The switch having an ARM processor is very standard compliant, it's not harder to port to it than to ps4 or xbox feature-wise. Besides having to refactor some things to use the system's API (which you would have to do on PS4 and Xbox too) it's just the matter of hitting a compiler switch unlike the Wii U still sticking to PowerPC years after it was discontinuedThe issue is that Switch is somehow "on its own", while the other 3 (PS4, xbox and PC) are close enough to make porting between them "easy and quick".
Why people keep saying that the next target is Saturn, if the console only sold 5.5mi unities?Wii ~12.75 million
PS3 ~10.5 million
Saturn ~5.5 million
#1 of all time is the DS at 33 million
#2 is 3DS at 24.4 million.
https://sites.google.com/site/gamedatalibrary/hardware-totals
Switch passed Saturn in Japan last September-ish.Why people keep saying that the next target is Saturn, if the console only sold 5.5mi unities?
While developers don't like being limited by hardware this hasn't been an absolute rule historically. SNES, PS1 and PS2 weren't the strongest platforms of their generation but still received the largest support3rd party doesn't always choose for the console that has the most succes. While the wii was selling massively, 3rd party didn't created also less and no aaa games for it. While the ps4 for a long time didn't sell well. Still it gets all the support and AAA games for it.
I feel like 3rd party just wants to create games for the most strongly console. Also when looking at switch, 3rd party support still isn't on par with xbox and PS, this while de switch is doing extremely well.
It's why their massive 180 on Switch is a sight to behold. When NIS and NISA have more foresight then big JP publishers...
thank youCan we stop pretending that the Switch isn't doing well worldwide when its keeping up with the PS4 at the same point in its life? It's not just doing well in Japan
my problem with the Falcom issue is that it seems tehy're still relying on Sony for Asian support. my question is, how long is that gonna last? Playstation is American now and I'm sitting here wondering how much longer is Sony Japan and Sony Asia still gonna get support when HQ shown they don't really give a shit? the long Falcom takes to transition to something else, the longer they're fixin to hurt. they should have moved to an agnostic engine a while ago, like Unity or some shit
Nah, you are joking right? Please be joking.When talking about Disgaea 5 Complete NIS mentioned that they didn't even know which buttons were used for confirm and cancel on Nintendo systems.
Ha, true. But they are one of the strangest of the bunch.
i mentioned it by mistake in a post (i have edited it since) that saturn, ps3 and wii were the next consoles for switch to outsell. i mentioned it because here it lists saturn as having sold 10 million in japan, which i now realize is wrong:Why people keep saying that the next target is Saturn, if the console only sold 5.5mi unities?
Switch sales in DDR form:it may have happened last week but we didn't get hardware numbers because of the holidays.
numbers according to famitsu:
PS4: 8,077,756 (272 weeks)
Switch: 8,125,637 (114 weeks)
Using a "kiddy demographic" excuse is one of the most disproven things about Nintendo's Switches success, as it caters towards young adults.
Well their "not really giving much shit" has been 1000 times better than Nintendo's so far.my problem with the Falcom issue is that it seems tehy're still relying on Sony for Asian support. my question is, how long is that gonna last? Playstation is American now and I'm sitting here wondering how much longer is Sony Japan and Sony Asia still gonna get support when HQ shown they don't really give a shit? the long Falcom takes to transition to something else, the longer they're fixin to hurt. they should have moved to an agnostic engine a while ago, like Unity or some shit
in third party support? nah, that's happened in spite of Playstation not being Japan-focused. PS4 is still the #1 console, if you're not locked to a system, it still makes sense to support it. it's why Omega Labyrinth is even releasing on the system in it's stunted form.Well their "not really giving much shit" has been 1000 times better than Nintendo's so far.
in third party support? nah, that's happened in spite of Playstation not being Japan-focused. PS4 is still the #1 console, if you're not locked to a system, it still makes sense to support it. it's why Omega Labyrinth is even releasing on the system in it's stunted form.
Nope, sony doesnt have to give a shit because they are currently the number 1 console with the biggest install base. Thats why they threw so many smaller 3rd party devs under the bus with the censorship thing, they will continue to support PS4 regardless. Its kinda like sony at the end of the PS2's life, they were basically guaranteed Japanese support so lets make the PS3 even more of a nightmare to develop for we dont care.Well their "not really giving much shit" has been 1000 times better than Nintendo's so far.
oh yea, that. yea that makes sense. but as good as Sony is supporting that, my point is how long until they might pull the plug on that. though, I can see it staying up. hard to tell how Sony feels about thatsinonobu is presumably talking about the fact that Nintendo just licenses to Maxsoft in most of SEA, who seem a bit crap.
What censorship thing? The one that's been rightfully targeting the sexualization of minors so far? Because AFAIK, the DMC5 stuff ended up being a non-story in the end.Nope, sony doesnt have to give a shit because they are currently the number 1 console with the biggest install base. Thats why they threw so many smaller 3rd party devs under the bus with the censorship thing, they will continue to support PS4 regardless. Its kinda like sony at the end of the PS2's life, they were basically guaranteed Japanese support so lets make the PS3 even more of a nightmare to develop for we dont care.
The targeting the minors thing is fine, but sony has also censored VNs that had 18+ year old women, there was even a thread on this I believe. Regardless my point was those devs that made a niche on PlayStation for tht type of content had it put in jeopardy which hurt them, especially with the lack of proper communication on what was going onWhat censorship thing? The one that's been rightfully targeting the sexualization of minors so far? Because AFAIK, the DMC5 stuff ended up being a non-story in the end.
I'm also curious about any word on how JP devs are reacting to the censorship rules which is extremely obviously having an impact, but any insight would be VERY interesting. Compile Heart we know is mashing that "port-to-Switch" button, even going as far as having Idea Factory localize Mary Skelter 2 exclusively on Switch, a VERY unheard of idea period. D3 bizarrely is choosing to make the previously Switch-exclusive Omega Labyrinth Life also available on PS4 in a heavily censored release that even changes the name to Labyrinth Life.
Looks like some of JP devs are reacting to the Sony censorship rules by mocking.
Watch the Omega Labyrinth Life reveal trailer, which is mocking Sony's Western sensibilities (around 6:18):
Looks like some of JP devs are reacting to the Sony censorship rules by mocking.
Watch the Omega Labyrinth Life reveal trailer, which is mocking Sony's Western sensibilities (around 6:18):
Because they know that some fans will only buy games on a Sony platform. Cf hardcore Vita fans.
haven't sales of other games shown that many of them didn't jump ship to the PS4? and given the game seems to sell of the large tracts of land, wouldn't the lack of it further cripple the PS4's selling potential? a whole lot about this doesn't make much sense to meBecause they know that some fans will only buy games on a Sony platform. Cf hardcore Vita fans.