So the new Switch revision outselling an older one is "cannibalizing their success"?
There's still a clear product delineation between a smaller more portable Switch and a larger one bundled with joycon and a dock. It shouldn't matter to Nintendo if one SKU is more popular than the other since for docked play they'd take in the same revenue for both.
Honestly where is the upside of a smaller Switch that doesn't actually Switch?
You could probably send it in to Nintendo to be fixed.My Switch is already a proto Lite as since a couple of weeks ago it does not switch anymore. It charges but does not output to TV.
Yes I intend to send it but as holidays are about to start I will wait till September. Hopefully they fix it within warranty (NOE).
Amazon Spain has it at 240. I hope that is not the standard price but it may be.
No, not that guy but the burden if explanation is still on you. You haven't placed numbers on any of those things (because you can't). If you want to say it's worth less than $200 to you, that's fine, but to say it "could've been cheaper" is generally taken to mean the cost of manufacturing itself is significantly lower, which you don't know.Its the same resolution screen but smaller sized (and with no auto brightness sensor). No other upgrades to the Tegra processor that they revealed. Only 30mins more battery estimation? No connectivity with bluetooth headsets. No Labo kits compatibility. No table-top mode. No tv output option. Not 1:1 library of games with original Switch. No joy-cons.
But you're the defending the possibility that it "could've" been cheaper. Now it's up to you to explain based on whatever production cost information you have that it "could" not have been cheaper. If you have something better than "businesses don't work like that", please do enlighten me.
I believe that the purpose of this is that there's no other way to do charging, data transfer and video out concurrently.The Tegra has USB 3 on its SOC. But no, it doesn't have a DP/USB 3 muxer.
The iFixit Teardown makes this clear, because you can clearly see this additional crossbar IC on the board: https://www.diodes.com/products/con...otocol-switches/usb-switches/part/PI3USB30532
That thing's entire purpose is to take a straight USB 3 stream and a straight DisplayPort stream and mux the DP connection into the USB3 signal. Basically it's adding the alternate mode capabilities the Tegra doesn't ship with.
I did some napkin math in another post but basically if I wanted to buy 3,500 ICs today I'd pay about $1.50 per. Wild ass guess, Nintendo at their volumes might get them as low as a $1 per.
So, cut that chip off the board of the Lite, wire the Display directly to the SOC, and they make an extra million dollars for every million Lites they sell.
Financially it makes sense to me that if TV Out is off the table for the Lite, they'd go for the extra profit rather than just lock it via software. But like I said, we'll have a concrete idea in September when we see a teardown
Any indication so far that the lite also got the same rumoured CPU change?
I've looked a lot for this information but couldn't find confirmation either way.I understand there is no HD rumble, but will there at least be standard rumble?
Well, yeah.I believe that the purpose of this is that there's no other way to do charging, data transfer and video out concurrently.
I think Nintendo would have said so if it had a replacement rumble feature.I've looked a lot for this information but couldn't find confirmation either way.
Except my first response was to the person who said $100 difference is justified, who did not put any number on that justification either.If you want to say it's worth less than $200 to you, that's fine, but to say it "could've been cheaper" is generally taken to mean the cost of manufacturing itself is significantly lower, which you don't know.
That's my assumption too, but not seen it confirmed yet.I think Nintendo would have said so if it had a replacement rumble feature.
If only there was a product that could address both the home console and the portable market at the same time...This is not a revision, it is a alternative model not replacing the current model, covering different needs. People without a TV, people sharing a TV or people who simply don't care about TV functionality. I know, Era exclusively consists of people who have a TV, live in households where every single member has their own TV and Switch/PS4/Pro/ One/S/X under every single TV, but you know, there is a real world out there which bought the handheld only 3DS 75 million times. And Nintendo is dumb enough to adress that market.
But yes, I get your demand for a revision and I'm not opposed to it. But corporate apologist whore that I am, I get why Nintendo isn't adressing that low demand yet.
For $100 more you get a dock, controller adapters, TV out, detachable controllers for multiplayer along with a kickstand for tabletop, rumble, IR, and a bigger screen. It's already a better value and it has seen bundles and price drops that will continue and get better around the holidays.
I think for now the OG Switch needs to be Nintendo's premium model so its gonna stay $300. My guess is that Switch Pro will actually just be the revised OG Switch (bigger screen/no bevel, faster, improved dock, similar size to make joy cons compatible) and will take the place of the existing Switch so that Nintendo isn't selling 3 different versions long term.
If only there was a product that could address both the home console and the portable market at the same time...
Its the same resolution screen but smaller sized (and with no auto brightness sensor). No other upgrades to the Tegra processor that they revealed. Only 30mins more battery estimation? No connectivity with bluetooth headsets. No Labo kits compatibility. No table-top mode. No tv output option. Not 1:1 library of games with original Switch. No joy-cons.
But you're the defending the possibility that it "could've" been cheaper. Now it's up to you to explain based on whatever production cost information you have that it "could" not have been cheaper. If you have something better than "businesses don't work like that", please do enlighten me.
Cool, but make a smaller revision to increase portability. It's really very simple unless you're Nintendo.That is on the market and selling better than last year, which sold better than in the year before.
Cool, but make a smaller revision to increase portability. It's really very simple unless you're Nintendo.
Amazon Spain has it at 240. I hope that is not the standard price but it may be.
Wired claims it has no rumble features at all.I understand there is no HD rumble, but will there at least be standard rumble?
I would have loved a 199$ model that has TV support. I would either play handheld or with a pro controller on TV.
Cool, but make a smaller revision to increase portability. It's really very simple unless you're Nintendo.
Except the feature rich OS the Vita had. Switch doesn't have that, and it's worse off for it.I really like how Nintendo basically said "We saw you try and fail the Vita, Sony, so here's how to do it right".
I fucking ADORE the Vita, it's probably my favorite platform for its indies and niche Japanese titles.
The Lite is basically the Switch picking up the torch from where the Vita left off, with actual mainstream appeal and system sellers, and portable but console-budget games.
The Lite is everything the Vita wanted to be.
I love that.
Yikes. Seems like an easy thing to put in? I have no idea just guessing. Wonder why it was left out completely.
Money?Yikes. Seems like an easy thing to put in? I have no idea just guessing. Wonder why it was left out completely.
That's fine. I hate rumble in portables and it drains battery life
Handheld systems typically don't have rumble, in part due to battery concerns, in part due to costs, in part because the screen itself would be shaking.Yikes. Seems like an easy thing to put in? I have no idea just guessing. Wonder why it was left out completely.
Money?
Say those linear steppers cost $0.50 for the pair of them.
Sell five million Lites, that's $2,500,000 spent on stepper motors. Now, what's market research say about rumble on a mobile device? Are you likely to lose more than $2,500,000 in sales profits if you launch without it? No? Cut them.
Everything's "easy to put in". It all cuts into your profits, though.
Handheld systems typically don't have rumble, in part due to battery concerns, in part due to costs, in part because the screen itself would be shaking.
Yes, for all except a select few (albeit prominent ones - Splatoon 2, animal crossing, Pokemon) which don't have cloud saves (something related to cheating through save file manipulation), in which case for those specifically you would need to click on "transfer save" on one Switch and "receive save" on the other before you go out, so much less seamless. But this is only for those games.
Well, maybe they intend doing something further about this, since in the cnet article it says "but how games would transfer over is ambiguous; a situation Nintendo is working on clearing up. Speaking to CNET, Nintendo of America president Doug Bowser says plans are in motion for multi-device solutions. "Yes, you will have the ability to transfer between devices, your gameplay experiences," Bowser told CNET. "More to come on there, but that is the intention."Ugh, forgot about this. I was really thinking about grabbing one of these to use alongside my Switch but those three games specifically will all sting to not always have at the ready.
Neither the other poster nor you have that information either.
Well, maybe they intend doing something further about this, since in the cnet article it says "but how games would transfer over is ambiguous; a situation Nintendo is working on clearing up. Speaking to CNET, Nintendo of America president Doug Bowser says plans are in motion for multi-device solutions. "Yes, you will have the ability to transfer between devices, your gameplay experiences," Bowser told CNET. "More to come on there, but that is the intention."
I don't have one, so I didn't know that before this thread. My b. :xExcept the feature rich OS the Vita had. Switch doesn't have that, and it's worse off for it.
The reason the OG Joycons don't have one is quite clearly because every individual joycon needs to function as its own mini controller with face buttons. Nintendo should absolutely make an official dpad Joycon but it not being the default is very understandable.the fact that they have a d-pad and normal switch users have to buy a gimped 3rd party joycon for it is stupid.
Except the feature rich OS the Vita had. Switch doesn't have that, and it's worse off for it.
It's also a handheld system that's expected to function equally well when connected to an external display, which the handheld system this thread is discussing is not.I can think of one handheld system that has good rumble functionality. It is also can play Switch games.