo marketed it as a console.

Even with the Switch Lite, you still need to fork over $60 for most of the high end software. Like people keep mentioning Pokemon while ignoring that Pokemon for the Switch is going to be $60 to the 3DS $45. So that's an extra cost that people should considered before saying, 'the Switch is cheaper, so it will capture the 3DS audience'. Yeah, the hardware is cheaper, but the software sure isn't.
Switch Lite is cheaper? How much did 3DS cost when Pokemon came out on it?
 

HeroR

Banned
Dec 10, 2017
7,450
NSMBU being the big launch game was precisely part of Wii U's launch woes, though, as it launched only a few months after NSMB2 and generally didn't set itself apart from its predecessor. By looking and playing so similar to NSMBW it actively added to the "Is Wii U a new console?" confusion.

Nintendo's support in Wii U's first year was also absolutely horrendous. Nintendo's first major first party release in 2013 was Pikmin 3, more than 6 months after the console's launch and even then Pikmin was never particularly big to begin with. Using Wii U as an example for a console that flopped despite receiving great support is somewhat bizarre as Nintendo did terribly in the super important first year on the market.

My point using the Wii U was to show how having great software doesn't pushed hardware if people don't want it.

If you want another example, look at the Dreamcast. To this day people say it had the best launch of any console, yet it didn't sell because people didn't want it. That and PS2 ate its lunch.
 

Hucast

alt account
Banned
Mar 25, 2019
3,598
This is basically all I'm saying. People who said the Switch was going to be successful because Nintendo ruled handhelds is missing the plot. The Switch is a console since it was priced like one in both software and hardware and Nintendo marketed it as a console.

Even with the Switch Lite, you still need to fork over $60 for most of the high end software. Like people keep mentioning Pokemon while ignoring that Pokemon for the Switch is going to be $60 to the 3DS $45. So that's an extra cost that people should considered before saying, 'the Switch is cheaper, so it will capture the 3DS audience'. Yeah, the hardware is cheaper, but the software sure isn't.
Switch lite gonna sell gangbusters. Don't worry about it
 

HeroR

Banned
Dec 10, 2017
7,450
Switch Lite is cheaper? How much did 3DS cost when Pokemon came out on it?

Cheaper in that the Switch Lite is $100 cheaper than the Hybrid model. I think the Switch Lite was about as expensive as the 3DS when XY launched and it also had the 2DS which was $50 cheaper. However, the Switch's software are console prices, not handheld prices. So even the Switch Lite can't be looked at as a pure handheld when you're still dropping $60 on games when handheld software have traditionally been cheaper, even with the Vita.
 

Calamari41

Member
Oct 25, 2017
7,099
NSMBU being the big launch game was precisely part of Wii U's launch woes, though, as it launched only a few months after NSMB2 and generally didn't set itself apart from its predecessor. By looking and playing so similar to NSMBW it actively added to the "Is Wii U a new console?" confusion.

Nintendo's support in Wii U's first year was also absolutely horrendous. Nintendo's first major first party release in 2013 was Pikmin 3, more than 6 months after the console's launch and even then Pikmin was never particularly big to begin with. Using Wii U as an example for a console that flopped despite receiving great support is somewhat bizarre as Nintendo did terribly in the super important first year on the market.

Yeah, people forget the drought after the Wii U launch, which is what effectively ended any potential hype for the system. Compare it to the Switch.

In the same amount of time between NSMBU and Pikmin 3 (9 months actually), the Switch saw the release of Mario Kart 8, Arms, Splatoon 2, Mario+Rabbids, Pokken, Fire Emblem Warriors, Mario Odyssey, and Xenoblade 2. And that's just Nintendo properties, not counting third party support and very robust indie support. During those months for Wii U, the only notable releases were Monster Hunter 3 Ultimate, Lego City Undercover, and a WarioWare game. I love those games, but the comparison between the two systems is beyond night and day.

This also doesn't account for, as you said, the fact that Breath of the Wild was a release way higher up on the richter scale than NSMBU in the first place.

Now, I do believe that the Wii U ended up with an amazing slate of games by the end of its life, but it took way too long for them to start coming out, and it was too late by the time it happened.
 

Kaioh

Member
With a 125 pages of posts, I have no doubt that someone else probably has already said this, but what I cannot understand is why Nintendo didn't add TV out for 720p. I don't understand a ton about video out, but I don't think it'd require the console to work any harder to output in 720p since the screen is at that resolution right? I bet once the homebrew scene cracks this thing open video out will work like it should have by default.
 

wrowa

Member
Oct 25, 2017
4,373
Even with the Switch Lite, you still need to fork over $60 for most of the high end software. Like people keep mentioning Pokemon while ignoring that Pokemon for the Switch is going to be $60 to the 3DS $45. So that's an extra cost that people should considered before saying, 'the Switch is cheaper, so it will capture the 3DS audience'. Yeah, the hardware is cheaper, but the software sure isn't.
That's actually a pretty interesting point and I think Nintendo's strategy of the past two years was actually successful in combating the perception of "Switch (Lite) games are too expensive" in advance. They successfully positioned Switch as their new console and thus also created the perception that Switch games are obviously console titles being sold at console prices. I think this perception will transfer to the Lite, too: People don't think they buy handheld games, they buy console games that can be played on a handheld. And people are already conditioned to think console games are more valuable.
 

Matemático

Banned
Mar 22, 2019
332
Brazil
If we look to Switch Lite as a successor for Nintendo 3DS, we are seeing one of the biggest generational laps ever.

Nintendo 3DS - Mario Kart 7:

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Switch Lite - Mario Kart 8 DX:

hm3wuwi.jpg



Nintendo 3DS - Luigi's Mansion Dark Moon:

Szr745M.jpg



Switch Lite - Luigi's Mansion 3:

X9J6g5H.jpg
 

Hucast

alt account
Banned
Mar 25, 2019
3,598
With a 125 pages of posts, I have no doubt that someone else probably has already said this, but what I cannot understand is why Nintendo didn't add TV out for 720p. I don't understand a ton about video out, but I don't think it'd require the console to work any harder to output in 720p since the screen is at that resolution right? I bet once the homebrew scene cracks this thing open video out will work like it should have by default.
When u think about it, it would be kind of stupid because it would require joycons to be detachable which would require seperate joycon purchases or a pro controller for 60/70$. At that point you might as well buy a regular switch which outputs full force to the tv. Lite is supposed to cover a more portable option. For the guys who say "switch isn't a very portable handheld". It looks really slick and portable in the introduction video.
 

Beamerball

Member
Jan 16, 2018
1,416
Really curious how the buttons feel on the Lite. Not a huge fan of the buttons on the joy cons, but man if they feel anything like the Pro Controller buttons, then I'm sold on it.
 

HeroR

Banned
Dec 10, 2017
7,450
...Mario Kart 8 was the biggest system seller on Wii U, tho?
I'm not sure you understand this topic very well

But it didn't sell the hardware, which was the point I'm making.

And I understand the topic well, thank you. Saying that the Switch Lite should sell to the 3DS audience isn't a given based on software that's on the Switch compared the to 3DS and the price of the software. Like people keep mentioning Pokemon while ignoring that Pokemon on the Switch is going to be $60 to an audience who have bought Pokemon for $30 to $45.
 

345

Member
Oct 30, 2017
7,386
That really isn't the point. It's classified by Nintendo and even trackers as a console and handhelds have traditionally not been counted as consoles. Otherwise, people wouldn't be saying that the PS2 is the most sold console. So you can't just say 'handhelds are consoles' when nobody called the Gameboy series or the DS Family consoles.

it's almost as if arbitrary definitions are meaningless!
 

Hermii

Member
Oct 27, 2017
4,685
It's a console that can be taking on the go, but it isn't a handheld like what Nintendo usually make, so saying it would succeed because Nintendo does well in handhelds is missing the point. The Switch is first and foremost a console. Nintendo calls it a console and it's tracked as a console everywhere. It isn't compared to the Gameboy or the DS.
When it comes to software output, much of the point of the switch is that it's both. All this years big games (animal crossing, Luigi's mansion, links awakening, Pokemon) would have traditionally been for the handheld. The lite is a pure handheld and has parity in software.
 

HeroR

Banned
Dec 10, 2017
7,450
it's almost as if arbitrary definitions are meaningless!

Except it isn't. Consumers in general were not willing to pay $250 for a handheld and $60 for the software. Yet, they're more than willing to pay these prices for a console. Like the Vita despite having near console level graphics couldn't sell it games for $60.

For example, do you think people would be willing to pay $400 for a handheld even if it had near PS4 graphics? For reference, $400 was the price at the PS4 at launch.
 

Calamari41

Member
Oct 25, 2017
7,099
But it didn't sell the hardware, which was the point I'm making.

It's hard to tell what would have happened if Mario Kart 8, Splatoon, etc had come out in the first year of the Wii U's life. As it stood, the system launched to mediocre hype, and the stellar games only started coming out a full year after it hit the market. The stench of failure had already completely overwhelmed any discussion (what little there was) of the system before even Mario 3D World came out. It never had a chance once 8 months had passed and there still wasn't a signature game released for the system.
 

HeroR

Banned
Dec 10, 2017
7,450
When it comes to software output, much of the point of the switch is that it's both. All this years big games (animal crossing, Luigi's mansion, links awakening, Pokemon) would have traditionally been for the handheld. The lite is a pure handheld and has parity in software.

Animal Crossing started as a console game. So did Luigi's Mansion. That and even the Wii had an Animal Crossing game and the Wii U was going to have Luigi's Mansion according to the Treehouse. The only pure handheld series coming to the Switch from you list is Pokemon.
 

HeroR

Banned
Dec 10, 2017
7,450
It's hard to tell what would have happened if Mario Kart 8, Splatoon, etc had come out in the first year of the Wii U's life. As it stood, the system launched to mediocre hype, and the stellar games only started coming out a full year after it hit the market. The stench of failure had already completely overwhelmed any discussion (what little there was) of the system before even Mario 3D World came out. It never had a chance once 8 months had passed and there still wasn't a signature game released for the system.

At best, it would probably sell as much as the N64 and Gamecube. The Wii U was just not an appealing produce even after it got games. For example, the N64 had epic droughts even worst than the Wii U (seriously, you could go literal months without any games) throughout its lifetime and still sold more thanks to the US.
 
Oct 25, 2017
8,617
But it didn't sell the hardware, which was the point I'm making.

And I understand the topic well, thank you. Saying that the Switch Lite should sell to the 3DS audience isn't a given based on software that's on the Switch compared the to 3DS and the price of the software. Like people keep mentioning Pokemon while ignoring that Pokemon on the Switch is going to be $60 to an audience who have bought Pokemon for $30 to $45.
Mario Kart 8 did sell hardware.
It sold 8.8M units on an installbase of 13M.
System sellers does not mean the system has to be successful, just needs a notable impact on hardware.

Nintendogs and Brain Age 3DS did not crack the top 10 on 3DS.
 

Wordstar

Member
Oct 27, 2017
303
Germany
So...

i just wanted to mention that in Germany, the Lite sold out in all 4 colours at Amazon in less then 24 Hours.
After that 2 major Outlets, Mediamarkt and Saturn sold out all 4 colours under 48 Hours the day after Amazon.

This thing will definatly go very well for Nintendo since everybody is jumping on the lites.

Switch is just a lot nicer to look at thru the eyes looking at it as a handheld.

720-1080 under low details just isnt cutting it for me in terms of a home console much longer.
But as a straight handheld for 200$ it gets the job done.
 

HeroR

Banned
Dec 10, 2017
7,450
Mario Kart 8 did sell hardware.
It sold 8.8M units on an installbase of 13M.
System sellers does not mean the system has to be successful, just needs a notable impact on hardware.

Nintendogs and Brain Age 3DS did not crack the top 10 on 3DS.

Nintendogs was still int the top 20 and a few of the the top spots went to Monster Hunter, which the Switch only has one of and it's a port of the 3DS game. There is also Tomodachi Life which is a casual game that broke the top 10, but there is no such game on the Switch.
 

345

Member
Oct 30, 2017
7,386
Except it isn't. Consumers in general were not willing to pay $250 for a handheld and $60 for the software. Yet, they're more than willing to pay these prices for a console. Like the Vita despite having near console level graphics couldn't sell it games for $60.

For example, do you think people would be willing to pay $400 for a handheld even if it had near PS4 graphics? For reference, $400 was the price at the PS4 at launch.

the switch would be a pretty shitty value proposition at $300 if it weren't a handheld, so yes, these definitions are arbitrary.
 

HeroR

Banned
Dec 10, 2017
7,450
the switch would be a pretty shitty value proposition at $300 if it weren't a handheld, so yes, these definitions are arbitrary.

Why would it be shitty at $300 if it was just a handheld? It still plays near PS4 graphics game and the games are ports of consoles instead of game made specifically for the hardware like DOOM for the Gameboy Color. If anything, it will be more expensive since the tech to make something portable is far more expensive than the tech to make something stationary. Which is why laptops usually cost more than desktops even when the desktop is packing more power.
 

D.Lo

Member
Oct 25, 2017
4,348
Sydney
At best, it would probably sell as much as the N64 and Gamecube. The Wii U was just not an appealing produce even after it got games. For example, the N64 had epic droughts even worst than the Wii U (seriously, you could go literal months without any games) throughout its lifetime and still sold more thanks to the US.
N64 and Gamecube were the most powerful machines available at release though. N64 was also gimmick free, apart from inventing the modern analogue stick, and had games PS1/Saturn could only dream of producing like Ocarina of Time. GameCube had the best performing hardware in polygons per second of its generation, Smash Melee and Rogue Squadron very early and was super cheap very quickly.

Wii U was expensive (and never came down), weak, had a slow OS, had massively confused branding (called 'Wii' but didn't use Wii Remotes but could use them but didn't come with one and maybe it was just a Wii add on), a gimmick nobody cared about.

Even then I think Wii U could have sold 20 million if they'd dropped the price, dropped the gamepad (release a Pro Controller Mario Kart bundle) and pushed it harder. Instead they let it die and moved on.
 

Skittzo

Member
Oct 25, 2017
41,037
With a 125 pages of posts, I have no doubt that someone else probably has already said this, but what I cannot understand is why Nintendo didn't add TV out for 720p. I don't understand a ton about video out, but I don't think it'd require the console to work any harder to output in 720p since the screen is at that resolution right? I bet once the homebrew scene cracks this thing open video out will work like it should have by default.

They need an extra piece of equipment inside the unit to convert the signal to a display port protocol, so that the single USBC port can charge and send video/audio. This piece probably isn't very expensive (like $1) but over millions of Switches that adds up.
 

HeroR

Banned
Dec 10, 2017
7,450
N64 and Gamecube were the most powerful machines available at release though. N64 was also gimmick free, apart from inventing the modern analogue stick, and had games PS1/Saturn could only dream of producing like Ocarina of Time. GameCube had the best performing hardware in polygons per second of its generation, Smash Melee and Rogue Squadron very early and was super cheap very quickly.

Wii U was expensive (and never came down), weak, had a slow OS, had massively confused branding (called 'Wii' but didn't use Wii Remotes but could use them but didn't come with one and maybe it was just a Wii add on), a gimmick nobody cared about.

Even then I think Wii U could have sold 20 million if they'd dropped the price, dropped the gamepad (release a Pro Controller Mario Kart bundle) and pushed it harder. Instead they let it die and moved on.

The Gamecube was actually behind the original Xbox in term of raw power. And N64 did have a gimmick and it was the analog stick that many people mocked was only good for Mario 64 at the time.

Also, the Wii U had several games that couldn't even work without the Gamepad.
 

D.Lo

Member
Oct 25, 2017
4,348
Sydney
They need an extra piece of equipment inside the unit to convert the signal to a display port protocol, so that the single USBC port can charge and send video/audio. This piece probably isn't very expensive (like $1) but over millions of Switches that adds up.
It's likely not even the cost saving. It's 10% because of engineering (like would it need a separate special dock or adjusted heat management etc), 90% because of product differentiation.
The Gamecube was actually behind the original Xbox in term of raw power.
1) Gamecube was released two months before the Xbox so even if that were true what I actually wrote stands
2) Gamecube had the highest performing games in polygons per second of the generation in the two Rogue Squadron games, both far above Xbox's highest performer which was Rallysport Challenge 2. So in the real world, Gamecube was #1 in polygons per second. Fully bump mapped at 60fps too.

And N64 did have a gimmick and it was the analog stick
Which I literally said in my post?
that many people mocked was only good for Mario 64 at the time.
And they were morons, it was the future, so much so Sony ripped it off ASAP without even waiting until the next generation.
 

HeroR

Banned
Dec 10, 2017
7,450
It's likely not even the cost saving. It's 10% because of engineering (like would it need a separate special sock or adjusted heat management etc), 90% because of product differentiation.

1) Gamecube was released two months before the Xbox so even if that were true what I actually wrote stands
2) Gamecube had the highest performing games in polygons per second of the generation in the two Rogue Squadron games, both far above Xbox's highest performer which was Rallysport Challenge 2. So in the real world, Gamecube was #1 in polygons per second. Fully bump mapped at 60fps too.


Which I literally said in my post?
And they were morons, it was the future, so much so Sony ripped it off ASAP without even waiting until the next generation.

Two months is really nothing in terms of a console's life. And those were two games out of Xbox's entire library which had a heads up over Gamecube more often than not. That and some games just didn't come to the Gamecube.

Except you said 'no gimmick except the analog', which reads as downplay. That analogy stick was considered a huge gimmick at the time on par with the DS having two screens.

Hindsight is always 20/20. Just like giving a portable system two screens was considered a cute gimmick before Nintendo released a real successor to the Gameboy.
 

D.Lo

Member
Oct 25, 2017
4,348
Sydney
Two months is really nothing in terms of a console's life. And those were two games out of Xbox's entire library which had a heads up over Gamecube more often than not. That and some games just didn't come to the Gamecube.

Except you said 'no gimmick except the analog', which reads as downplay. That analogy stick was considered a huge gimmick at the time on par with the DS having two scenes.

Hindsight is always 20/20. Just like given a portable system two scenes was considered a cute gimmick before Nintendo released a real successor to the Gameboy.
Are you actually following the argument? I was agreeing with your point about the Wii U not being appealing and explaining further why that was.

Gamecube and N64 had the best graphics performance of their generation, even if it was 'only two games' for Gamecube. Could the same be said for Wii U? No, not even close.

You're also really stretching trying to make out that the analogue stick was a gimmick. It was a very smart evolution that quickly caught on with everyone because it was clearly vastly superior for 3D games to anyone who played Mario 64 for two minutes.

So was the accessibility of DS touch screen and the Wii motion control, which were quickly absorbed into the fabric of control options (touch and motion eventually becoming the dominant forms of play control in the world post iPhone, which was three years after the DS).

Wii U Gamepad as a controller for a home console? Not so much. A true gimmick that one.
 

Meatwad

The Fallen
Oct 25, 2017
3,653
USA
Except you said 'no gimmick except the analog', which reads as downplay. That analogy stick was considered a huge gimmick at the time on par with the DS having two screens.

How is an essential control method for 3D games that was adopted by every single controller that followed a gimmick? Nobody considered the N64 analog stick a gimmick at the time, one play session of Mario 64 would convince you it wasn't a gimmick. There was nobody saying analog was a gimmick back then, that's stupid
 

Dinobot

Member
Oct 25, 2017
5,126
Toronto, Ontario, Canada
I'm still dumbfounded they couldn't get this to dock, even as an optional accessory. Like they went out of their way to remove it. I doubt at 16nm even the docked clocks would require active cooling.
 

HeroR

Banned
Dec 10, 2017
7,450
How is an essential control method for 3D games that was adopted by every single controller that followed a gimmick? Nobody considered the N64 analog stick a gimmick at the time, one play session of Mario 64 would convince you it wasn't a gimmick. There was nobody saying analog was a gimmick back then, that's stupid

Yes they did. I remember because I remembering reading it all the time in magazines at the time and talking about it with my brother. The analog stick was considered a gimmick that was only there to show off Mario 64. It's easy to mocked now, but I lived through it.