The "Do people ever call Nintendo "kiddy" anymore?" thread made me think of the ways that Nintendo brands their corporate brand for decades with "family-friendly entertainment" that never tries to rock the boat or offend anyone (read: certain type of consumers). But in fact, this veneer of 'comfortable entertainment for all ages' is often used to deflect criticisms of the very conservative politics they put in their games. This has been reiterated over and over again with their incredibly dumb excuse of "not making any political statements" and that Nintendo "just want to have fun". Just think of the excuse to exclude non-hetero relationships in Tomodachi Life in 2014 with their shitty excuse of saying that they want to focus on 'fun' in their games and not have any politics. Instead of understanding and taking the feedback into account, their corporate branding strategy basically tells us that their version of 'fun' does not include other non-straight forms of relationships, as Dr. Todd Harper wrote back then:
And I was unfortunately saddened to see that as recently as this June in 2017 before E3, the PR mouthpiece Reggie Fils-Aime came out and continued this false and harmful dichotomy between 'fun' and political identities:
Which the website Femhype aptly skewered for its defense and maintenance of the status quo:
And apparently this PR veneer of 'fun' seems to be working, as I don't see many people criticize Nintendo for their very socially conservative depictions of e.g. gender in the for example otherwise critically lauded Breath of the Wild. Somehow this game is wildly celebrated as an artistic achievement, yet its constant centering of the male Link as the hero of the story after decades of the same old conservative narrative, the key to Zelda's destiny is a tired sexist trope, and the game'scasual transphobia as Jennifer Unkle for Paste Magazine writes:
As Feminist Frequency tweeted back in March and which is relevant for the current GOTY discussions surrounding the game:
I honestly think it's about time Nintendo wises up and evolves away from their very conservative approach to their games in relation to social themes and characters, and that gaming culture and critics don't turn a blind eye to their maintenance of the gaming status quo.
Both Nintendo and Pardo rhetorically position "fun" and "entertainment" and "gameplay" as inherently opposed to "socially responsible/progressive. [...] "It's very much disheartening to hear a company say they 'value fun' as an excuse for excluding gay relationships," Gaymer X president Toni Rocca said. For Rocca, using the primacy of fun as a logic for cutting diverse content is basically a cop out. "That's just valuing straight relationships, or at best saying that fun is exclusive to them," she explained"
And I was unfortunately saddened to see that as recently as this June in 2017 before E3, the PR mouthpiece Reggie Fils-Aime came out and continued this false and harmful dichotomy between 'fun' and political identities:
Which the website Femhype aptly skewered for its defense and maintenance of the status quo:
I am still rather disappointed that you continue to claim an apolitical stance when you clearly have not done so. The games you make all have their own political messages whether you realize it or not, and these messages can have a profound impact — both positive and negative — on the gamers who play them. By refusing to make a "statement," you actually made one: that you prefer to maintain the status quo rather than try to step outside of the box and appeal to the wide spectrum of gamers you have in your fanbase.
And apparently this PR veneer of 'fun' seems to be working, as I don't see many people criticize Nintendo for their very socially conservative depictions of e.g. gender in the for example otherwise critically lauded Breath of the Wild. Somehow this game is wildly celebrated as an artistic achievement, yet its constant centering of the male Link as the hero of the story after decades of the same old conservative narrative, the key to Zelda's destiny is a tired sexist trope, and the game'scasual transphobia as Jennifer Unkle for Paste Magazine writes:
I don't fault critics for falling in love with Breath of the Wild. The game's willingness to throw out series staples and chart a new course is commendable. But I can't help feeling bitter when I read the glowing acclaim, or eyeball its perfect review scores. Surely these same critics saw Link's horror at Vilia's face? When they praised the developers for showing progress, or Tweet about "thirsty Nintendo," did the game's blatantly transphobic joke not count as a step backward? The game's disdainful stance toward my existence stings even worse when no one else acknowledges it as a problem. Should I let this slide as a small misstep and move on, or address a hurtful joke others ignored and risk looking oversensitive?
As Feminist Frequency tweeted back in March and which is relevant for the current GOTY discussions surrounding the game:
I honestly think it's about time Nintendo wises up and evolves away from their very conservative approach to their games in relation to social themes and characters, and that gaming culture and critics don't turn a blind eye to their maintenance of the gaming status quo.