Sony has made it abundantly clear they dont give a flying fuck about smaller japanese devs
They'll most likely get fed up with Sony & will just move on to Nintendo & PC.
Sony has made it abundantly clear they dont give a flying fuck about smaller japanese devs
Because PC/PS4/X1 is still waaaaaay bigger worldwide and companies like Capcom concentrate on worldwide market?
I'd argue that is also part of the problem. It's like some of these companies can only do one or the other and not work on both. Now in this generation it has caught up to the bigger companies and plenty of their mainstream titles in Japan have been seeing decline there compared to the PS3/PSP, Wii/DS era. And Sony continues to lose more ground in Japan and they don't seem to care one iota. MS is non-existent in Japan. Which leaves only one single console manufacturer that still continues to try. And people wonder why there's so much decline in Japan.Yeah but third party games on X1 usually are also on PS4 and PC. Switch can't keep up in the AAA space because of hardware limitations and that's why companies like Capcom don't publish everything on Switch. It's okay for older and less demanding games like Onimusha HD, Okami or Megaman 11 but not worth the downgrades for REmake 2, Monster Hunter World and Devil May Cry 5.
Nintendo's handling of the sucessor is going to be much more important than anything else.
minimum PC specs aren't going to jump five fold in the next five years. A Switch 2 is 3-5x the power of Switch will get more of the multiplats coming from everyone.
I hope so. I'm sick & tired of 3rd party publishers like Capcom playing favorites with Microsoft & Sony while always being very biased against Nintendo when it comes to bigger 3rd party titles. Many people are sick of that shit.
^ThisI don't think they are. They would prefer to have more consoles to sell to, but some games are just not feasible on Switch
Some games are not feasable on Switch because they've been moneyhatted to make it not feasable on Switch.I don't think they are. They would prefer to have more consoles to sell to, but some games are just not feasible on Switch
Any game on both PS/MS would see a Switch port of it is viable.
Nintendo's handling of the sucessor is going to be much more important than anything else.
minimum PC specs aren't going to jump five fold in the next five years. A Switch 2 is 3-5x the power of Switch will get more of the multiplats coming from everyone.
WW install base probably means more to most publishers.Which is even more baffling that Japanese devs like capcom still don't treat it like it has a decent install base
Can we stop pretending that the Switch isn't doing well worldwide when its keeping up with the PS4 at the same point in its life? It's not just doing well in Japan
Some games are not feasable on Switch because they've been moneyhatted to make it not feasable on Switch.
Given a newer model Switch upgrade with its own bump in specs, companies will still find excuses to not port over a game, even as SuperFakerBros said, absolutely feasable, either by pricing the games higher on Nintendo's platform, or diviying up a rerelease bundles.
Reality is: while Japan does generally prefer portable consoles, a major reason isn't anything to do with portability, it's simply that nobody has released a home console that is well designed, well supported and caters to their tastes since the Wii. They even gave the crappy Wii U more of a shake than everywhere else did. PS4 is a western designed and western focused PConsole, it's more an Xbox successor (literally, having an X86 chip) than a PS2 successor. Japan-focused devs tried to force the PS4 to succeed, even giving it mainline Dragon Quest despite it being by far the least successful system in history to receive a new mainline Dragon Quest. It didn't work.
And now as a result, Nintendo as a publisher is utterly dominant in Japan, because most other publishers have spent a decade simply not releasing their biggest and best games on the most successful hardware. Even games whose primary audience is Japanese.
Yeah, but to what extent is that because the other franchises are held back by being on less successful hardware?
What if Japanese devs released their biggest and best games on the actual winning hardware (DS, 3DS and now Switch)? Eg, the highest selling Dragon Quest is on DS. The last time they focused their prime efforts on the system that was actually winning was the PS2.
Most japanese franchises lost their potential by being on only PS3/PS4 for a decade while the Nintendo portables were the true mainstream systems in the country. Now they have no mindshare or lost a lot of it to most consumers.
That's a big reason why almost only Nintendo franchises are mainstream in the country. These are the games that were available to people who bought the DS and 3DS.
I'd argue that is also part of the problem. It's like some of these companies can only do one or the other and not work on both. Now in this generation it has caught up to the bigger companies and plenty of their mainstream titles in Japan have been seeing decline there compared to the PS3/PSP, Wii/DS era. And Sony continues to lose more ground in Japan and they don't seem to care one iota. MS is non-existent in Japan. Which leaves only one single console manufacturer that still continues to try. And people wonder why there's so much decline in Japan.
The audiences in Japan are moving away because companies are moving away from them. What Japan gets is a lot of mediocre cheaply made games that are often outperformed on mobile in quality, and then you have endless sequels that don't change enough or have become bland over time causing sequel fatigue outside of Nintendo first party games.
What? No! Half of the appeal of Playstation is Japanese support.
Lol, people are still scarred by Nintendo not succeeding before. Breaking out the doomed memes in 2019 :P
Still doesnt have the install base of PS4. And if you're making multiplats like Capcom its a no-brainer to go PS4/Xbox/PC.Can we stop pretending that the Switch isn't doing well worldwide when its keeping up with the PS4 at the same point in its life? It's not just doing well in Japan
It's at a pretty high install base already, you don't need a near 100 million install base to justify making games for itStill doesnt have the install base of PS4. And if you're making multiplats like Capcom its a no-brainer to go PS4/Xbox/PC.
Every time this argument is made, it can be immediately destroyed by using it against any new console. PS4/Xbox STILL to this day don't have the install base of PS360, why are people making games for them?Still doesnt have the install base of PS4. And if you're making multiplats like Capcom its a no-brainer to go PS4/Xbox/PC.
At what point does an install base become good enough to start supporting a console in earnest? Because it's at like 34 million shipped as of the last report.Still doesnt have the install base of PS4. And if you're making multiplats like Capcom its a no-brainer to go PS4/Xbox/PC.
Every time this argument is made, it can be immediately destroyed by using it against any new console. PS4/Xbox STILL to this day don't have the install base of PS360, why are people making games for them?
And this thread is about Japan. There have been games released on PS4 which are from series who have the majority of their sales in Japan. Eg Dragon Quest.
Why ignore adding another 45 million.Still doesnt have the install base of PS4. And if you're making multiplats like Capcom its a no-brainer to go PS4/Xbox/PC.
Do you know if some of them were aware of this before the recent developments with Sony?things will continue to get worse in japan. what sony is doing is really going all-in on what western developers want, more than just what western developers offer. western developers can offer something like fortnite. western developers will invest in live services. the mid-tier game coming out of japan is dead to sony because the model doesn't earn them revenue (and lots of it) after launch.
in japan and asia, sony can at least offer other packages though: system bundles, deals with their film, anime, and music divisions, etc. but if history has shown us anything, it's that the west will get what it wants. if it's a waste of time for sony japan to work on those deals when they could spend time making sure those western games also do well in japan, then those deals will die too.
i would have expected certain japanese developers to see the death of the vita as a major warning sign of things to come. and now it's too late.
Do you know if some of them were aware of this before the recent developments with Sony?
Sony obviously don't care about AA/niche games from Japan anymore and would prefer a few big japanese games as exclusive as unique selling points against Xbox, while they want Japan consumers to move their tastes to western gaming.
Never claimed the Switch wasnt selling well.It's at a pretty high install base already, you don't need a near 100 million install base to justify making games for it
As for the second point, when possible to make the game for the Switch, I don't think see why you couldn't include it in
Bolded is a weak rebuttal.Every time this argument is made, it can be immediately destroyed by using it against any new console. PS4/Xbox STILL to this day don't have the install base of PS360, why are people making games for them?
And this thread is about Japan. There have been games released on PS4 which are from series who have the majority of their sales in Japan. Eg Dragon Quest.
I cant answer these questions since I dont work for a 3rd party publisher. Hardware issue? Install base? Idk...At what point does an install base become good enough to start supporting a console in earnest? Because it's at like 34 million shipped as of the last report.
That should be more than big enough to throw more games at it, no?
If not, than what's the magic number? Will it be enough when it passes Xbox One later this year?
Do you know if some of them were aware of this before the recent developments with Sony?
Sony obviously don't care about AA/niche games from Japan anymore and would prefer a few big japanese games as exclusive as unique selling points against Xbox, while they want Japan consumers to move their tastes to western gaming.
I'm also curious about any word on how JP devs are reacting to the censorship rules which is extremely obviously having an impact, but any insight would be VERY interesting. Compile Heart we know is mashing that "port-to-Switch" button, even going as far as having Idea Factory localize Mary Skelter 2 exclusively on Switch, a VERY unheard of idea period. D3 bizarrely is choosing to make the previously Switch-exclusive Omega Labyrinth Life also available on PS4 in a heavily censored release that even changes the name to Labyrinth Life.
Well it's a good thing the Switch's Western sales are strong too. Again, what does them expanding beyond Japan have to do with not bringing their games over to the Switch? This isn't the Vita or even the 3DS we're talking about here. You can expand beyond Japan...and still support the Switch, which is doing well everywhere. It's actually doing better in the West than in Japan. You're argument about them wanting to expand beyond Japan would have merit if the Switch was only strong in JapanNever claimed the Switch wasnt selling well.
Never said you need 100 million sales to get software support.
Western sales matter more though imo.
Bolded is a weak rebuttal.
DQ and MH went with Sony btw.
Again. West and WW #s.
I cant answer these questions since I dont work for a 3rd party publisher. Hardware issue? Install base? Idk...
What I do know is that I continuously see Switch owners on this forum complaining about Japanese publishers porting games to Nintendo's platform but not those games. And its usually from IP that are clearly attempting to expand beyond Japan.
I'm not going to completely downplay Japanese sales because they do matter but I think #s in the West matter more to certain publishers due to their actions in the market.
Welp. Never bet on japanese third parties. Just gotta hope for the best for japanese AA gaming, but my hopes keep going down everyday.all i would hear is how the switch was basically a niche system in japan because its userbase was relatively small. granted, this mindset also led to the slow adoption of ps4 after ps3, but when you hear the same thing in late 2018, you have to wonder if people might be trying to cover their asses for missing such an obvious path forward.
all i would hear is how the switch was basically a niche system in japan because its userbase was relatively small. granted, this mindset also led to the slow adoption of ps4 after ps3, but when you hear the same thing in late 2018, you have to wonder if people might be trying to cover their asses for missing such an obvious path forward.
i really don't. but considering it affects things like certain dlc and possibly merchandise too, i doubt they're happy about it.
Sony went all in for the western market, they got careless in Japan as return, that's why support for Nintendo increased (and keep going) a lot there. It's a completely different situation from PS1-era, they were heavily focused in the japanese market. This explains why they have such strong relationship with big AAA western publishers and they are somewhat still hesitant to support Nintendo.
*looks at the nationwide shortages and the publicity internationally*Weird since Switch blasted off right out of the gate, even with the harsh shortages.
*looks at the nationwide shortages and the publicity internationally*
"We need to keep on with our projects, the Switch is still too small a market, we'll get to it in a few years"
*Switch hits half of PS4's LTD in Japan in a year and bypasses the Wii U worldwide*
"It's...it's still too small. Give them some ports."
*Switch outsells PS4 in Japan, surpasses N64 worldwide in half the time*
I mean, not really...The PS4 sales will be close enough to those of the PS3, which, in hindisght, did complicate the task of Japanese developers transitionning to the previous generation, from the PS2 glorious days. Sony could have sold a bit more, but not that much more that it would have warranted the efforts, time and money it would have taken them. The Japanese market is no longer viable for a traditional home console, and it so happens that Nintendo have always been extremely competent at capturing the handheld market.
I have a hard time feeling sad for Japanese developers when the current state of the market is largely their own fault. We got yet another example of poor decision-making a few weeks ago;It's sad to see Japan's home console market in this state, but it's great that at least Nintendo are able to find continued success with a dedicated video game system after the rise of smartphone gaming.
And yet, capcom can only be bothered to port the original dmc to switch rather than the whole trilogy.
That's honestly pretty insulting to Nintendo. It has this crazy selling product and third parties are still "testing" it.
At this rate, it's gonna surpass the Xbox one sells numbers by next this time next year.
Oh boy, I can sense the salt...Not surprising. Nintendo basically dominates here with their family/kid friendly marketing and event support. Couple that with a general feeling of games are for kids. Yup. Weirdly self fulfilling.
🙄🙄🙄Not surprising. Nintendo basically dominates here with their family/kid friendly marketing and event support. Couple that with a general feeling of games are for kids. Yup. Weirdly self fulfilling.
Not surprising. Nintendo basically dominates here with their family/kid friendly marketing and event support. Couple that with a general feeling of games are for kids. Yup. Weirdly self fulfilling.
Best game SMT5 says hi.I do hope we see more BIGGER games from Japan land on Switch, and more importantly some more actual exclusives. Octopath Traveler, Daemon X Machina, and Yokai Watch 4 are great starts but there NEEDS to be more.
Dat shit posting!Not surprising. Nintendo basically dominates here with their family/kid friendly marketing and event support. Couple that with a general feeling of games are for kids. Yup. Weirdly self fulfilling.