I am not talking about functionality I am talking about cost of manufacturing a proprietary chip, which this article does not give any indications of. Interesting breakdown nonetheless.
I'm not sure what's unclear, sorry.
There's no proprietary chip. That's why I posted the breakdown - it shows that the Wii U was just using standard 802.11n wireless and some standard video processing. There's literally nothing special happening there.
I thought perhaps the best route would be to create an entirely new portable and launch it with Switch ports. That way, there's no market confusion whatsoever, and instead of being released as a revision, the product gets an entirely new launch, with exclusive marketing.
"Introducing the Nintendo Portable". $199, the biggest Switch games ported to the system, plus there's no reason why this new console couldn't connect to Switch in the exact same ways that "Switch Lite" does.
Okay, I'll be honest, I really wasn't expecting that answer.
I'll also be less harsh than others have been in my response: whatever confusion you imagine Switch Lite to bring to the table, you'd be creating even more with this "Nintendo Switch"/"Nintendo Portable" false division. If you're arguing that people are so stupid that they can't figure out that the Switch Lite doesn't dock before buying it, you're also arguing that people are so stupid that they'd, for example, buy a Nintendo Portable to go alongside their Switch because they thought it was a completely new machine, or have long confused conversations with cashiers about whether the Switch was portable or not.
Oh, and you also create a branding nightmare for the future where Nintendo want to launch another portable/console hybrid but they're already selling a machine literally called Portable and the new machine is a successor to both of them.
Nintendo created great marketing for Switch, the complete opposite of Wii U and 3DS, and now we need to change it because Nintendo also wants a portable on the market.
The marketing was due a change anyway.