As I was saying.People will never learn, Nintendo focus was Super Mario Odyssey until now. Next are the big Bethesda ports. There will be an X2 direct at the end of November.
As I was saying.People will never learn, Nintendo focus was Super Mario Odyssey until now. Next are the big Bethesda ports. There will be an X2 direct at the end of November.
JRPG fans are a network. The game just has to be good and the fans will promote for you.
NieR Automata's marketing was largely grassroots.
It's been a long time of course so my memory is hazy. I'm not sure if Marketing did anything "special" for Wind Waker aside from the usual showing it off at trade events and previews. And through that over time people started to realize this was going to be a good Zelda game, and of course by the time it launched the critics praised it, many changed their tune.
Zelda's gameplay is easier to market though. Xenoblade's gameplay, is just honestly not exciting to watch. I'm being honest there, I don't enjoy watching the battles (if I've watched lets plays of both predecessors I've always skipped through the actual battles), but I do enjoy playing them, it is a big difference IMO.
Opinion will change if more previews/reviews are positive. There hasn't been any "negative" previews to my knowledge, but then again, that is admittedly due to the way Nintendo has gone about things thus far and not having many previews being done.
I just came back to this thread for this lol.. Thanksnow I hope everyone shuts ups and put this thread to rest till after the Direct
I never believe that until they set an actual date. most stuff gets delayed. Plus i forgot about it lol. still looking forward to it.I mean it has had a 2017 release date since it's announcement back in January
it had a set date since September. collectors edition and themed pro controller and everythingI never believe that until they set an actual date. most stuff gets delayed. Plus i forgot about it lol. still looking forward to it.
I think 16 pages in, there's really not much worth discussing any more. The general consensus (not just here, but everywhere) is this:
- This game isn't really in line with any market trends in the West
- As a result of this, NOA/NOE are understandably hesitant to spend money marketing it
- However, they do understand it will find its dedicated niche, hence the Collector's Edition
- In Japan, the game is being positioned as a product that appeals to the high-presentation anime games market (Tales etc.)
- Part of the reason Xenoblade 2 exists is to help attract other such games/developers to Switch
- As a result of this, Japan's marketing largely focuses on character spotlights (the Blades)
So ultimately, it is what it is--a game targeted at a specific niche, for a specific purpose, and not really indicative of Monolith Soft's long-term goals. Nor is it indicative of Nintendo's willingness to support Monolith Soft's games with strong marketing and promotion. MS's next Switch game will be more indicative of both.
- Monolith Soft have indicated on numerous occasions that their long-term interests lie in games with global appeal and player communication
- Xenoblade X was their first attempt at such a project. A second project along these lines is presently being developed
I want it but i dont have it preorder ha!Honestly, I think that everyone who wants to buy this game already has it preordered. Same situation as with XCX.
Have you not played any of the Xenosaga games? This is nothing compared to Kosmos and Telos.
Nope I haven't. Sad to hear those games are even worse is this regard.
A main point I want to make is that if Monolith is ever interested in reaching a wider audience, they seriously need to clean up their act with the character designs.
This is why I'm hesitant to get into Xeno. The enemies seem to take so much time to kill and the fighting system looks too passive.
Am I wrong? If so tell me, because the game clearly has a strong fanbase and I want to understand the hook.
The first game is actually more complex than the sequel tbh. There's nothing mediocre about X.I'm someone who loved the first game to death and loved the idea and beginning of the second (even if it collapsed into an overly complex, mediocre game about 10-20 hours in).
So you'd think I'd be excited for this game, but everything they've shown so far has turned me right off. And there's nothing to pull me back in. There's not one thing with this game where I'm like 'Yes, THIS is the reason this game will be good.' Instead it's nothing but questions. Questions about poor voice acting, questions about poor pacing of combat, questions regarding fanservice character designs, and so on and so forth.
I just want one trailer to make me believe in this thing, dammit.
The first game is actually more complex than the sequel tbh. There's nothing mediocre about X.
It just depends on if you want an open world game or not.
(Tbh they just need to fix the pacing of the narrative)
They've been dead on for their releases on the Switch so far. Here's hoping it stays that way.I never believe that until they set an actual date. most stuff gets delayed. Plus i forgot about it lol. still looking forward to it.
I dont understand this line of thinking. They could put a major marketing push behind several games at once if they wanted to. Its not like theyre strapped for resources or anything.
I know that opinions about games are subjective, but the idea that the first game is more complex than the second is completely bonkers to me.
XCX is one of the only games I've ever played that I can say that I beat without fully understanding the mechanics. I fully understood the mechanics of the first game the second each of them had unlocked.
In XCX? Honestly, I never understood the equipable item system and what each stat or bonus did. I found the names of each item totally impenetrable. I never understood the colour coded nature of the abilities. I never understood why some enemies would resist statuses etc and why some others didn't. I never truly understood auras. I never understood the synergy between different classes, I just levelled them up and activated abilities when the game made them glow - which was all the time. Never really understood which body parts were destroyable and which weren't. Never really understood what would cause a Soul Voice prompt. I never understood how online play worked, what the 'squad selection' thing at the start of the game was about. The game was shocking at explaining so much of that stuff, and I'm not someone who goes researching shit outside of the game.
There was nothing in the first game I struggled to understand, nothing at all.
XCX felt like layers upon layers of irrelevant mechanics. So many mechanics that each didn't matter much and could be safely ignored. And I love a good open world game, but thought XCX was a terrible open world game. It was a beautiful world design, but a poor playspace.
I'd say the combat in the first game is kind of different too. Not necessarily more complex, but definitely explained way less. The way chain links operate and how medals are used in the game to set up combos isnt something most people know about ( even if they know how to upgrade character arts)
Xenoblade X is just more accessible of a game when it comes to figuring out how everything works ( provided you have the time to play the game)
Here's the main difference between the games.
Everything you need to know about Xeno X is explained in the manual. Manual is very easy to understand and the text is nice and big. So its great.
In Xeno 1? Nothing I talked about was explained at all. Its just there. If you want to play the game and beat the high level superbosses you need to know all this stuff. (and if you want to really have a lot of fun playing with the combat system)
Its the difference between someone explaining to you what IV's in Pokemon are and the game actually telling you that they exist (like they do in Sun and Moon)
They;re both there, they add complexity to the game, what you chose to do about them however is limited by how aware you are of them impacting what goes on in the game on the smallest level.
Like with X I bet they are willing to lose money on this and are releasing/localizing it because it's a project they wanted to see made, and if their sales expectations are already low due to possibly limited appeal, I bet it could actually save them money to be hold back on a marketing budget. They know all the Xenoblade fans will pick it up and otherwise the general niche that enjoys JRPGs. At least, that is my guess.
Why do you keep bringing up soul voices? They're just battle effects that give you buffs/bonuses when you hit certain conditions.( as explained by the text next to them)
JRPGs are aimed at people who have the most time to play them (young adults) and spend time understanding their interface and the "hidden" complexities. Pokemon is actually a fantastic example.
In Xeno 1 every character has about 3 types of play-styles depending on their art set up and the track they chose
A good example is the last character you get.
She has 3 equipment suits for 3 types of play-styles
Power Speed and I forget what the last one is.
There are no tutorials in Xenoblade 1 that teaches you how to effectively use the stats in the game. Nobody points out that running around with Dunban naked allows him to dodge more attacks which with his specific arts set allows him to do way more DPS for each successive attack that he dodges.
Nobody explains how to craft Gems effectively in the games or how to use them ( or that they're very useful for expanding on how chain attacks work) (or to make special gems on the go to move 75% faster)
Nobody explains the various ways you can impove your damage output with chain attacks by linking arts between your characters using the Affinity system in the game.
Nobody explains any of that stuff. You figure it out by playing the game and messing around in the menus.
I guess its because the first game looks simple on the outset that people keep it simple, but its really not.
Hell someone played the game without upgrading any of their arts because they didnt know you could do that ahah
I think I understand why JRPGs are often aimed at young adults: Simply its because they have the time to play these games..
If the first game had multiplayer it'd be really easy to show how you could play with any of the characters and everyone would have very different playstyles.
There are no tutorials in Xenoblade 1 that teaches you how to effectively use the stats in the game.
Nobody points out that running around with Dunban naked allows him to dodge more attacks which with his specific arts set allows him to do way more DPS for each successive attack that he dodges.
Nobody explains how to craft Gems effectively in the games or how to use them ( or that they're very useful for expanding on how chain attacks work) (or to make special gems on the go to move 75% faster)
Nobody explains the various ways you can impove your damage output with chain attacks by linking arts between your characters using the Affinity system in the game.
Nobody explains any of that stuff. You figure it out by playing the game and messing around in the menus.
I guess its because the first game looks simple on the outset that people keep it simple, but its really not.
Hell someone played the game without upgrading any of their arts because they didnt know you could do that ahah
I think I understand why JRPGs are often aimed at young adults: Simply its because they have the time to play these games..
If the first game had multiplayer it'd be really easy to show how you could play with any of the characters and everyone would have very different playstyles.
Most RPGs (to their complete detriment) don't actually set out to explain how stats effect the battle.
Because it's something meant to be discovered by the player as it's absolutely broken.
They explain how to craft gems. They don't explain how to take advantage of the system to get extremely high quality ones often because again, it's meant to be discovered because, you guessed it, it's absolutely broken when you know how especially early in the game.
What? Yes they do. They tell you about higher affiniity leading to better chances at extending chain attack length. They explain different arts of different color. They explain talent arts are wild.
Some of the stuff you're saying makes me think you weren't paying attention. XCX is way way way worse about providing good tutorials and not wasting the players time.
There is a real danger of the Xenoblade game cannibalizing Skyrim sales, so Nintendo is backing off. They want to keep a good relationship with third parties.
I'm talking about how you can link multiple player skills with medals to utilize during chain attacks (which is directly impacted by player affinity)
That's not explained anywhere in the games.
My point is that people do not pay attention to tutorials at all when they play video games considering the stuff they say. I dont really see how the explanations of how things work in X are worse than in XC.
Everything that you need to figure out is in the game somewhere (or in the manual)
If you read the OP you'll see what he's complaining is not XB2 getting directs or not. It's about the marketing so far did not attract wider audience, and even make some of those who preordered the game feel boring and repetitive. Showing the same footage over and over again and being unreasonably protective about most basic game mechanics. The direct announcement doesn't proof OP wrong, and may actually support he's point.Isnt it getting its own direct soon? And had like a 15 minute segment on the last general direct?
Where were you when everyone was so shocked when it was confirmed by Nintendo to be coming out in December?I never believe that until they set an actual date. most stuff gets delayed. Plus i forgot about it lol. still looking forward to it.