It's always so nice to see a game experimenting with a unique type of scenario, and seeing how many different actions or ideas they can get out of it. There's a lot of mileage you can get out of something as simple or even silly in concept as just being tethered to another entity. For instance it's pretty rote at this point to have some sort of activation panel with a percentage and enemies funnel in until the percentage goes up. But in this game because the other entity is required to access the object, it changes the players abilities and forces more interesting choices, putting a new spin on an old trope.