Its behind, but its gonna pick up this year. And its certainly well ahead of the Wii, in fact its somewhere inbetween for now. It hasn't hit 3DS levels yet because the traditional revision for handhelds has not been released yet nor has the price cut for the original model that accompanies one, and its selling faster than the Wii because its still handheld in Nature. With a revision, Pokemon, Fire Emblem, and AC in 2019, by the start of FY2020 we could easily see the Switch LTD>Wii LTD.Switch's sales are actually closest to Wii in Japan. It's well behind DS or 3DS.
And coincidentally Japan responded pretty great to Wii too upfront.
Famitsu Switch Top 10 by Week 1 2019:
TOTAL: 14.654.924
- Splatoon 2 - 2.922.909
- Super Smash Bros. Ultimate - 2.628.087
- Mario Kart 8 Deluxe - 2.095.845
- Super Mario Odyssey - 1.919.356
- Pokemon: Let's Go, Pikachu! / Let's Go, Eevee! - 1.326.324
- The Legend of Zelda: Breath of the Wild - 1.200.282
- Super Mario Party - 862.361
- Kirby Star Allies - 678.243
- Minecraft - 576.116
- 1-2-Switch - 445.401
Hardware TOTAL: 7.115.244
I wonder how third parties feel about it being proven beyond a doubt that collectively they have less influence on the purchasing decisions of consumers than Nintendo does alone.
I wonder how third parties feel about it being proven beyond a doubt that collectively they have less influence on the purchasing decisions of consumers than Nintendo does alone.
Faster than everything besides the other Nintendo handhelds.
They made those decision(s) off the back of the underwhelming sales of the Wii U, which was a very sensible business decision at the time.
Thankfully, we are seeing third party and indie developers embracing the Switch more often than not these days. The Switch is only just approaching its second Birthday.
I don't think that flies for Japanese third parties to be honest. Judging Switch solely on Wii U meant they were considering Nintendo done as a market entity regardless of the fact the 3DS was the second or third(if you combine GB and GBC) most successful system of all time in their domestic market.
They've known this for decades, their slow transition and prioritization for the platform puzzles me more - two years of basically crickets - Taiko, Monster Hunter:XX, Dragon Quest Builders 2, Octopath Traveler(not confirmed) are literally the only games I can remember to break 200K sales. Didn't last year holiday teach them anything.
At that time, they were still dreaming about PS4 being the only chance to break out internationally.
I wonder how third parties feel about it being proven beyond a doubt that collectively they have less influence on the purchasing decisions of consumers than Nintendo does alone.
Faster than everything besides the other Nintendo handhelds.
Famitsu Week 97:
PS4 - 2.129.793
PS3 - 2.345.418
PSP - 4.053.853
PS2 - 6.661.657
Wii - 6.826.612
NSW - 7.115.244
GBA - 8.071.508
3DS - 9.781.879
NDS - 11.563.748
Yup and if you look at the bands higher than that there's really only Youkai Watch 4 that has any chance of 500k or 1m. It's entirely possible Switch will go its whole lifespan without a third party million seller.
Yup and if you look at the bands higher than that there's really only Youkai Watch 4 that has any chance of 500k or 1m. It's entirely possible Switch will go its whole lifespan without a third party million seller.
Not even that, we know third parties threw their weight behind PS4 with the intention of saving the Japanese console market of making PlayStation the market leader.
Yup and if you look at the bands higher than that there's really only Youkai Watch 4 that has any chance of 500k or 1m. It's entirely possible Switch will go its whole lifespan without a third party million seller.
I'm 100% sure that Yo-Kai Watch 4 will be a million seller, I won't be surprised if it's also the first 3rd party game to surpass 2 million. It just fits with the audience on the Switch in Japan. Whenever a Monster Hunter game releases on the system it will also get to a million fairly easily.
But it's about 3rd Parties developing new games that are attractive to the Japanese audience. They can't continue to rely on just MH/DQ/YW/FF, outside of Level 5 I can't think of many companies that have launched more than 3 new IPs with decent investment in development and marketing in Japan for the last six years.
I know you are into playing the doom and gloom game, but PS4 did not get its first 3rd party million seller till week 179 and now it has 3, Switch is currently on week 98 or so, so it still has a bit of life in it.
Minecraft will definitely pass a million eventually.
Yokai 4 will be for sure a million seller, and might be the first third party million seller in Japan but, besides of Octopath Traveller, all the other stuff has been late ports so, I think it's not fair to compare it with PS4 support, it's not the same a new mainline Monster Hunter like World than a 3DS port, also DQXI is arriving one year later, and so more...
You can't see good third party performance on the platform without good thrid party support first. For example, DQB2 Switch have surpassed PS4 sales.
SquareEnixs president stated in the beginning of the gen, that their intention was to save the Japanese console market with their PS4 focused software output (including Dragon Quest mainline and spinoff). They probably saw themselves as kingmakers.
How much did YW3 do in the end? YW4 is going to see a decline from that for better or worse, it could definitely end up under a million depending on how long it takes to get out.
i'll make a safe bet and say once switch is done selling it'll have 4 or 5 third party million sellers in its catalog (in japan).It's entirely possible Switch will go its whole lifespan without a third party million seller.
That did almost 6million there. Like it's probably half of its sales in Japan alone.There's a little more to it than that. After all, Vita was a portable device.
That did almost 6million there. Like it's probably half of its sales in Japan alone.
If they hadn't developed DQXI on 3DS too, the game would have sold half as much as the previous entry in Japan.
I mean it still got outsold by pretty much every single Playstation console. Region it did poorly full stop, handheld isn't really a qualifier considering every other release in the region.That did almost 6million there. Like it's probably half of its sales in Japan alone.
Yes, 3DS version was a complete damage control operation. They also have opened up in general lately, more Switch projects and giving Asano his own business division for example, as they realized actual market realities in Japan.
I didn't know you could time travel and see how Yo-kai Watch 4 on the Switch is performing, can you also let me know how many sales Animal Crossing achieves this year in Japan?
Thats 6 different games and two third versions in the space of 4 years - Level 5 just over did the milking of Yo-Kai and perhaps slowing the pace down to a mainline game every three years would be beneficial to them. The two year break and graphical upgrade will definitely help Yo-Kai Watch 4 perform better than Sushi/Tempura. I don't think the third version if released will perform well and definitely think we'd see a decline if they release another Yo-Kai Watch an year later.
i'll make a safe bet and say once switch is done selling it'll have 4 or 5 third party million sellers in its catalog (in japan).
Hasn't the brand itself dropped off outside of just games?
I thought the anime, movies and merchandise had all declined from the YW2 heyday.
Combine that with the brand declines Level 5 saw from DS to 3DS and Switch still being much more expensive and I don't think it's bold to suggest YW4 would be smaller than YW3. That's strikes and more likely than it recovering to be honest.
SQEX also pushed a lot Tokyo RPG Factory when Asano's game were actually more successful (but didn't get much exposure to the point that Nintendo had to distribute those games abroad). In fact, even a game like Tetsuna would have stand out more on 3DS.
it's also safe to say SE will have the next DQ ready for when switch is on its way out, with switch as the main platform (2022 maybe), to capitalize on the massive userbase the system will have by then. and capcom will have an MH game on the system that in the worst absolute scenario will do 1 million, so that's 4.It will be interesting to watch, simply because Yo-Kai Watch 4 is the only obvious possibility(outside of Minecraft) right now.
If really makes a lot of the predictions posted in the Switch reveal thread at the old place look utterly hilarious now
Lets agree to disagree Oregano, I've outlined why I think it will sell more than YW3:Sushi / Tempura and why I think it could hit 2 million units sold and you are living in some parallel world where we didn't just see Taiko having it's strongest sales since 2012, Zelda having legs for two years, Mario Kart 8 Deluxe, Splatoon 2 and Smash seeing huge growth, a Pokemon game with worse visuals than YW4 and re-imagining of one of the least popular gens in Japan easily selling over a million in two months. I don't know what exactly makes you think that Yo-Kai has declined so much in 2 years as to fail to easily sell 1 million on a platform as widely popular as the Switch to an audience that is perceptive to such games right around the time we are getting a next gen Pokemon.
I'm willing to bet you right now that if there is no 3rd version released in 2019 Yo-Kai Watch 4 will surpass 2 million this year.
it's also safe to say SE will have the next DQ ready for when switch is on its way out, with switch as the main platform (2022 maybe), to capitalize on the massive userbase the system will have by then. and capcom will have an MH game on the system that in the worst absolute scenario will do 1 million, so that's 4.
I don't think Pokémon really backs up your point. Those games have underperformed, a million in two months is bad by Pokémon standards. I don't think you can say it's a re-imagining of one of the least popular gens in Japan" "when the first generation games are literally the best selling games of all time in Japan.
If really makes a lot of the predictions posted in the Switch reveal thread at the old place look utterly hilarious now
Wow. A Nintendo portable in Japan overclass completely an home console with such market trend. Totally unpredictable. But it's still sad to see the unstoppable home console decline there.
They have enough in store for next FY - i wouldnt worry about it.I wonder how third parties feel about it being proven beyond a doubt that collectively they have less influence on the purchasing decisions of consumers than Nintendo does alone.
but it's also a home console. for someone picking up a home console, it is a consideration. just because it has the added benefit of portability doesn't mean it's not a part of the home console market, it's in that market because it's a home console out of the box, because of it's price, because of its games' prices, and because of the types of games it's getting.Wow. A Nintendo portable in Japan overclass completely an home console with such market trend.
I'm talking about it being a remake of Pokemon Yellow, which only sold 2M in it's entire lifetime, a figure Pokemon Lets Go isn't that far from.
They have enough in store for next FY - i wouldnt worry about it.
Wow. A Nintendo portable in Japan overclass completely an home console with such market trend. Totally unpredictable. But it's still sad to see the unstoppable home console decline there.
It doesn't sell because also an home console. Let's be real there.but it's also a home console. for someone picking up a home console, it is a consideration. just because it has the added benefit of portability doesn't mean it's not a part of the home console market, it's in that market because it's a home console out of the box, because of it's price, because of its games' prices, and because of the types of games it's getting.
it's like saying a smartphone is no longer competing with other smartphones if it also could, i don't know, be a bottle opener.
Considered the success WW, Sony did what they can to do as his best. And I'm glad of this. Just imagine a market full of hybrid console graphically limited. No thanks.Switch costs twice as much as 3DS after its original price cut. Switch costs more than twice as much as DS back then. Games price increases too.
Switch is technically both a home and a handheld but its price positioning leans more to the home console side.
Also, the very fact that home consoles are declining is also Sony's fault for not being able to offer an attractive product.
Considered the success WW, Sony did what they can to do as his best. And I'm glad of this. Just imagine a market full of hybrid console graphically limited. No thanks.
The titles im talking about havent been announced yet with publishers focusing on marketing for their Q4 FY titles.There's lots of small scale stuff but big releases are still few and far between. It will be interesting to see if we get any truly big announcements.
eh, it can sell well as something, while not selling well just because of that thing.It doesn't sell because also an home console. Let's be realistic there.
I wonder how third parties feel about it being proven beyond a doubt that collectively they have less influence on the purchasing decisions of consumers than Nintendo does alone.
It was a smart decision. You can't rely on Japan in stagnant home console market, Japanese market is small, more mobile focused, and there are no IP's that can compete with Mario and Pokemon in Japan no matter what they come up with. Only 7.7 million PS4's sold in Japan yet it will pass 100 million later this year. Japanese games are my favorite but the Japanese market is not what it use to be.PS4 not doing "beyond good" in Japan is due to Sony Entertainment changing HQ and focus, the whole division is based in NA and pretty much all the high profile Sony AAA+ exclusives are either made in the US or in EU, Japan Studio after all these years didn't had a shot with a high budget game, something like ND budget or Santa Monica budget, they only work in small scale titles. PD is the only one with the big budget but GT is a series for Europeans and Americans, Sony line-up needs a big series for the japanese audience. Sony can rely on third party, DQ XI and MHW did really good in Japan, but well, you can't get a MHW and DQXI every year to push your console sales.
I don't follow you. I should talk just about what is it better for me or for a company finances in a vg forum? Personally I prefer the Sony approach over the Nintendo. I'm just glad a company like sony exist for the home console because if it was for Nintendo we would be stuck to the same graphic tech for a decade.What do personal preferences have to do with sales discussion?
Of course Sony chose a specific business strategy but the same very strategy alienated domestic consumers. Also, Sony failed completely with PSV.
I mean you can convince you of whatever you want but if the switch was merely an home console we all know how would be ended.eh, it can sell well as something, while not selling well just because of that thing.