Oh that's cool that your character is on the main screen now.
The entire pacing of the combat is different, being far more fast pace and aggressive. It's such a difference that going from one to the other possesses a whole new learning curb. Of course, it differs with everyone. Sequels change from the original game with varying degrees, and I consider something like DS3 to be an average amount of change to warrant a sequel. There is an underlying difference under the core gameplay that is the same as the original.
The pace is the difference, bruv. Of course outside of the difference there is no difference.
You are overselling the difference by a ridiculous margin. 99% of your Dark Souls 1 skill will transfer over to Dark Souls 3. I didn't even notice much of a change when I played the third. Only after I went back to Dark Souls 1 Remastered I realized how it was slower. The three Dark Souls games are great (the GOAT trilogy even), but I have rarely seen three so similar sequels.
Yeah, sloth is still around, guardian spirit talisman from onmyo skill tree absent though.Have they cut back up on the amount of item management
Is based Sloth still around
Alright, let's actually do a current in-depth comparison for the aspects you mentioned:All 3 games are very similar, but there's enough differences under the hood to also look at them and see they can play quite differently, nothing substantial enough, but changes on animation on 2, the magic system in each entries, enemies, locations, visuals... to distinguish each other quite clearly.
I feel Nioh 2 really looks like Nioh 1 down to every aspect of the game unlike Dark Souls 2 compared to Dark Souls. That's not a negative for Nioh 2, just comparing both series.
Alright, let's actually do a current in-depth comparison for the aspects you mentioned:
Animation changes:
The hatchets very likely replace the dual swords and have a new moveset. There are new gestures and old enemies gain new moves.
Magic system:
Works very different in Nioh 2, you gain magic skill points by using magic or finding locks, not by leveling up anymore. The way you ready spells is entirely different, as you ready single charges, which allows a lot of flexibility in what you choose, e.g. you can take 1 water shot, 1 rejuvenation talisman and 3 water talismans instead of being locked into readying them in batch. There are no direct upgrades for individual spells anymore so you can't ready them more easily. So far it also feels like it's harder to inflict elemental damage with projectile based spells than in 1, so a complete rebalance of the magic system.
Enemies:
Obviously new enemies and old enemies with new tricks.
Locations:
The game stays in feudal Japan, so we are bound to have the same kind of locations with different layouts, but the new levels have very different layouts than what I would call their counterpart in the first game.
Visuals:
These did not change much, but then again, this is an early alpha. The HUD got a makeover to a more transparent and modern looking design and the world map now looks much better.
Other changes this brought:
Yokai transformations, which I would say replace living weapons, but the phantom form is incredibly unique compared to anything else so it will be interesting to see what else they do in the full game. Yokai cores, after you kill yokai enemies they have a chance to drop a core, which you can equip, these give passive bonuses as well as special attacks you can activate when holding down R2, these are some times summons, other times projectile or strong AoE attacks.
Full character creator with the created character appearing in cutscenes as well as having a portrait after you finish a mission.
Yokai and blessed weapons for a new kind of elemental weapon, yokai weapons get stronger as you attack enemies for example.
A new skill tree with weapon specific skill points, it's obvious that the skills here will not be all of them in the final version, in the first game we also had to unlock higher skill trees first.
They have put a ton of changes in here, while the game definitely still feels like Nioh, it adds a lot more things to the formula and rebalances old aspects quite a bit.
Wait, in the post I originally quoted you saidIn the end I'm not talking about the "mechanics side" of the equation, in which all games mentioned here brought several differences to the table. DS2 was made mostly by a different team and it shows making DS2 a game similar but very different at the same time. Not in terms of mechanics or gameplay style, but in almost every other aspect.
Nioh 2 is a way more straighforward sequel.
You literally say "there's enough differences under the hood to also look at them and see they can play quite differently", that exactly means "mechanics side" or gameplay style.All 3 games are very similar, but there's enough differences under the hood to also look at them and see they can play quite differently, nothing substantial enough, but changes on animation on 2, the magic system in each entries, enemies, locations, visuals... to distinguish each other quite clearly.
Nioh's gameplay runs circles around Sekiro.I was invited. The game will be forever ruined by Sekiro. Not enough improvements In the gameplay department.
If they got rid of the kusarigamas I'm not sure if I'll buy this game.
They aren't in the alpha.
Pm'd
I'm not sure they would actively remove weapons in the 2nd game. We are missing dual blades, tonfa, hamners, and the kusarigamas. I'm gonna go with it's an alpha excuse.If they got rid of the kusarigamas I'm not sure if I'll buy this game.
So cute!
Yeah, there's no way they will be cut from the final game. I'm expecting them to be back in another beta/alpha also.Considering how they bring over all the weapons and their moveset wholesale into Nioh 2, I can't think of any reason why they would cut Dual Swords, Hammer, Tonfas and Kusarigamas rather than just copy pasta.
Although they did upgrade Living Weapon with a Devil Trigger, so things might be dicey for fans of the Dual Swords since Dual Hatchets look like a replacement :v
I prefer the aesthetics of dual wielding swords than dual wielding axes.
The issue with that is, they don't play the same way. I'm im the it's just an alpha camp, and the missing weapons are in the full game.Considering how they bring over all the weapons and their moveset wholesale into Nioh 2, I can't think of any reason why they would cut Dual Swords, Hammer, Tonfas and Kusarigamas rather than just copy pasta.
Although they did upgrade Living Weapon with a Devil Trigger, so things might be dicey for fans of the Dual Swords since Dual Hatchets look like a replacement :v
I prefer the aesthetics of dual wielding swords than dual wielding axes.
The issue with that is, they don't play the same way. I'm im the it's just an alpha camp, and the missing weapons are in the full game.
For sure. It would be crazy to get rid of any weapons. I'm sure it's just for the purposes of this demo.Yeah, there's no way they will be cut from the final game. I'm expecting them to be back in another beta/alpha also.