I'm combing through Nintendo's Q2'17 financials and have found some really interesting tidbits. I thought the community would be interested in seeing The Switch Effect(tm) in action, and how it's affecting Nintendo as a whole.
By no means is this a complete analysis. It's just a bunch of little tidbits thrown together, and a list of things that popped out to me as I'm checking the results:
EDIT: Picture fixing!
By no means is this a complete analysis. It's just a bunch of little tidbits thrown together, and a list of things that popped out to me as I'm checking the results:
- Nintendo Switch install base increased to 7.6 million units worldwide
- On the heels of boosted production contracts and monthly shipments, Switch sales forecast lifted from 10m units to 14m, a 40% volume increase
- 64% of Nintendo Switch's total 7.6m unit install base (or 4.89m) was sold during 1H'17 (April 1 - Sept 30, 2017)
- In 1H'17 Nintendo earned 22.8 billion yen ($205.29 million) from digital download sales, up 55% year-over-year, making its best-ever six-month period for digital download sales
- Q2 saw the biggest jump for this period
- Nintendo Switch platform (hardware, software, accessories, downloads, etc) made up ~67% of Nintendo's total sales revenue in 1H'17
- Switch platform sales revenue: 245.774 billion yen (~$2.212 billion)
- Total sales revenue: 374.041 billion yen (~$3,367 billion)
EDIT: Picture fixing!